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Messages - RallyBlock

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121
Gallery / Re: Blockland car show. Show off your vehicles
« on: October 28, 2017, 11:15:29 PM »

122
Creativity / Re: The new and improved 3D model topic!
« on: October 20, 2017, 11:10:59 PM »
Spokes are too thin and there's usually some round bit at the center for the axle and bolts

123
Creativity / Re: The new and improved 3D model topic!
« on: October 04, 2017, 06:43:40 PM »
190e?

124
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 29, 2017, 09:38:04 PM »
I've provided a download link in the op to the pack of log bricks that should replace the 1x2 log

125
Creativity / Re: The new and improved 3D model topic!
« on: September 28, 2017, 11:47:25 PM »

126
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 28, 2017, 02:19:17 AM »
The 1x2 Octo? I just tested it and it works fine for me.

127
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 27, 2017, 04:24:34 PM »
I'll have to take a look at it.

128
Games / Re: Blockland-Inspired Project
« on: September 27, 2017, 07:35:47 AM »
But now the plan is to have static hands, for the ease of modders and because they fit better with the aesthetic.

Ah, didn't think of that. Good point.

129
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 27, 2017, 07:32:29 AM »
I think Emil created a better tile pack that's suppose to replace those


This is what Emil created

130
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 27, 2017, 07:22:37 AM »
Wait, this pack has tile bricks? Or are you referring to a different pack?

131
Games / Re: Blockland-Inspired Project
« on: September 27, 2017, 07:18:05 AM »
Are you planning to do hands that animate like this?

Or just static hands?

132
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 27, 2017, 06:14:14 AM »
Octobrick Update!


Still some issues with the uvs not lining up, but I may have a fix for that. But I figured I might aswell release something since this has gone dry for quite a few days.
Please re-download from the links in the newly redone op!

The one that I use that still have box collision are Emils Small Ramp Pack, but it seems thats it.
I honestly forgot how much was in the 1RandomBrickPack. I could have sworn there were more.

Do ramps that small really need a dts collision?

133
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 23, 2017, 05:50:40 AM »
I only made this because I always came across the issues I'm fixing and always wanted to fix this pack myself. But I think getting a group together and fixing old brick packs would be a fun experience.

I'd like to do packs that have been proven useful, like this pack. Not just random packs though.

134
Add-Ons / Re: [Brick] 1RandomBrickPack Remastered
« on: September 23, 2017, 04:18:59 AM »
I think he's asking how you made the collision so smooth, I haven't made dts collision for bricks in a while now so I don't really know if this is correct. But I think having collision for a brick that's at like a 45 degree angle it tends to be sticky when the player walks over it. I think I fixed this in the past by just using edge split on that edge that tends to grab to the player, applying edge split to a collision mesh seems like it would be even more glitchy, but that's what I've always done.

If you did something different Barnabas let us know! I would love to learn some more tips and tricks that I haven't discovered yet.

135
Add-Ons / Re: [Brick]1RandomBrickPack Shade Fix
« on: September 21, 2017, 04:52:41 PM »

Here's a random assortment of twists and turns, it seems to work nicely. All I have to do left is the vertical octo bricks and the cones and I'm done.

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