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Messages - TristanLuigi

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3856
What the forget man
they were diplomats, no matter how much you dislike the country you don't use your loving military to turn them back

The NSSR denounces Venezuela

"Hey N Korea remember how chill we were when I was the USSR :)"
We're still cool with S Korea though

3857
Games / Re: Murder Manor - Web Browser Rougelike/Strategy/Sadist game
« on: June 21, 2015, 03:42:18 PM »
If all players except one (for obvious reasons) accuse someone of the murderer and gather in a room, then perhaps the police can be called and they arrive in several turns. If the killer was correctly guessed, the innocent win; otherwise, the murderer wins.

Also, at the moment it seems the briefcase is unconditionally bad. Maybe it can carry loot randomly, so players have an incentive to open it? If it carries the bomb, it goes off, otherwise they receive one or more items. It can be set down, too, in which case it kills any nearby players if it goes off.

3858
the NSSR travels back in time and murders Kim Il-Sun, causing this entire fiasco to not happen

3859
cool
so like
i got a monitor so now things should be a little more stable until i have to send in my laptop
bonus: i can now play ps3/wii u in my room
bonus 2: i don't have to use stuffty insanely high resolution which means i can A) see stuff and B) run games at higher speed

3860
Suggestions & Requests / Re: New Servers?
« on: June 18, 2015, 11:32:53 PM »
Wow that doesn't even make sense. Making guns that have realistic aspects is creative, as a matter of fact, anything you make is loving creative, and due to the fact that there are more fast paced weapons then semi realistic slower paced weapons makes your statement look full of ego. My comment did not make me look "To serious" i simply gave my input.

I honestly wish people like you wouldn't flip the forget out get slightly mad when someone gives there input on something you don't like.
what the forget
this response was entirely too aggressive and overreactionary
he wasn't in any way being offensive or rude, so why are you

3861
SOMETHING IS VERY, VERY WRONG, TIME IS FLOWING EXTREMELY RAPIDLY

DAYS ARE PASSING IN MERE SECONDS
that's hilarious, joining

edit: it do appears to not be happening

3862
Off Topic / Re: officaler condiment poll
« on: June 18, 2015, 11:04:56 PM »
looks like thousand island

3863
Suggestions & Requests / Distributed Damage
« on: June 18, 2015, 10:59:25 PM »
I suggest an add-on that makes damage per-body part, so that when a player is hit by a bullet, the damage from the bullet is specific to the node hit. Different body parts have different effects when at low HP (< 25%, turns red) and when dead (0%, turns black or is disabled), and different body parts get a different portion of the total HP of the playertype. To avoid breaking VCE or other scripts, total health would still be tracked as normal.. If the player takes damage or is healed via explosions, events, scripts, etc, it could be proportionally split between the body parts. Whether dead body parts can be healed back to life is up to the scripter, and this can of course be tweaked. Perhaps dead or damaged body parts could drain HP from the torso.

Head: 15% of max HP
   - When low, randomly spawn particle effects to "blind" the player
   - When dead, instantly kill the player
Torso (includes pants): 45% of total HP
   - When low, all body parts proportionally drain HP over time
   - When dead, instantly kill the player
Right Arm (includes hand): 10% of total HP
   - When low, reduced damage/accuracy if possible
   - When dead, items cannot be used
Left Arm (includes hand): 10% of total HP
   - When low, reduced damage/accuracy with 2-handed weapons (from a list or a flag defined by the weapon maker)
   - When dead, said 2-handed weapons cannot be used
Legs: 10% each
   - When one leg is low, movement speed is reduced
   - When both legs are low, movement speed is further reduced
   - When one leg is dead, the player can only move by jumping or crawling
   - When both legs are dead, the player can't move by any means (maybe just kill the poor soul)

Thanks for reading.

3864
Off Topic / Re: Post Your Bookmark Bar
« on: June 18, 2015, 10:18:04 PM »

sketchpad is exactly what it sounds like
desmos is a nifty graphing calculator but nowadays I use the TI-Nspire CAS program
that sprite reference is just a template for characters i found
ok I have no clue what's up with the two "Loop Video" things, it's JS that opens a looped version on a YT video
iconmonstr is a really nifty site with lots of B&W vector icons
"Check Address" uses location data to tell me my address and ZIP code because somehow I forget that
ShapeCatcher takes a drawing and tells you Unicode characters that look similar
Wofl is a textboard my friend made

if any of those sound interesting to you I can post links

3865
that was... awesome.
thanks for sharing man

3866
Off Topic / Re: What classifies someone as a hipster?
« on: June 18, 2015, 10:04:47 PM »
if multiple people call you a hipster, you're probably a hipster

3867
Off Topic / Re: officaler condiment poll
« on: June 18, 2015, 09:21:56 PM »
condiments=/=sauces
forget you

where is maple esyrup
where is chocolate syrup
savory foods mate

Add Zax Sauce.
wtf is that

Why is there no hot sauce?
there is, you masochist

3868
Off Topic / Re: Favorite Video Game Soundtracks?
« on: June 18, 2015, 04:24:15 PM »
Portal 2
Terraria
Smash Bros Brawl/3DS/U
Paper Mario 1/2
Mario Galaxy 1/2

3869
Forum Games / Re: jairo's community projects planning thread
« on: June 18, 2015, 02:54:02 PM »
i kind of want to be the caliphate
what
during the cold war?

3870
Forum Games / Re: jairo's community projects planning thread
« on: June 18, 2015, 02:39:04 PM »
Oh THAT'S where the Brazilian Civ icon comes from
thanks

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