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Messages - Racerboy

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4651
Suggestions & Requests / Re: A modified Rocket Launcher
« on: March 01, 2012, 02:47:24 PM »
Wait...how would it know what player you're aiming at? You can't use the cross-hair because you would have to be aiming at the player for the entire time for it to check if the player was off the ground or not

4652
Suggestions & Requests / Re: Vehicle - Troll Magnet Car
« on: March 01, 2012, 02:45:43 PM »
but the magnet would have to be attached to something other than the car itself for it to move

omg u trol i repotr u

4653
Maps / Re: Ostinyo's Maps - Goodbye old friends :(
« on: March 01, 2012, 02:44:07 PM »
These are good.
good for nothing once the update comes out... :(

4654
The grass is the best part.
It looks awkwardly big

4655
Modification Help / Re: Slayer | Beta 3 released! (p29) | New poll
« on: March 01, 2012, 02:38:40 PM »
I have a question

Does the territory gamemode allow things such as capture of a building?

Let's say blue is attacking red (attackers vs defenders)
Blue captures red building and they win

is this possible?
TF2 :D

4656
There should be some sort of boost wich shoots out fire when used. :cookieMonster:
Just like Bushido's Go-Kart

4657
Add-Ons / Re: Uneven 1x2
« on: February 29, 2012, 08:54:34 PM »
What a good starter to be respected on the forums and BL!

Bravo, got my DL. Great job!
it's....soba

4658
Off Topic / Re: What year of School are you in currently?
« on: February 29, 2012, 07:36:56 PM »
Lots of 8th graders c:
So the average age of the Blockland forums is 13-15?
probably more like 12-16, considering not everyone on the forums voted...

4659
General Discussion / Re: CityRPG [Just read it]
« on: February 29, 2012, 06:22:40 PM »
cityrpg's are bad in general
Then why do you support them by hosting them? Even if it is for Thorfin

4660
Add-Ons / Re: Uneven 1x2
« on: February 29, 2012, 02:44:33 PM »
This neat, but 1 suggestion though
It looks like the brick is only moved 1/4 of the way over, maybe you should make one that is 1/2 the distance? so it would be in-between the studs.

Such as these bricks do if the 1x2 brick is placed perpendicular to the plate. Notice how the stud is in-between where there would normally be 2 studs, offsetting the brick that is placed on it by 1/2.


Nice job, though. Inspires a lot more brick makers :)

4661
Add-Ons / Re: Non-Working Chest
« on: February 29, 2012, 02:41:47 PM »
HERE WE GO
But you have to leave 1 real one in like the spawn, that gives people the urge to find them, and all the ones they hunt down are fake.

4662
General Discussion / Re: CityRPG [Just read it]
« on: February 29, 2012, 02:40:23 PM »
It's a private suckish mod, with no reason to be private considering there's nothing great about it. City RP's can be just as effective without it...it's pointless, actually.

4663
Add-Ons / Re: Outlet & Kart
« on: February 28, 2012, 07:22:10 PM »
"The Kart, Super Mario Kart on steroids!"
Pretty much, I mean cmon, I know it's blockland, but let's be real here...the entire rest of the kart looks great, then you have a Big Block Chevy in the back of it capable of going 5000+ RPMs

4664
Help / Re: How do i make a map?
« on: February 28, 2012, 07:19:51 PM »
also (noedit) don't bother making maps anymore...it's not worth taking the time to learn how to, then make one, when the new update is coming out anyway. See the development section for more information about maps and interiors being eliminated.

4665
Help / Re: How do i make a map?
« on: February 28, 2012, 07:11:49 PM »
It works for v20

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