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Messages - TristanLuigi

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8281
Suggestions & Requests / Re: [Event] teleportRandomTeledoor
« on: January 06, 2014, 11:12:53 PM »
1. Not everyone has VCE
Then they download it.
2. Not everyone knows how to use VCE
Then they learn it.
3. Some people are just lazy.
That's their problem.

Though, for this particular suggestion, VCE is kind of hacky and very inconvenient. I agree that this event would be a good idea, if a bit specialized.

8282
Suggestions & Requests / Re: Loot system Help
« on: January 06, 2014, 09:38:19 PM »
I am working on a small weapon pack, and want to see if it will work with onItemPickup. It works by default, but I want a reloading system implemented into them, and I am not quite sure how to do that.
IMO ammo is kind of annoying, you can always just have the reload be a few seconds of not-being-able-to-fire and infinite ammo.

8283
Suggestions & Requests / Re: Loot system Help
« on: January 06, 2014, 09:27:39 PM »
No, I am using it for a remake of a project I started while ago; Zomblockalypse. It's gameplay sort of works like that of DayZ, exept in Blockland. Of course, it isn't going to be perfect, I am changing it into a more blocklandish thing.

The problem with the OnPlayerTouch is that I am using an addon where you have to click to pickup items, and the author didn't add an event for when you click on it. So one addon crosses another, and it messes the whole thing up. ( The click - to - pick addon works with the onItemPickup, it's just onItemPickup doesn't work with ammo systems

Kind of in a pickle here
Disable the click-pickup thing? You could also check if T+T supports onItemPickup. Chances are there isn't an easy way out - you'll probably have to compromise something.

8284
Suggestions & Requests / Re: Can someone make this
« on: January 06, 2014, 09:25:40 PM »
make it
1. Don't triple post like this unless necessary. There's an edit button.
2. By being so impatient, you just dropped all chance of someone doing it. I was considering it, but if you're going to be rude about it...
3. People don't have to make it if they don't want to. People are not obliged to follow your command.

8285
Suggestions & Requests / Re: Loot system Help
« on: January 06, 2014, 09:21:08 PM »
The loot spawns every morning, it's not a loot box. The items actually appear on a set block, but the onItemPickup event doesn't work.
I wrote that with the idea that you'd have to change it.
You could just use onPlayerTouch - also is this for Hunger Games?

8286
Suggestions & Requests / Re: buffing the printer to print bricks
« on: January 06, 2014, 09:17:30 PM »
I think the printer could have a much better alt-fire to put a title on bricks like that old event that could do the same thing where it looks like a player's nameplate.

8287
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 06, 2014, 09:15:39 PM »
I'd create this weapon , except I've run into a few problems...
*I'm extremely new at modeling
*I have no scripting experience
*I have no idea how to create animations....
You literally just listed everything you need to make a weapon. That's like saying "Well, I tried to make an X, but I've ran into a snag or two in that I have literally no clue how to do ANY of it."

8288
Suggestions & Requests / Re: Loot system Help
« on: January 06, 2014, 09:13:38 PM »
.
Best reply 2014

Use onActivate > Player > spawnItem | onActivate > Self > setRaycasting [false]

8289
Add-Ons / Re: Blockland Essentials - On RTB!
« on: January 06, 2014, 08:49:45 PM »
Ah, well.
I've had this mod on an otherwise vanilla blockland and run it on servers with tons of add-ons, both dedicated and otherwise.
While I'm sure this mod has bugs, I've never out right crashed.
I'm just going to assume it was another mod and it crashing was a coincidence, since every once in a while I crash as well, especially when on my Linux computer.
Honestly, it could be anything, it just seemed that disabling BE seemed to fix the crash but that very well could be a coincidence.

8290
Suggestions & Requests / Re: Simple Assault Rifle
« on: January 06, 2014, 08:46:12 PM »
*magazine

weapon addons like these are best made in packs honestly
This.

Unless you make them default style, which this isn't.

8291
Suggestions & Requests / Re: Can someone make this
« on: January 06, 2014, 08:37:16 PM »
TF2 death sounds are a bit better IMO, they sound less fake. In particular, speeding up the scout's lines by 40% creates a nice blocko-like feel; you can also speed up the soldier by 60%.

8293
Add-Ons / Re: Blockland Essentials - On RTB!
« on: January 06, 2014, 08:26:53 PM »
Thanks for the bump.
I get in a habit of not bumping things I'm not currently working on. Though that's not such a bad thing.

What do you mean "player's blah blah blah"?
You mean the ingame players list gui doesn't display the player count?
I guess I should answer your question about the server while this is bumped:
I disabled a few add-ons at a time and found that it was this add-on that caused a crash, but the console didn't seem to whine about it. The console.log in that thread was from the wrong run of Blockland.

8294
Suggestions & Requests / Re: GravKarts, a speedkart varient.
« on: January 06, 2014, 08:22:44 PM »
I already have 3 tracks made for this variant in mind.
Zone bricks and events are used to ensure players play the course right.
2 of those tracks come from the F-Zero series. Look up Big blue.
Too bad we STILL don't have Mario Kart-esque items, even though it's probably the second most-suggested add-on (behind the Sonic Screwdriver, which also hasn't been done before).

8295
Off Topic / Re: How does sleep actually "work"?
« on: January 06, 2014, 08:14:31 PM »
I don't know, but it's sure as hell something I manage to be bad at.

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