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Topics - Racerboy

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61
Help / OnActivate delay for about 4 seconds after a player spawns - why?
« on: August 27, 2012, 12:16:56 AM »
I don't think a console.log is needed for this one.

It is a common problem all throughout blockland that if players try to activate a button right after they spawn, it won't work until about 4 seconds go by.

Why is this? Can it be fixed?

62
Off Topic / forget
« on: August 23, 2012, 09:05:22 PM »
stuff

63
Off Topic / What Anti-Virus do you use? [Official] [Poll!]
« on: August 19, 2012, 04:03:55 PM »
I use just Windows Microsoft Security Essentials, what do you use?

As different options come up, I will add those to the poll.

GOD DAMMIT I HAD TO RESET TO PUT THE NONE OPTION ON TOP

please re-vote ;_;

64
Suggestions & Requests / Nightvision Goggles (not what you think!)
« on: August 17, 2012, 05:31:58 PM »
Before you read this, I'm not asking for some already made stuffty green tint that covers your screen and does nothing useful to the fact that it is dark out.

These goggles would have to sense heat, meaning any players you see in them should appear red.

There could also be a type of Armor item that you put on and aren't detected by the goggles.

Possible?

65
Suggestions & Requests / Gamemode: Climb for your life!
« on: August 11, 2012, 09:16:12 PM »
Be the last survivor as you try to climb up an endless rock wall while being pursued by raising lava! As time goes on, the lava increases in speed and the rock wall becomes harder to pass!

Could also be used with Push-Mod to ward off other players from pestering you!

66
Modification Help / NEED HELP QUICK: Help with Sound File server.cs
« on: August 11, 2012, 08:28:19 PM »
Alright here's the story, I go to Colorado for a 2 week vacation and I got Kalph server time running. I would like these sounds to be working in the server before I go.

Code: [Select]
datablock AudioProfile(CSS_CTwin)
{
filename = "./CSS_CTwin.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_Headshot)
{
filename = "./CSS_Headshot.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_Hostage)
{
filename = "./CSS_Hostage.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_KillingSpree)
{
filename = "./CSS_KillingSpree.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_Okletsgo)
{
filename = "./CSS_Okletsgo.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_Prepare)
{
filename = "./CSS_Prepare.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(CSS_Twin)
{
filename = "./CSS_Twin.wav";
description = AudioClosest3d;
preload = false;
};

Why doesn't this work? They show up in the list but I don't hear anything, I can hear other sounds though.(obviously not volume issue)

Please help fast! I know nothing about scripting. Feel free to laugh.

One last thing...I noticed that when I go to try them, I get a slight lag spike, where as other sound files do not do this. Why is this?

67
Suggestions & Requests / Server List Live Feed rather than Refreshing
« on: August 10, 2012, 07:05:06 PM »
Rather than having to refresh the list each time to check the playercount and all that other stuff, would it be possible to get a live-feed of the server list's information?

68
Current methods of dealing with it:
>Attempt to look in the Recycling Bin but no luck
>Kill person that did it
>Download backup version
>Hang self
>Resort to backup copy on memory stick
>Self Delete by stab

It's up to you to come up with solutions!

69
Suggestions & Requests / Auto-Join a Full Server
« on: August 09, 2012, 10:24:05 AM »
Pretty much this mod would keep checking a full server until there was a slot open, and immediately join the server or notify you when it was not full anymore. Some examples of this can be seen in many FPS games such as TF2 or CS:S.

Possible?

70
Suggestions & Requests / Drop Current Weapon on Death
« on: August 08, 2012, 03:25:02 PM »
This does not mean it drops your entire inventory when you die, like the current mod by Zack0Wack0 on RTB - just the weapon that you were holding at the time of your death. The item would also have to stay on the ground until the (Slayer) Minigame was reset won, or ended.

EDIT: Due to items slowly disappearing, rather than having it disappear when the minigame is reset, is if it disappeared when the minigame was won by either team...this way, if someone was to die in the spawnroom and drop their items, they would be gone for sure the next round...rather than players spawning and possibly picking up left-over weapons from the previous round.

71
Help / I keep crashing...
« on: August 07, 2012, 08:32:14 PM »
My Blockland keeps freezing up in this one server. It just freezes and does nothing, not even an error message, I am forced to close via task manager. No idea what keeps doing this...help?


72
Suggestions & Requests / A New Type of Crouching
« on: August 07, 2012, 07:25:11 PM »
Rather than the current style of crouching is, why isn't there a type of crouching in-between standing up and planking? Such a style of crouching would be seen in most FPS games... CS:S and TF2 are examples.

73
Suggestions & Requests / Drop Current Weapon on Death
« on: August 07, 2012, 04:32:52 PM »
This does not mean it drops your entire inventory when you die, like the current mod by Zack0Wack0 on RTB - just the weapon that you were holding at the time of your death.

Does this already exist? If so, could someone link me?
If not, could someone make it?

74
Suggestions & Requests / SoundAll and MinigameSoundAll Events
« on: August 07, 2012, 02:28:39 PM »
2 Output Events that play a sound to all clients and/or those in the minigame.

Not sure if this already exists, if it does, please link me.

75
Suggestions & Requests / Client-Sided Auto Pilot for Planes
« on: August 04, 2012, 05:34:48 PM »
Basically a keybind that when activated, it stabilizes your plane (puts it in the upright position) and makes it ride at a consistent speed in the relative direction that you're going in. The speed that the plane goes at in cruise control should be the same speed that you were going when you hit the keybind to turn it on.

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