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Messages - Jervan

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2836
Suggestions & Requests / Re: .22 caliber rifle
« on: April 14, 2007, 01:19:50 PM »
Choose a new and different type of weapon.

Hows about a minigun?
We have one in the PPT download section.. we can give you it.. for a price.. remember the GUI!

2838
Gallery / Re: A park WOOT
« on: April 14, 2007, 08:14:16 AM »
then you should not have posted your first shire plskthx.

Thats a WIP. I did it to recieve critCIAm on how to improve it since I was really stumped for ideas. This build however, seems to just be put up for the sake of wasting our time.

Your also a dumbass. Period.

2839
Gallery / Re: A park WOOT
« on: April 13, 2007, 03:13:24 PM »
Can we get some GOOD things that people make? You dont need to post it if it isnt good...

2840
Clan Discussion / Re: New [USSR]
« on: April 11, 2007, 04:24:40 PM »
Oh the pain! :panda:

2841
General Discussion / Re: safe for children?
« on: April 11, 2007, 04:20:55 PM »
Maaaybe... no...  :panda:

2842
General Discussion / Re: 1st USSR build competition
« on: April 11, 2007, 04:16:02 PM »
Ye, Nugi won XD

2843
General Discussion / Re: safe for children?
« on: April 11, 2007, 04:14:17 PM »
More like 128k  :cookieMonster:

2844
Clan Discussion / Re: New [USSR]
« on: April 11, 2007, 04:08:08 PM »
Ephi kicks if you spray the wrong colour :cookieMonster:

2845
Help / Re: 128000 brick limit
« on: April 10, 2007, 04:57:55 PM »
The ghostIDs are transmitted using 17bits.  2^17 = 131072 ghosted objects at a time.  Due to bugs in the ghosting code, if you have more objects than that, you may have problems like not seeing other people or not being able to respawn.  Even if it works perfectly, you won't be able to save everything at once from the client because not all of the server's objects will be represented on your client. 

I could up the ghost limit but there are problems with that.  Say I up it to 19 bits for 524288 ghosts max.  That would be an extra 2 bits for every single ghost update packet that is sent out to every client.  If you're on the DSL network setting, the maximum packet size is 400 bits and the maximum packet rate is 20.  So for a scene with 128k bricks, those extra 2 bits would take 640 packets which would take a minimum of 32 seconds to send out to you.  Realistically though, it would probably add over a minute to the brick loading time. 

Considering the framerate most people get in the city as it is now, I don't think adding more bricks is a prudent thing to do. 
What if the bricks are spread out? Middle earth will defeat that limit I expect, so if they are spread beyond view distance and different parts are saved on different .bls's will it make a difference?

2846
Gallery / Re: Detailed City Build
« on: April 10, 2007, 04:55:03 PM »
Thanks everyone for all the comments!  Also thank you Resonance_Cascade for getting us over 128000 bricks.  Expect to see the build grow.

Was it building? Or just brick spam?
I think he means Res told him how to increase max brick limit  :cookieMonster:

2847
Help / Re: How do I get the image of the profile pic the right size?
« on: April 08, 2007, 02:31:56 PM »
Spation..

2848
Gallery / Re: Mr Smash's lighting tower
« on: April 08, 2007, 02:28:44 PM »
I was generalising Jls900 to TSM  :cookieMonster:

2849
Help / Re: How do I get the image of the profile pic the right size?
« on: April 08, 2007, 12:55:46 PM »
Here ya go.

Tyvm.

2850
Help / How do I get the image of the profile pic the right size?
« on: April 08, 2007, 12:03:44 PM »
Name says it all. :cookieMonster:

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