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Help / Can't run shaders on low.
« on: September 05, 2012, 05:54:05 PM »
SPECS
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Operating SystemCONSOLE
MS Windows 7 Ultimate 64-bit SP1
CPU
Intel Core 2 Duo E4600 @ 2.40GHz 29 °C
Conroe 65nm Technology
RAM
2.00 GB Dual-Channel DDR2 @ 332MHz (5-5-5-15)
Motherboard
Dell Inc. 0GM819 (CPU)
Graphics
Generic Non-PnP Monitor (1280x1024@60Hz)
128MB Radeon X1300/X1550 Series (Dell)
Radeon X1300/X1550 Series Secondary (Dell)
CrossFire Disabled
Hard Drives
373GB Hitachi HDS724040KLSA80 ATA Device (SATA) 40 °C
Optical Drives
TSSTcorp CDRWDVD TS-H493B ATA Device
Audio
High Definition Audio Device
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Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 2.1.8545 Release
- GLSL Language Version? 1.20
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Fragment shader(s) failed to link, vertex shader(s) linked.
Fragment Shader not supported by HW
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs





