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Messages - Zorro Limit

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61
Add-Ons / Re: Halo 3 (Based) Energy Sword
« on: March 06, 2011, 10:49:51 PM »
I plan on updating everything next week

62
Add-Ons / Re: Halo 3 (Based) Energy Sword
« on: March 06, 2011, 09:39:25 PM »
Sorry for bump, but please add more range...
I wanted the sword to at least get close to touching the dude to kill em. Not wave your sword and kill em with air.

63
Add-Ons / Re: Halo 3 [BASED] Shotgun: + Reload Accomplishment
« on: March 05, 2011, 08:13:12 PM »
i think he is

by the way he makes topics

dint he say we was leaving
Lol. Orieyeon is my friend's user at my school. Yeah. He quit Blockland. He got excepted into Full Sail and decided Blockland is too picky about details. And quit.
I kinda liked Blockland so he gave his ID to me. I learned alot about scripting in blockland from him. Yeah. Lol. we both have the same First name. Turns out he's my cousin, 3 times removed. I didnt know cousins can come from THAT far from the blood.

Yes. He was my friend at first. Turned out family.

64
Add-Ons / Re: Halo 3 [BASED] Shotgun: + Reload Accomplishment
« on: March 05, 2011, 07:16:02 PM »
Zorro = Epic halo add-on maker.Someone needs to make him a decal for the top of his page. Can you make the falcon next? We have lots of weapons, but no vehicles that arent failbinned.


I would be glade to make Halo based vehicles. I just wish I knew how to export them from Blender correctly. If I receive help on this subject, I will gladly make all of the vehicles based from Halo.

65
Add-Ons / Re: Halo 3 [BASED] Shotgun: + Reload Accomplishment
« on: March 05, 2011, 01:28:15 PM »
I love this weapon

next could you make the spiker



After the SMG, Sniper Rifle, and rocket launcher, Ill do that. Reason why? Ive already started modeling these.

66
Add-Ons / Re: Halo 3 [BASED] Shotgun: + Reload Accomplishment
« on: March 05, 2011, 01:24:22 PM »
http://forum.blockland.us/index.php?topic=146012.0
Oh.Thought that was his replica from Halo Reach. I thought there was a Halo 3 shotgun already made.

67
Add-Ons / Re: Halo 3 [BASED] Shotgun: + Reload Accomplishment
« on: March 05, 2011, 01:16:30 PM »
but we already had one...
Aw who cares?
This is great man!
We did? Show me, i didnt know.

68
Add-Ons / Halo 3 [BASED] Shotgun[V2]: + Reload Accomplishment
« on: March 05, 2011, 01:12:54 PM »
Zorro Limits
Presenting

Halo 3 (based) Shotgun V2





Accomplishment FEATURE:

Reloading





Sequence: Tilt Weapon for position to place shell
                -Put in shells while tilted(REPEATS animation till ammo count is full)
                -When ammo is full, then weapon goes to original ready postion
-Tilt weapon
-enter shells while tilted
+1 bullet
-enter shells
+1 bullet
-enter shells
+1 bullet
-enter shells
+1 bullet
-enter shells
+1 bullet
-Reverse Tilt weapon
-Original position

---------------------------------------------------------------------------------------------------------
NO MORE!:

-Tilt weapon
-enter shell
-original position
+1 bullet
-Tilt weapon
-enter shell
-original position
+1 bullet
-Tilt weapon
-enter shell
-original position
+1 bullet
---------------------------------------------------------------------------------------------------------

Features
:

+ Gun bunt(does not play "Equip" animation after it's done "Bunting")



+ Reload script
+ Reload Animation
+ Halo 3 Shotgun sounds
++ Can drop

Features(Optional):

+ Cursor Change

---------------------------------------------------------------------------------------------------------


Halo Shotgun:

http://www.mediafire.com/?axu64rxkvfcvwxt

Halo Shotgun: NO CROSSHAIR

http://www.mediafire.com/?880rrghw9p0qqfd

---------------------------------------------------------------------------------------------------------
Notes:
- In all of my time, being on blockland and seeing shotgun add-ons, I've never seen one reload how it's sapose to. This achievment(in my opinion) will change future shotgun animations.

