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Messages - Jervan

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241
Drama / Re: Is Blockland dead?
« on: October 25, 2015, 05:25:46 PM »
Well, stuff. I'm only half way through my project..

242
General Discussion / Re: Custom mod commissions
« on: October 22, 2015, 04:15:25 PM »
Thought I'd post and say I got the mod I needed like 6 hrs after I paid and it works great :D

243
General Discussion / Re: Custom mod commissions
« on: October 21, 2015, 12:15:51 PM »
Sent you a PM, probably a big commission

244
Wow how did I miss this. Does this generate based on where you stand? Right now I've already done a lot of manual modTer hills which looks a lot like yours and I'm using teleports to go from zone to zone in my RPG. Would I be able to stand somewhere new and generate a finite modTer landscape for new zones? Would save me TONS of time :o

Looks great!

245
Modification Help / Re: Tutor / Teacher?
« on: October 13, 2015, 05:32:51 PM »
It's better to use this forum as your "tutor" when you absolutely can't figure it out by yourself. Error finding and debugging skills are a big part of it and that's something that comes from finding them yourself more than being shown by someone else.

246
Drama / Re: Creativity is leaving our minds.
« on: October 12, 2015, 01:00:17 PM »
i plan a ton of projects but none of them ever leave the idea phase, but im always working on something

this might be the case for other people but im not sure
I used to have a problem with this but now I somehow stick to my thing. It's overall more fulfilling to finish things than start new ones.

247
Drama / Re: Creativity is leaving our minds.
« on: October 12, 2015, 12:56:55 PM »
I just made a skill tree menu for my RPG where the player becomes a computer mouse icon to select skills to avoid people having to download GUIs. Speak for yourself about creativity!

248
Music / Sweet Dreams (Eurythmics) & Epic Sax Guy
« on: October 11, 2015, 09:01:49 PM »
Made these on requests and figured I might as well share. Both are small file size and accurately looped :)

Sweet Dreams (38KB) http://www.mediafire.com/listen/wf0pu3vjdmoedm9/Sweet_Dreams.ogg
Epic Sax Guy (79KB) http://www.mediafire.com/listen/gftwkt2a48k0rbv/Epic_Sax_Guy.ogg

249
Suggestions & Requests / Re: Need a loop of "Sweet dreams"
« on: October 02, 2015, 06:56:02 PM »

250
Creativity / Re: The new and improved 3D model topic!
« on: October 02, 2015, 01:11:21 PM »
It did look better without the vents IMO

251
General Discussion / Re: Starting a WWII Server
« on: October 02, 2015, 12:59:59 PM »
Can't believe how unpopular battle of the bulge is. Defending Bastogne would be awesome!

252
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: September 30, 2015, 03:54:19 PM »
Update (overdue)


I've decided to simplify the systems. "Happenings" are now called "Episodes".

Day / Night cycle is 15 minutes day, 15 minutes night. Episodes have a 50% chance of happening per in-game 24 hrs (play for an hour IRL, most likely you'll see at least 1 episode). There can also be two episodes running in tandem (CHAOS! :D).

The type of episode that is chosen (when the chance for an episode happening is successful) depends on the status of the town and its inhabitants. I'm classing them as 5 different types:
Inexplicable = players had no chance to prevent this occurring (storms, fires, large armies)
Security: Knight (not enough duties fulfilled = mob attack), Ranger (not enough wildlife culled = more wildlife enemies in wild), Thief (not enough gold stolen = greedy king, taxes increased), Wizard (not enough power for the magic shield = mob attack) -security episodes have a higher chance of happening at night
Stock deprivation = town stockpile has been neglected (not enough medicine = plague, not enough food = famine)
Ecstatic = an NPC has been very well treated (positive events, ie cheaper items, parties, stockpile bonuses)
Tantrum = an NPC has been neglected (not enough quests completed for them, (farmer = food production down, wizard = creates a storm etc etc))

Having it all as one system makes it easier to communicate what the priority is since everything can't be happening at once. Before this change the journal would be telling you to heal your injuries, talk to an NPC, gather supplies AND focus on the episode, now it just gives character updates and what is happening for the episode. Stock will have a higher minimum to decay to during episodes so you don't need to worry about food running out whilst the server population is off stopping a goblin horde.

Sorry for no pics, time is precious.

I know this system will work since players have to stockpile, keep the town safe, be active for their class and keep townsfolk happy. It's designed so they have to neglect something along the way - but if I do it right, episodes will be designed to be fun instead of punitive.

There can be two episodes running in tandem. The roll is random, so if you have a very happy king and a low food stockpile, the roll could be between the episodes "Overzealous King" and "Town Famine", two VERY different outcomes! RNG Jesus be with us. A roll happens 3 times a day and 3 times a night. Episodes can be ended by player activity, the longest an episode can last is 4 episode rolls (20 minutes). The system design is nice because it means I can play a cutscene to everyone at the start, maybe saying that the King summons them, give them a minute to get there. Then the King could send you on a mission. It's a nice framework that all being well, I'll be able to just input parameters and easily make fun group experiences.

I also added a mana system via the energy bar and the wizard staff is finally balanced with all 4 elements working as intended.
I plan to remove aging and simply make it that you choose your age at character creation. Helps encourage RPing, rather than try and force it.

I've also started coding the ability for admins to take control of any NPC and bring them more to life. This along with custom admin commands should give it a Dungeon Master type feeling when an admin is on.

253
General Discussion / Re: Jervan's Wizard Add-on Test Server
« on: September 29, 2015, 05:43:59 PM »
Bump, need someone to join to help test some things. I am ronery

254
General Discussion / Jervan's Wizard Add-on Test Server
« on: September 29, 2015, 04:19:25 PM »
Hi guys, I'm currently hosting a TDM to test one weapon which uses the magic system that will exist in my RPG. The Magic Staff has elemental spells:

Fire: Close range, works much like a flamethrower with added radius damage. Cannot penetrate Water Shields.
Water: Create a Water Field defending you and any nearby allies from fire projectiles. Disables any Mage using Fire within the field, including allies.
Arcane: Medium Range, shoot a lightning bolt which does high damage. Cannot penetrate Earth Shields.
Earth: Create an Earth Shield defending you and any nearby allies from lightning projectiles. Disables any Mage using Arcane within the field, including allies.

I mainly want to see how the balance is so I think I'll start with Duels and as more people join and I tweak things, I'll move onto two teams - Warlocks and Wizards.

You also have to watch your mana levels, the staff disables after a while of using so teamwork should be a big part of it :)

255
Clan Discussion / Re: [PPT] Pro Project Team
« on: September 28, 2015, 11:47:03 PM »
Did I make that logo back in the day?

I have this vague recollection of making a logo like that for someone, though it could entirely be my imagination.

EDIT: I totally did, didn't I.

The proof is in the pudding!

If you want, I can make a totally modernized version. My work circa 2007 was not nearly as nuanced as it is now.
That would be awesome :D
I do still love the current one though

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