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Messages - Jervan

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271
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: September 18, 2015, 06:58:08 PM »
I definitely will! Every day I get faster at making things. Today I made a Warhorn for the Knight which can alert and buff allies in a given radius.
https://www.youtube.com/watch?v=mfIh4THGv9A&feature=youtu.be

272
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: September 18, 2015, 01:52:21 PM »
Totally agree, I've still to edit how they spawn! I'm thinking of putting them miles away for a millisecond so that the spawn sound isn't heard as well, that way it will seem like there's millions of bots always around. The player presence needed to spawn bots will be increased too. And obviously they'll be time gated too so it'll be less bot spam and more a living world

273
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: September 17, 2015, 07:24:54 PM »
Still working away on this

https://youtu.be/qAyKyw4GGeg

274
Modification Help / Re: Film Bots
« on: September 15, 2015, 06:52:47 AM »
Any chance you can make a new playback function that applies to existing bots? And one to create named scenes? That way you could make events for them and it could be really interactive. Something like:
onBotActivated -> Bot -> playScene: ["Welcome"]

Then any bot that calls on "Welcome" would do the same actions. That's getting away from film purposes though and more towards in-game cutscenes which I selfishly want :P
I'd try it myself but I can't be bothered formatting the files to see what you've done haha, it's all jumbled

275
Drama / Re: Publicly Apologizing
« on: September 14, 2015, 04:31:16 AM »
Belongs in drama.

276
Suggestions & Requests / Re: Thor's Hammer Model
« on: September 11, 2015, 12:55:01 PM »
What animations do you need?

277
Modification Help / Re: For loop crash
« on: September 11, 2015, 12:43:28 PM »
Oops! Thanks :)

278
Modification Help / For loop crash
« on: September 11, 2015, 12:30:44 PM »
I'm a scrub at coding so this is probably an easy fix but what am I doing wrong here? The game stops responding when I use the cmd.

Code: [Select]
function serverCmdControl(%client,%brickname)
{
   if(%brickname$="")
return;
   if(%client.isSuperAdmin)
   {
%group = getBrickGroupFromObject(%client);
%count = %group.NTObjectCount["_"@%brickname];
for(%a = 0; %i < %count; %a++)
{
       %brick = %group.NTObject["_"@%brickname, %i];
}
%brick.spawnHoleBot();
%client.setControlObject("_"@%brickname.hBot);
%client.controllingAI = %brickname;
   }
}

function serverCmdStopControl(%client)
{
%client.setControlObject(%client.player);
%client.controllingAI = "";
}

279
General Discussion / Re: 190k ID
« on: September 11, 2015, 12:20:18 AM »
Ban on sight of high IDs is why there's no more than 1k playing at any time :/
Seriously, it's not even an indication of how long people have been playing any more, just that they support the game.

280
Modification Help / Re: Endless Zombies Modification
« on: September 03, 2015, 12:59:17 AM »
Put this in the weapon you made to raise both hands when one is holding the invisible weapon
Code: [Select]
   function NameOfWeaponImage::onMount(%this,%obj,%slot)
   {
      Parent::onMount(%this,%obj,%slot);
      %obj.playthread(0, armreadyboth);
   }

281
General Discussion / Re: Blocklanders and their current/future careers
« on: September 03, 2015, 12:43:40 AM »
I'm going into my second year of four for a BSc in Audio Systems Engineering. Got some experience working for STV, learning how capturing / controlling / broadcasting audio works. I'm interested in learning about sound design for games or mixing/producing music now. I'll have to see what opportunities there are when I'm done learning and gathering experience

EDIT: Just finished reading the whole thread. For people saying "long shot" and "probably wont happen but.." - DONT LET YOUR DREAMS BE DREAMS

282
Flatshaded? Is that the correct shading used for most guns?

Sorry I'm not used to that terminology. I usually do unweld, smooth faces, autoshade off, and then weld back together.
Yeah 95% of BLs models are just flatshaded. Some stuff like the default bows curve has some smoothshading but I don't think any of yours would suit it.

283
Yo, I love these models. If you send me them in .3ds format I'll give you them back flatshaded in .dts with muzzlenodes and mountpoints

284
General Discussion / Re: Faraday's Pizza Delivery Gamemode
« on: August 25, 2015, 02:18:25 PM »
Suggest Gameplay Modes
Suggest extra modes that I can work on, such as partner-mode or combat-based. More detail is better.
Two teams could be cool, with chefs having to make the pizzas and delivery guys having to deliver as fast as possible? Chefs could have to get ingredients from around the map and bring them to the depot while delivery guys are going depot to customer if there's pizzas ready for them to take.

285
Well, there goes my tactic of removing my hat after a suspicious moment as mafia :cookieMonster:

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