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Messages - Nurgle

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31
I totally forgot about that one. Hmmm...


Release it... now! Please.

32
General Discussion / Re: Rest in peace fakekillbrick event - died in v21
« on: September 27, 2012, 02:09:14 PM »
It seems like it works for sometimes and at other times does not, maybe the event is not "dead" but it is acting kinda glitchy.

*edit* Fake kill now works normally for me... weird

33
General Discussion / Re: Rest in peace fakekillbrick event - died in v21
« on: September 27, 2012, 12:25:07 PM »
I just tested this...

Holy stuff, this man speaks the truth




Notice how the brick no longer is affected by the collision of other bricks

This was a simple, 2*2 falling from a stack of 1*1s where normally it would tumble off the side I guess

34
Hey gravity cat, are you gonna ever release those airships from your old server? or did I already miss their release.

35
Gallery / Re: Nurgles Corn Maze
« on: September 23, 2012, 07:44:19 PM »
I've been here a while silly... just plague'n it up.

36
Gallery / Re: Nurgles Corn Maze
« on: September 23, 2012, 06:01:51 PM »
forget you tingalz i wanted to make that joke

tingalz has been one step ahead of you everytime for several days now, its quite fun!

37
Gallery / Nurgles Corn Maze
« on: September 23, 2012, 05:20:59 PM »
So with Halloween coming up, I decided to build a little Corn Maze.

Players must explore the corn maze all while being stalked by a scary monster.

Here's some pics, I whipped this up in like two hours so I know its not great but I think it has potential






I cant host but if anyone wants to take this thing for a spin I can PM them the save.
This does contain quite a few bricks so if you are on a labtop you may lag a bit.
I would not turn on brick damage for the zombie because it will destroy your computer.

CC is fine but no X/10 since this is not ment to show off building skill and honestly I think this focuses more on gameplay than good looks



38
General Discussion / Re: JohnFreeman's TDMs & DMs
« on: September 23, 2012, 02:25:32 PM »
http://www.youtube.com/watch?v=exqS-D28cUA
I'm pro at this guise.


omg u sukz so bad n00bZZ!!1!

No but I kid, after you left I took your camo idea and raped khain with it

39
General Discussion / Re: JohnFreeman's DMs
« on: September 22, 2012, 06:27:10 PM »
This thing is epic... now make a map with floating islands and jump pads

40
General Discussion / Re: Badport's Block Halloween Party Themes.
« on: September 22, 2012, 03:32:35 PM »
Only memory from successful parties is the ones I've participated in.   :cookieMonster:

Indeed you could only have memories from block parties you've been in.

41
Modification Help / Re: Food bricks (Dev release 1)
« on: September 20, 2012, 05:31:49 PM »
didn't you make a food pack?
Jake somebody made it

Then make a better version

42
General Discussion / Re: Badport's Block Halloween Party Themes.
« on: September 20, 2012, 05:22:43 PM »
I remember when "brick parties" were filled with amazing and unique builds... now they are mostly spam, I hope yours is moderated

43
Modification Help / Re: Food bricks (Dev release 1)
« on: September 20, 2012, 10:00:56 AM »
pig with an apple in the mouth.... fish... more cheese

44
Modification Help / Re: Food bricks
« on: September 18, 2012, 05:31:37 PM »
This is just a minor fault, most corn plants have the actual corn veggie about 1/2 to 3/4 ways up the plant, where a leaf and the stalk meet.
 At the top of a "mature" corn plant, is this grain like thingy which somehow helps with reproduction I guess.
 If real corn was like your model, the plant would bend over because of the weight and die.

Source: I grew corn for five years.



Here is an image I quickly found on google to prove I'm not a bumbling idiot.

-Edit- reduced crazy link stretch
-Edit- -Edit- The image doesn't work D:
-Edit- -Edit- -Edit- Find your own picture of a damn corn plant

45
General Discussion / Re: What would the forums like to be hosted?
« on: September 16, 2012, 12:52:08 PM »
I want a dogfight that takes advantage of v21. I'm thinking the use of water, a pleasant, nonhandicapped skybox and a rocky bottom for the map, and two aircraft carriers for each team, with a battleship next to each one containing the more powerful  AA.

defaultish weapons (like wizzard's old one) and you've got a plan

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