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Topics - Nasoa

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46
Off Topic / Found an old computer thing
« on: November 27, 2011, 05:44:40 PM »
My aunt and her family had to move to Georgia on short notice and they left some crap in their house. We found this in the garage.



TRS-80 Color Computer I. I looked it up on wikipedia, so now I know what it is, but all my parents care about is if it's worth anything now, and I couldn't find anything. Anyone know anything about this? It doesn't seem to be working, I plugged it in a pushed the power button and nothing.

47
Off Topic / Mediafire Updated
« on: November 11, 2011, 03:42:35 PM »
Now it looks a little bit clean :)


Still spammy though.

WHAT DO YOU THINK?

48
Suggestions & Requests / Painting Individual Faces on Bricks
« on: November 06, 2011, 04:02:19 PM »
Could be useful, I've gotten some good looking things doing this in constructor with brick textures. I don't know how BLBs work, so this might not be feasible for complex bricks like arches and ramps. Any thoughts?

49
Off Topic / 1339 Posts
« on: November 04, 2011, 06:12:51 PM »
not leet anymore

50
Mapping Help / Nasoa's Guide to Mapping Techniques
« on: October 18, 2011, 07:15:35 PM »
Welcome to Nasoa's Guide to Mapping Techniques! This guide contains some elements of mapping that I had to figure out mostly on my own, as there were no tutorials to go off of. This guide is primarily for those who feel confident enough in basic mapping to add a little more. To get started on mapping, go to Ostinyo's Mapping Tutuorial at http://forum.blockland.us/index.php?topic=139748.0

1. Texture Alignment
Texture alignment and scaling is an extremely important aspect of interior creation, and can really boost the quality of what you make. Lets start with basic shrinking to fit:

This is a cube that I applied a 512x512 texture to. The texture is at full scale and looks pretty bad, because it doesn't tile.


To make it fit, switch your selection to "Faces" and simply click the "Stretch to Fit" in the Object>Face tab.


Using that, we get this much more appealing look:


You can also do this to all the faces at once by simply dragging the mouse over the entire object and pressing "Stretch To Fit"


Individual faces can have textures applied to them, just select the face, go to the texture album, and hit "Apply" Then do "Stretch to Fit", and you're set!



There are some cases when you want the texture to not stretch across the whole face, but still line up with a side. What you can do is keep the same scale, but align it to an edge.

Here, you can see that the studs are not lined up properly.


Stretching to Fit doesn't work, it's not the proper size:


So what you do is either select "Justify Right" or "Justify Left" to align it.


Nice! The studs are just an example, this comes in handy in many other cases as well.


2. Manipulation of Primitives

There are many ways to manipulate the objects in your interior, and I will only go over a few.

I tend to shy away from changing size bounds, because it warps the textures. My main method of adjustment is by moving faces. This easily adjusts it and keeps the textures the same size and alignment.

This is very simple, just select the desired face:


And move it on each axis with the arrows:
Y

X

Z


Very easy, and will get you far. COMING SOON: VERTICES


3. Lighting
There are two types of lighting I will go over: Interior and Mission Editor.
      
        a. Interior: Ambient lighting is an extremely useful tool that will add alot to your interiors, large and small.
To use this, go to the Entities () section.
Next, go to the scroll down menu and select "light_omni". Click somewhere on the scene and then click the "Make" button.


What is this lightbulb that has appeared? Don't worry, this will not appear in your map, this is just to select and move the entity. Move the light to where you want.


From here you can adjust the color, falloff, and size of your light. The color is simple RGB, 0 0 0 being black and 255 255 255 being white. When adjusting the falloff, make sure that falloff1 is smaller than falloff2, or there will be no light.

Above is a light with larger falloff values.

        b. Mission Editor: Coming soon!

4. Replicators

Under Construction!

RESOURCES:
CG Textures
Mega Bear's Mapping SDK
Paint.NET
Crafty

52
Off Topic / NEED TO MAKE A FAKE FAMILY
« on: October 09, 2011, 01:31:05 PM »
For school, I have a project where I have to make up a fake family and tell about it in German. Someone find me a great picture of a family, preferably a gangsta family.

53
Suggestions & Requests / FOV Stuff
« on: October 08, 2011, 06:38:33 PM »
Really kind of pointless, but I would like a GUI with a slider to adjust your FOV level, just like the console command setfov(#);. Just for the sake of convenience, and it would be a snap to make. In addition, an event to adjust the players FOV could be used, or one to lock it, which could be useful in some servers.