-The next weapon will be the Halo SMG. A.K.A M7 (I think it dose look a-like the M7)
----------------------------------------^^^^^^^^^^^^-----------------------------------------
CLANS!

-I am currently looking for a clan to join.

Standards:
 -A clan that don't mess around too much but still haves fun
  -A clan of well builders and scripters
   -A Well organized clan
    -A clan that schedules their events, rather then just bring them up
     -A clan of hard trust. Not recruiting everything that moves. Test = success.

*PM me if you would like for me to try-out
---------------------------------------------------------------------------------------------------------

Credit:
N/A

69
Add-Ons / Re: Halo 3 [BASED] Needler
« on: March 01, 2011, 05:24:46 PM »
blockland is not sophisticated enough for halo`s weapons or vehicles to look decent. heeds pelican looks like flying vomit when painted green because the model is terrible and the way you paint it is as unrealistic as saying a brick wall can talk and sound like richard nixon. your better off making new, original blocko themed weapons or vehicles instead. or not making any at all  because we obviously have more than enough generic stuff that our toilets are overflowing.
Can you summarize this in one sentence? I don't, quite understand what you are trying to say in so many words.

70
Add-Ons / Re: Halo 3 [BASED] Needler
« on: March 01, 2011, 12:20:22 AM »
It's been established that this can't be done in a manner that doesn't look dumb.
I thought all things were possible in game scripting, just need to know how to approach the situation in the code.

71
Add-Ons / Re: Based: Halo 3 Energy Sword
« on: February 28, 2011, 11:52:35 PM »

72
Add-Ons / Re: Halo 3 [BASED] Needler
« on: February 28, 2011, 11:33:10 PM »
Doesn't look bad, but by the looks of it, the projectiles done stick into the enemy..
If you got that down, it'd be awesome.
I dont have the skills to make em stick

73
Add-Ons / Halo 3 [BASED] Needler: V2
« on: February 28, 2011, 11:30:21 PM »
Zorro Limits
Presenting

Halo 3 [Based] Needler V2

Features:
+ Halo 3 Needler Sounds
+ Animation:
    -Equip
    -Fire
    -Reload
    -Gun Bunt
+ Projectiles follow player depending on direction and radius(Only in Minigame)
+ Gun Bunting:
           { "Jet" key activates this feature" }
+ Gun Bunting Sounds
+ Custom Cursor when Mounted(OPTIONAL!!!: No Crosshair is available)
++ Can Drop
++ Fixed animation(Most did not like the crystal on the side)
++ Decreased melee dmg


Pictures




Halo Needler

http://www.mediafire.com/?sr294df5hd28wp5

Halo Needler: No Crosshair


http://www.mediafire.com/?sg7n33jeu5h8t6p

CROSS PICK ZORRO NOT REQUIRED


Note:
+Some times the needles wont follow the enemy when shot correctly
+The Halo shotgun will be the next Add-on I make.

Credit:
N/A

74
Add-Ons / Re: Based: Halo 3 Energy Sword
« on: February 27, 2011, 06:53:29 PM »
The handle should be gray, and you should maybe edit the hitflash, considering Halo energy swords don't really hit/cut anything, they just melt stuff.. Terribly scripted I must say

6.5/10

Edit: Instead of "Add-Ons/Client_CrossPick_Zorro/CrossHair/1/crossHair", try "Add-Ons/weapon_EnergySword/crossHair" and move the crosshair into the energy sword's file, then for the unmounting part: "Base/client/ui/crosshair"
Oh. This is my first add-on. I dont know much about particles. And just to clear things up, This is "Based: Halo" Not "Acual: Halo" Other wise it would be an exact replica. I dont want to kill the Blocky look of it. Thats why I didn't put so much detail. I dont know how to make things melt in Blockland. not even sure I can do that. But dont under estimate me. I will get better.

75
Add-Ons / Re: Based: Halo 3 Energy Sword
« on: February 24, 2011, 04:42:04 PM »
I am working on doing various stuff for add-ons, maybe I will take a look at the file and the emitter and work on it.
thanks yo. If you want to, you can be in my group of scripters.

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