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Off Topic / Re: Going back to full time public school
« on: January 12, 2014, 11:46:07 PM »Who are you an alt of, probably someone recently banned from stupidity?Marble Man?
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Who are you an alt of, probably someone recently banned from stupidity?Marble Man?
The reasons you gave for being homeschooled seem like you should of been in public school the whole time. What you were doing wasn't normal at all, and reducing your ability to socialize with people seems like an awful idea.I think what he needed was a psychiatrist. That is seriously, SERIOUSLY not normal.
I was really bizarre in my early years.How is it physically possible to suck at being part of a functioning society this much?
Preschool: I threw chairs across the room.
Kindergarten: I spit on kids (parents got flamed for it), drew disturbing pictures in my journal, crawled under the lunch tables and started hitting the principal's legs, had to be seperate from the other kids due to bad social interactions (touching their work, taking their things, etc)
1st grade: Removed from school for a taste of homeschooling
2nd grade: Moved out of state and went to a new school. Flipped birdies in front of the teacher when I saw other kids do it, apparently swore (I honestly don't remember that though), my parents probably helped through my schoolwork more than I did cause I didn't do homework or listen in class, harassed kids by copying them, etc
So yeah...
I think I've grown out of it now
Bricks are removed in order for new vehicle physicsGravity is removed in order for new vehicle physics
Maybe he is south of the equator lolLol, forgot about that.
My school starts in 23 days :pwha-?
Vehicle physics can be improved easily. I have some ideas that could easily fix them.Doesn't actually affect physics at all, and with lots of vehicles this can be laggy - one raycast constantly isn't too bad but having several per tick per vehicle is going to put some weight on the server.
1. Vehicles can constantly send raycasts and detect any nearby bricks, players, and vehicles. If any of those entities are detected, it will prepare to play a crash animation. All a crash animation will do is, when the vehicle smashes into an entity, it will play a sound and the vehicle will spawn some oil emitters for 2 seconds, and then they will go away.
2. All vehicles are actually mountable bots, that can climb hills, and play animations as they are moving, like wheels moving, turning, all of that stuff.A lot of add-ons already do this: default Rowboat, Pandan's bike, and more. The problem is that it makes them always vertical, so they can't flip or roll.