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Add-Ons / Re: [Brick]1RandomBrickPack Shade Fix
« on: September 21, 2017, 05:52:41 PM »
Here's a random assortment of twists and turns, it seems to work nicely. All I have to do left is the vertical octo bricks and the cones and I'm done.
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congrats on being the second add-on ever to be updated in rtb archiveThat's cool, didn't expect that at all.
I've been waiting for this addon for years
i just mean like the uv's lighting isn't fixed in place so that its all lighted the same way when you rotate themYeah, the only way I can think of fixing that would be to use the BRICKTOP texture instead of the BRICKSIDE and uv mapping it to look like the side texture. But the top texture makes that face have more shading then it normally does with the side texture. I could just go ahead and do that and post a picture of it to show what it looks like.
for instance the two on the left are rotated the other way from the two on the right and the uv's are facing the wrong way
the octagon bricks need fixed rotational uv's. idk if thats possible or notIt's possible, I'll give it a go.





Sorry lol, Ghost didn't quote the other part of the message I sent him. I didn't just totally copy your model side by side, I just went off of the idea. But I didn't think Ghost would've wanted to use it, I simply just wanted to throw out another idea.

could you be so kind as to post the .blend of the brick as well for newbies to uv mapping like me ty :).Blend

Model is much better, the car is still too high up the ground imo, even compared to the original 60's mustang lolI have to admit, I hate making suggestions. But I completely love this era of mustangs so I have to at least say something :P
If you make the wheels have a bit smaller radius and rim than it currently has, it'll fix the problem, cause the wheels are just too large for the car