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Messages - Nasoa

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2686

Crap quality animation but you get the point.

2687

Much better. Going to see about some buildings.

2688
Modification Help / Re: The Brotherhood 2
« on: February 12, 2012, 06:31:56 PM »
Why is the icon so damn small?

2689
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2012, 05:50:07 PM »

2690
Didn't they do them personally, not from Torque?

2691
Forum Games / Re: Letter Game
« on: February 12, 2012, 05:31:32 PM »
pen0r LOLOLOLOLOLOLOLOLOLOLOLOLOLOL OL

2692
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2012, 05:23:43 PM »

2693
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2012, 05:19:51 PM »
Only problem with P3D is .obj exporting doesn't always work like you hoped.

2694
SHIIIIIT I had it perfectly smoothed out and then kaput my laptop decides to turn off.

2695
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2012, 04:17:26 PM »
I'm still working on the ears. I've tried them about 23 times now. I'm going to
try and sculpt them this time, see if it works any better.
Head Model Turn able
Also I found this really cool website that you can upload your 3d .obj
files and get a 3d turn able.
http://p3d.in
Cool, I'll be sharing on there unless I get a really cool render.

2696
General Discussion / Re: Blockland Operation [Out in the Bluezone]
« on: February 12, 2012, 03:25:44 PM »
Shouldn't this go in community projects?

2697
Forum Games / Re: Type my name with...
« on: February 12, 2012, 03:23:26 PM »
bobsevensevens

with  :cookieMonster:

2698
Off Topic / Re: I need some way to draw stickmen comics.
« on: February 12, 2012, 03:12:38 PM »
paint.net line tool has curves

2699
one problem-
What about collision?

If I remember correctly, vehicles tend to pass through large bricks.
A wall made out of 1x2s would stop a vehicle more than a huge 1 brick wall.
More like the vehicles would get stuck in the 1x2s and pass through the big wall.

2700
Creativity / Re: The new and improved 3D model topic!
« on: February 12, 2012, 02:41:55 PM »
Wow, I just realized Blender's potential for skybox creation. It would be so easy to make the output images x512 and you could manually rotate the camera to each side.

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