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Messages - Jervan

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286
General Discussion / Re: Rggbnnnnn's Super Murder Mystery [Map Contest]
« on: August 24, 2015, 08:14:02 AM »
Definitely is way more rdming after the update to see if they were inno or not. People just gamble and check. Then whenever they get it right it feels justified and they keep RDMing. It's not so bad with admins present but when they leave it's just a deathmatch.

287
Add-Ons / Re: New Sound Effects!
« on: August 23, 2015, 03:14:59 PM »
Great solid sounds. Though i have to point out that 44100 hz is a pretty high project rate, just remember that clients have to download these sounds in order to hear them on a server, so the larger the project rate is (Hz) the longer the file will take to download. I usually export in 22050 Hz or 32000 (But thats pushing it a little). Also remember that having these in stereo format will make it so all clients hear the sound at the same amplification no matter the distance. If you want the sounds to fade out export them in Mono format.

Other wise 10/10 for a first add-on
This isn't server sided, it's a client side mod so only you will hear things differently.

288
Gallery / Re: ►►► Blockland Avatars
« on: August 20, 2015, 12:25:17 AM »

Been the same since 2008

old skool B-]

289
Off Topic / Re: Post real life pictures of yourself.
« on: August 20, 2015, 12:13:49 AM »
take a shower your hair looks greasier than fast food
Bed first, shower later

290
Off Topic / Re: Post real life pictures of yourself.
« on: August 19, 2015, 11:40:15 PM »
The aftermath of work isn't fun

291
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: August 12, 2015, 02:38:07 PM »
It's the same method that most default BL weapons use, projectile and explosion. Without one or the other there's no cause & effect.. I tried and it just feels less visceral.

292
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: August 11, 2015, 11:08:47 PM »
There's actually two sounds going on for the fire spray - the jet of flame and the crackle of the explosion / fire dying out. The explosion has to overlap for damage and visual purposes which means there's got to be some overlap in the sound but I can make it quieter if you think that would help? I like that the fire crackles out bit by bit when you stop, it's more magical than it simply fading away

293
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: August 11, 2015, 05:03:35 PM »
I'm actually really proud of how magic is coming along. With the staff equipped, you right click to change element (currently just fire and water). Water will create a sphere around you and fire does a spray (which looks way cooler now). The water shield obviously kills the fire (this was easier to think of than find out how to code haha.. but I refrained from using the coding help section). On top of this, it remembers what element you were last in so if you unequip the staff while you're attuned to water you'll equip it with water when you take it out again.

I'm going to keep it to these two beginner elements with the attunement concept for now and add other magical items (a book and maybe a powerful one use item you will get each day). For the book I'm thinking I'll make the fire defensive (fire ring) and the water offensive (ice shards? or maybe a way to immobilise the foe. Post suggestions please! :D) The model is by Mr Nobody

I made a little video of it in action with a bonus thing at the end :)

LINK

294
Modification Help / Re: Film Bots
« on: August 10, 2015, 09:34:19 AM »
You mean physically walk over to its starting position? What if it's super far away (the farlands) or physically impossible?
If this is the only problem you can see, you could schedule respawning the bot if it's taking too long to get to its marker.

295
Off Topic / Re: BLOGLAND: tough breakup, need advice
« on: August 09, 2015, 09:28:05 PM »
Don't lose your passion, you'll never forgive yourself.

There are two possibilities, maybe and no. If you try for maybe you're doing the best you can, and if you submit to no, you're just waiting for anther maybe.
False. There are two possibilities, neediness and self-actualisation.

296
Off Topic / Re: BLOGLAND: tough breakup, need advice
« on: August 09, 2015, 08:45:13 PM »
Yeah, be civil and talk to her, but just talk to her like you would any other person. When you find yourself going out of your way to be extra-something because it's her, hold back. After a while she'll get bored of wondering what's going on with you and leave you alone. Then when you're alone other girls will notice you instead of you being stuck in her shadow, and from there it only gets better :)

Also she will probably hate the next couple people you date thus giving you justification for your actions (because although you were civil, you might feel bad for holding back)

297
EDIT: Nvm, client-sided, wouldn't work

298
Off Topic / Re: BLOGLAND: tough breakup, need advice
« on: August 09, 2015, 08:37:28 PM »
As sad as it is, I've been through this. Pull the bandaid now, thank me later.. she wants your attention without any consideration about what it's doing to you.

299
Modification Help / Re: [Long Term RPG Project] "Rosemarble"
« on: August 09, 2015, 07:08:17 PM »
Told you it gets more fun :D


300
Modification Help / Re: Film Bots
« on: August 09, 2015, 07:43:42 AM »
would also be awesome if you made an event to make a set bot (from a back door bot hole) to act a scene
e.g.

onbotactivated > bot > actscene # [checkbox (if checked the bot will act the scene on his current position but will still be able to walk if the scene needs it, BUT, if unchecked the bot will reach the position where the scene has originally been recorded then act it) ]

this for me would be awesome
If they dont exist when it's released I'll make the events happen :D

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