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Messages - Jervan

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856
Games / Re: Team Fortress 2 and various related subjects.
« on: June 05, 2009, 01:48:53 PM »
i'm good at headshotting pyros at close range with huntsman and using jarate :cookieMonster:

857
Games / Re: L4D2: Ideas
« on: June 04, 2009, 01:11:13 PM »
I don't think it really matters how soon after the original it comes out. The two variables are quality, workforce and time. If you can keep quality at least consistant with the original then it makes sense that when the workforce is increased (let's face it, valve is a company that many devs would want to join) the time it takes to make would decrease. Waiting another year just to get a better reaction seems silly to me, because both consumers and developers are worse-off.

TL;DR: Just because valve is getting faster doesn't mean they're putting in less effort. It just means they are working harder or have more workers - either way we're getting good games quickly and they're getting paid.

858
Drama / Re: How to: Deal with trolls
« on: June 03, 2009, 01:51:42 PM »
Avoid the radius damage from the club and use a group to attack from the back.

859
Off Topic / Re: sleepwalker
« on: June 02, 2009, 05:50:26 PM »
What is that disorder where you have love constantly while sleeping? I remember reading about a woman that had it and no boyfriend could single handedly cope with her.

860
Games / Re: L4D2: Ideas
« on: June 02, 2009, 05:39:00 PM »
It can't be DLC because it's an engine update.

861
Modification Help / Re: Return to Blockland v3
« on: June 02, 2009, 12:36:35 PM »
Ah.. just like the old days :D

862
Clan Discussion / Re: [PPT] Pro Project Team Reposted
« on: June 01, 2009, 01:56:36 PM »
Quick update:

New members: lilboarder32 (eventer; builder; tester), joshio70 (builder)

I'd need to see something using events to accept you, Ninja Pirate.



Some new stuff

The first design of the new logo


Spider are now being animated (and Boar, redoing it)




Hosting now - we're finally finishing Bree.

863
Off Topic / Re: Post real life pictures of yourself.
« on: June 01, 2009, 01:13:24 PM »
950

You were way off man :cookieMonster:

864
General Discussion / Re: ► V11 Bugs
« on: June 01, 2009, 12:48:04 PM »
That happens to me all the time D:
flushtexturecache(); in console gets rid of that for me. It can lag people in your server for a bit if you're hosting though.

865
A rubber duck that squeaks when a spys near
At the cost of the shotgun or the pistol? o:

866
Off Topic / Re: ppl all over the globe
« on: May 30, 2009, 04:35:19 PM »
Under is down from an object.
That's a matter of perspective

867
Gallery / Re: Matrix type scene
« on: May 30, 2009, 04:05:47 PM »
Matrix compensates slow-motion by changing the view of the camera lots to keep the tempo up. You should have at least 2 camera positions and 3 camera angles if you were going for an action scene.

868
Off Topic / Re: ppl all over the globe
« on: May 30, 2009, 03:58:18 PM »
It's not going to be out of anything else, is it? :cookieMonster:

Glasgow, Scotland. We live in huts in the highlands.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Yeah, that's what I read first too :cookieMonster:

869
Yes he did, it was awesome.

Anyone willing to get address? I want to see if I live close to this punk.
Internet tough guy is tough.

Seriously, just let Badspot deal with it when he comes online and until then ignore it.

870
Forum Games / Re: What is the person above you avatar saying?
« on: May 30, 2009, 01:38:32 PM »
onoez... teh curry. here it comez!!!

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