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Messages - Pie Crust

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316
Modification Help / Re: Silly Torque, that's not an array!
« on: October 06, 2015, 02:08:15 PM »
Well, 0,0 has to be the center of the map, not a corner. I'm just going to use two different arrays. One for positives and one that should be negative.

317
Modification Help / Re: Silly Torque, that's not an array!
« on: October 06, 2015, 01:46:54 PM »
Code: [Select]
$Map::BLID::Sector-1_-1 = 27690;
$Map::BLID::Sector-1_0 = 27690;
$Map::BLID::Sector-1_1 = 27690;
$Map::BLID::Sector-1_2 = 27690;
$Map::BLID::Sector-2_-1 = 27690;
$Map::BLID::Sector-2_0 = 27690;
$Map::BLID::Sector-2_1 = 27690;
$Map::BLID::Sector-2_2 = 27690;
$Map::BLID::Sector0_-1 = 27690;
$Map::BLID::Sector0_0 = 27690;
$Map::BLID::Sector0_1 = 27690;
$Map::BLID::Sector0_2 = 27690;
$Map::BLID::Sector1_-1 = 27690;
$Map::BLID::Sector1_0 = 27690;
$Map::BLID::Sector1_1 = 27690;
$Map::BLID::Sector1_2 = 27690;
$Map::BLID::Sector2_-1 = 27690;
$Map::BLID::Sector2_0 = 27690;
$Map::BLID::Sector2_1 = 27690;
$Map::BLID::Sector2_2 = 27690;
$Map::Color::Sector-1_-1 = "32";
$Map::Color::Sector-1_0 = "33";
$Map::Color::Sector-1_1 = "32";
$Map::Color::Sector-1_2 = "33";
$Map::Color::Sector-2_-1 = "33";
$Map::Color::Sector-2_0 = "32";
$Map::Color::Sector-2_1 = "33";
$Map::Color::Sector-2_2 = "32";
$Map::Color::Sector0_-1 = "33";

$Map::Color::Sector0_1 = "33";
$Map::Color::Sector0_2 = "32";
$Map::Color::Sector1_-1 = "32";
$Map::Color::Sector1_0 = "33";
$Map::Color::Sector1_1 = "32";
$Map::Color::Sector1_2 = "33";
$Map::Color::Sector2_-1 = "33";
$Map::Color::Sector2_0 = "32";
$Map::Color::Sector2_1 = "33";
$Map::Color::Sector2_2 = "32";
$Map::Height::Sector-1_-1 = -10.8333;
$Map::Height::Sector-1_0 = 0.833333;
$Map::Height::Sector-1_1 = 12.5;
$Map::Height::Sector-1_2 = 24.1667;
$Map::Height::Sector-2_-1 = -10.8333;
$Map::Height::Sector-2_0 = 0.833333;
$Map::Height::Sector-2_1 = 12.5;
$Map::Height::Sector-2_2 = 24.1667;
$Map::Height::Sector0_-1 = -10.8333;
$Map::Height::Sector0_0 = 0.833333;
$Map::Height::Sector0_1 = 12.5;
$Map::Height::Sector0_2 = 24.1667;
$Map::Height::Sector1_-1 = -10.8333;
$Map::Height::Sector1_0 = 0.833333;
$Map::Height::Sector1_1 = 12.5;
$Map::Height::Sector1_2 = 24.1667;
$Map::Height::Sector2_-1 = -10.8333;
$Map::Height::Sector2_0 = 0.833333;
$Map::Height::Sector2_1 = 12.5;
$Map::Height::Sector2_2 = 24.1667;
$Map::X::Limit::Down = "-2";
$Map::X::Limit::Up = "2";
$Map::Z::Limit::Down = "-1";
$Map::Z::Limit::Up = "2";

This gives a syntax error at:

$Map::BLID::Sector##-##1_-1 = 27690;

when executing.

318
Modification Help / Re: Silly Torque, that's not an array!
« on: October 06, 2015, 01:12:50 PM »
It made me crash and executing that script file threw a syntax error (the one with the arrays), which is why I posted here.

319
Off Topic / Re: Furry Megathread - Furry Things Here
« on: October 06, 2015, 01:04:13 PM »

320
General Discussion / Re: Gib things to host
« on: October 06, 2015, 01:03:33 PM »
Oh my god this is amazing
I hosted it a few times. It's loving hilarious!

321
I have a back yard and a snake. What else do I really need?
A girlfriend. :cookieMonster:

322
Modification Help / Silly Torque, that's not an array!
« on: October 06, 2015, 12:41:09 PM »
So using export();, I get this

Code: [Select]
$Map::Chunks::Chunk0_0 = "34";

Of course, attempting to execute this throws a syntax error. What is an easy way to pass this
Code: [Select]
$Map::Chunks::Chunk0_0 = "34";
to this
Code: [Select]
$Map::Chunks::Chunk[0,0] = "34";
?

And unrelated note, attempting to execute an empty script crashes your Blockland. :o

323
Off Topic / Re: [POLL] Do you own any watches?
« on: October 06, 2015, 12:37:09 PM »
I own Watchdogs. Does that count?

324
General Discussion / Re: Gib things to host
« on: October 06, 2015, 12:35:16 PM »
Rape deathmatch!

325
2 and 3 are the huge part of the problem here. I can't find the post right now but someone brought up a good point in another thread that because of this backdoor spying in the OS, people can't use windows 10 for a ton of different jobs and fields where privacy of information and NDAs (such as working in the game/film development industry, or working on contract for the DOD) are important.
Closed mainframes, yo.

326
Off Topic / Re: Think of a solid and liquid before entering
« on: October 06, 2015, 11:36:45 AM »
Lmao, I am made out of sand and my blood is water.

327
Off Topic / Re: Furry Megathread - Furry Things Here
« on: October 06, 2015, 11:29:56 AM »
[im g]http://i.imgur.com/XUc6M0W.jpg[/img]

kiss me
brother that's beautiful!

328
Off Topic / Re: Night Thread v2 - Night 4
« on: October 05, 2015, 11:41:39 PM »
wazaaaaaaaaaaaaaaaaaa

It's only 00:41 here. What's up?

329
Off Topic / Re: BLF buys a baby turtle
« on: October 05, 2015, 11:40:05 PM »
lmao, all of this drama after one post.

330
Off Topic / Re: Furry Megathread - Furry Things Here
« on: October 05, 2015, 11:33:33 PM »
butts

Clone approves of this page.

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