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Messages - Frostbyte

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17161
Gallery / Re: Mudpit CP (WIP)
« on: January 27, 2011, 01:27:49 AM »
Looks Bushido styled the cubes and the others.
Yeah im not too keen on finding just one style so I was inspired by some other players.

17162
Gallery / Re: Mudpit CP (WIP)
« on: January 27, 2011, 01:11:07 AM »
-Bump- for Update: Finished C and B, working on A tomorrow, beta opening soon.

17163
Gallery / Re: Mudpit CP (WIP)
« on: January 25, 2011, 11:04:16 PM »
too empty, seems like a bunch of flat surfaces...

Im not trying to focus so much on detail and such I just wanted a well made CP map. Btw it is kind of open due to sentries, rc cars, and runner classes hopping around everywhere.

Maybe I'll look into adding detail another time.

17164
Gallery / Re: DOF Screenshots
« on: January 25, 2011, 03:28:11 PM »

Kind if messed up :/ It's an early development screenshot from the CP im working on called Mudpit.

17165
Gallery / Re: Mudpit CP (WIP)
« on: January 25, 2011, 01:48:07 PM »
Rating is alright, and thanks to all the good reviews guys! :D


17166
Gallery / Re: Mudpit CP (WIP)
« on: January 25, 2011, 03:10:06 AM »
Thanks you :D Oh and I added 2 more pictures. I think ill work on Point B tomorrow.

17167
Gallery / Mudpit CP (WIP)
« on: January 25, 2011, 02:57:19 AM »
Hello blockland Ive decied to join the fourms to show a cp I am working on called Mudpit. Mudpit is a classed based attack/defened map set in a abandoned junkyard place, more like how some of the areas were in Borderlands. With a combination of some TF2 gameplay elements, High and Low areas, Natural hazards, and special events, I hope that it will be a great time for you playing it as I have creating it.

Gameplay:

Its a simple attack/defend map, since i rarely see any around blockland servers I decided to make one. One team attacks and the other will defend but with little choices. You see the 3 points are each blocked off by a gate wich will open or close depending on who has the capture. Example: attacking team gets point A so Point A closes off to the defenders while B opens up for both.

Classes:

* These are not the final results!

Assualt: Assualt rifle, Pistol, Shovel
Gunner: Heavy machine gun, shotgun
Sharpshooter: Sniper rifle, SMG, Hand grenade
Sabetuor: Revolver, Knife, Cloak, RC car
Builder: Dual barreled shotgun, Welder, Controller, Sentry gun, Pistol
Gurrellia: Rocket Launcher, SMG, Hand grenade, Machete
Runner: Auto Shotgun, Dual Pistols, Ice axe

Unlockables:
Builder: Sawed off dual barreled shotgun
Sharpshooter: Crossbow
Gunner: Minigun
Sabetour: Desert Eagle, Cloak and dagger
Gurrellia: Grenade Launcher
Runner: Scattergun, Sandman
Assualt: Healing Gun
Events:
I thought it would be nice to have some events in the game like a explosion, or a pit opening up, machinery moving, cranes falling down... These will be activated by winning, losing, capturing, or at random

Point A (Scrapyard) 0%
Point B (Shipping and Factories) 100%
Point C (Still naming...) 100%

Day 1:



Day 2:



Tell me what you think please be nice :C


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