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Messages - Nasoa

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2671
MIT MADE IT SO ITS GOOD RITE

2672
Then maybe for screenshots, every shadow could be rendered sharp and high-quality, just for the sake of taking high-quality screenshots.
Isn't that what it does now?

2673
Off Topic / Re: Your Favorite Quotes
« on: February 14, 2012, 04:53:08 PM »
>2:35
>"What the heck its been like five minutes and last time I looked at the clock it was 2:30 class is going so slow today"

2674
Off Topic / Re: Damn
« on: February 14, 2012, 04:28:32 PM »
that's not a damn though

2675
Modification Help / Re: stuff dump
« on: February 14, 2012, 04:27:33 PM »
That's fine, feel free to put your stuff here.

2676
Modification Help / stuff dump
« on: February 14, 2012, 04:13:46 PM »
http://www.mediafire.com/?shq1fn489efcgx6
Courtyard .csx with textures

http://www.mediafire.com/?xta1s8yg91fyjjq
Bridge .csx with textures

http://www.mediafire.com/?vut11tett3thw3t
miniature suite, no textures sorry

http://www.mediafire.com/?6vv61him62qxdth
cliff map, you'll have to load it through the mission editor. This was planned to be an update to sage valley

http://www.mediafire.com/?a41zlr6hndlhkml
random interiors, some released


I'll add more stuff I don't really have a use for as I find it. Please don't release anything as an add-on or host it.

Feel free to post stuff you probably won't work on and/or feel like giving out.

2677
Mapping Help / Re: Interior texture changes far away
« on: February 14, 2012, 03:41:03 PM »
Tony's method doesn't work, I've already attempted it. The couches in that picture aren't solid green.

2678
Off Topic / Re: Let's all act like Blockland players
« on: February 14, 2012, 07:24:05 AM »
:O
Does it really count as a dismissive post if she wasn't talking about the thread or OP?
it wasn't edited

2679
Drama / Re: notch lover spamming on rtb
« on: February 14, 2012, 07:22:59 AM »
Notch from those Minecraft videos...?
notch MADE minecraft

2680

Experimenting with some more stuff. I'm probably going to end up getting rid of the 'steps' on the other one and make the edges the same on all of the so I can make height difference, hill bricks, etc.

2681
Suggestions & Requests / Re: Maps with randomly generated clouds
« on: February 13, 2012, 09:20:34 PM »
Yes, moving clouds are possible but not ones that you can interact with with basic mapping.

2682
Suggestions & Requests / Re: Maps with randomly generated clouds
« on: February 13, 2012, 08:42:18 PM »
Not those kind of clouds, just basic moving ones.

2683
General Discussion / Re: Pecon7's Boss Battles!
« on: February 13, 2012, 08:06:24 PM »
everybody cry tbp is sick

2684
Off Topic / Re: An interesting thought...
« on: February 13, 2012, 08:04:10 PM »
thCIAactuallyquiteaninteresti ngideaweshouldalsodoawaywithc apitalizationandpunctuationth eyjustuseupmorekeysandeatthee arthsresourcesitsalsomoreeffi cientandeveryoneknowswhatyoum eananywayandyoucanfitmoreword sintoonespace

2685
Not sure about the scale, Wedge's seems bigger. Maybe each top a 8x.

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