54
Suggestions & Requests / Can someone model this?
« on: October 02, 2011, 03:56:18 PM »



I tried but I have no skill at modeling, and I need a model for a script I just did. I don't need a projectile model. Thank you!

55
Mapping Help / Triggers
« on: October 01, 2011, 12:14:32 PM »
I'm trying to use a trigger to lift up the player to a bridge, but I'm having difficulty making it work. I'll add it into the mission file, add in the proper triggers.cs to get the datablock to add velocity, but it won't show up as an object in the mission editor. Anyone have any tips?

56
Suggestions & Requests / Can someone loop these?
« on: September 26, 2011, 05:07:31 PM »
I've asked in several threads, but no dice. Can someone make these for BL?

Welcome to the Jungle by 2CELLOS:
http://www.youtube.com/watch?v=mSByjqMGtaU&ob=av2e

Misirlou (Theme from Pulp Fiction) by 2CELLOS:
http://www.youtube.com/watch?v=BCm0pMGw3vI

Viva la Vida by 2CELLOS:
http://www.youtube.com/watch?v=u4d9YvNk26g

Thanks!

57
Off Topic / $20 To Spend, What to get?
« on: September 18, 2011, 06:28:30 PM »
Things I am thinking of getting:
  • Garry's Mod
  • Minecraft
  • Kalphiter's Dedicated Hosting Service

But I am open to other stuff.

Healp.

No good hookers in the area.

Don't want a medieval themed game.

58
General Discussion / Saw "Badspot"?
« on: August 28, 2011, 03:26:22 PM »

Is it him? I didn't see him on the list, oddly. Some how I doubt this. BTW this is crown's server.

59
Off Topic / What do I do at a Bar Mitzvah?
« on: August 27, 2011, 08:28:53 AM »
I'm going to my friend's Bar Mitzvah tonight, but I have no clue what to do. I don't want to end up offending anyone and having the high priests in Jerusalem hate me.

60
Modification Help / Blockland Adventure Mode
« on: August 21, 2011, 08:28:26 PM »

You fight bosses that were beta testers, acomplish tasks, fight enemies.
I thought, why not? Why can't the community do this? We all know Badspot never will, he has difficulty getting out an
update with minimal bug fixes. Completing this would be a great thing for the community, almost as big as RTB was.
If you think you can do anything for this project, please volunteer. This will be completed, one way or another.

This will not be an RPG. It will have more 3D Platformer and shooter elements.

I'd like to base this on ideas that people have contributed, even if not directly to us.


You will primarily be a no-jet player, so gameplay can be easily regulated. Default/ Well known items will be
emphasized, so it's as-if it came with the game. You will defeat enemies, look for special bricks, defeat bosses,
and complete platforming challenges. It will come with BG music, some default and some composed. Vehicles will also
be emphasized. The game will be accessed via a new home menu button, which will open a level-select GUI. It will be
single player.


*Under Construction!*


Ok, here's the hard part. Community support is essential. Don't consider yourself too high or too lowly to help out.



I will be in charge, along with the head scripter.

*Director : Nasoa : 26543
*Head Scripter



This is the most important part, as scripters will create the entire architecture of the game.
I have been heisitant to say this, but we need Destiny's, DrenDran's, Chrono's and Nexus's on this. People very farmiliar
with torque. All the scripters take a leadership role. We also need one good with GUIs.

*Head Scripter
*Scripter One :
*Scripter Two : Uxie : ?
*Scripter Three : InfiniteLoop
*Scripter Four : Blocker : 17777



All builders need to be spectactularly good eventers. This is the actual in-game interactions, It really helps to own
with VCE and bot events.

*Pecon7 : 9643
*danisaac5 : 27857
*Sir Lancelot7 : 3284
*Phillip : 24585
*Gothboy77 : 14329
*Phantom Knight : 16558
*Purple Metro
*Darkmaster20



These people are in charge of UI elements, BG music, storylines, and whatever else I need done.

*Composer: Nasoa : 26543
*UI
*Writer One: Nasoa : 26543
*Writer Two: Sir Lancelot7 : 3824
*Modeler: Barakuda
*Modeler: ArmyUnit
----------------------------------------------------------------------------------------------------------

If you want to help, please give in-game name and I.D.

If you have nothing to contribute, please do not post, 'this will not get done, hurr durr.' If this just ends up being
a server with a level and a boss battle, then so be it, but if this is not done in it's full glory, it will be a shame,
because this will be a great thing for the community.

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