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« on: March 18, 2019, 12:57:49 AM »
When I was on jailbreak most recently I found myself thinking that the game feels more like being in a hostage situation than breaking out of jail. You're unarmed, there's always a gun on you and you're constantly on the lookout for your opening to fight back. I kind of wish the maps would be rebranded/redesigned with that in mind since there are only so many different creative ways you can build a prison but if it dropped the "jailbreak" name it could take place just about anywhere. Especially since in most of the maps actually breaking out isn't possible anyway.
But I think that's where the appeal comes from, at least for me. For the warden it is a power fantasy and for the prisoners it's a rebellion fantasy. Following the warden's orders isn't fun. What is fun is when 20 prisoners all simultaneously rush off the line and scatter and the guards become helplessly overwhelmed. It's fun when the warden forgets up and someone closes a door or something and suddenly they've totally lost control. It's fun when no one noticed you slide around a corner while marching through the hallway and now you're sniping the warden from a vantage point while he's leading everyone else in one of his games.
What I don't understand is people who play this game and never try to rebel. There are always those few people who will faithfully stay on the line awaiting orders even when no one knows where the warden is and the entire prisoner population has a rifle. There are always rounds where like 1-3 people will try to run off or stab a guard or organize a riot but no one wants to participate so it fails miserably. These things frustrate me to no end. Why do you want to stand on a line and play simon says? Why do you want to be a good boy and snitch on the guy who broke afk freeze?
Following the warden's orders isn't fun. That's why rioting and shooting the warden is fun. It appeals to this part of my brain that wants to be a little stuff and break rules.