Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RallyBlock

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 22
61
Creativity / Re: The new and improved 3D model topic!
« on: March 08, 2018, 05:26:11 PM »
That's very true and I would probably do it the same way, its just sometimes you have to find more ways to add more detail. Like instead of just texturing the face and all the detailed parts why not just try to model them instead? Like pompmaker did with his.

62
Creativity / Re: The new and improved 3D model topic!
« on: March 08, 2018, 05:03:47 PM »
It's honestly not that bad, but all I see in it is a bunch of basic shapes cobbled together

64
Go ahead, you might finish before I do I keep getting wound up in real life things then when I get on the pc I don't feel like making anything.

65
I compiled an Imgur album of the desired rescaled sizes for each brick.
https://imgur.com/a/NNfWQ

Thanks! This is really helpful.

Also, as shown similar in the album, for Phydeoux's elevator brick, would you be able to have the CCW opening for the elevator brick be simply the first part opened, but not the bigger outer part? this way players can reconfigure the door with events to open in synced stages with the door's original opening sound, while the normal default CW opening state would simply open the door all the way. thanks!

That's a great idea, I could definitely do that. If you have any more ideas feel free to post.

This might be wishful thinking on my part, but some of the doors would look great as hangar doors large enough for a Jeep/tank/stunt plane to fit through. Thanks for considering this project, I know many builders would be super appreciative of this.

That's also a good idea, was the JVS hangar door a good size? Or should I go bigger then that?

66
I could take a swing at it, this wouldn't be that difficult to do. As in making some of the doors bigger, how much bigger are you thinking exactly? I don't really build much sci-fi in this game so I don't really have an idea of scale.

67
Modification Help / Re: Exporting small bricks
« on: February 24, 2018, 09:09:41 PM »


The reason its a giant 64x cube is cause it can't find the file you're defining, you have to put .blb.

Like right now you have brickFile = "./0x25side"; it should be brickFile = "./0x25side.blb";

Edit: Also I'm running blender 2.79 which is latest? I think? And I'm able to export to .obj and run it through generals obj to blb just fine, both brick packs I've released just recently were made that way

68
Add-Ons / Re: [Brick] Half Arches and Inverted Round Edges !New!
« on: February 17, 2018, 08:30:19 AM »
8x version pls

Aight, will do.

I'd like to post about an issue i'm noticing with the edges of the skinny versions of the arches: they clip into the bricks around them.

That's actually normal on bricks, since the brick goes to a point like that it makes it really noticeable, you can notice stuff like this on the modter bricks too.


I actually might be able to fix it though, I'll take a look into it.

69
Add-Ons / Re: [Brick] Half Arches and Inverted Round Edges !New!
« on: February 15, 2018, 08:03:45 PM »
Added New Pack



I figured I might aswell put these packs together on the same topic since they're similar.

Go to the front page if you want to download this pack.

70
Add-Ons / Re: [Brick] Half Arches
« on: February 14, 2018, 04:19:00 PM »
Thanks for all the good replies everybody!

The collision on these is pretty good.  For vehicles it's not quite perfect.  But for armor, projectiles, and raycasting it's just fine.

I didn't even think of that, I don't really know if I could fix that

May I request half arch plates?

There's no good way to make a round hole in the floor.

I started creating something like this a while back but only created like 2 bricks, I'll have to finish it and release it too.

71
Add-Ons / Re: [Brick] Half Arches
« on: February 13, 2018, 11:48:09 PM »
Inverted Round Edges

This pack is basically if rounds were inverted into a corner, useful for creating holes in the floor and corners on desks.

This pack has correct UV-mapping and .dts collision.

This pack consists of;

Code: [Select]
2x2froundedge
2x2roundedge
3x3froundedge
3x3roundedge
4x4froundedge
4x4roundedge


Preview





Downloads


               




72
Add-Ons / [Brick] Half Arches and Inverted Round Edges
« on: February 13, 2018, 11:45:34 PM »
Brick pack of Half Arches

This is a pack of the default arches that were either cut in half or fused together to form a T shape.

This pack has correct UV-mapping to my ability and correct .dts collision.

This pack consists of;

Code: [Select]
1x2halfarch
1x2halfarchup
1x3doublehalfarch
1x3doublehalfarchup
1x1choppedhalfarch
1x1choppedhalfarchup

1x3halfarch
1x3halfarchup
1x5doublehalfarch
1x5doublehalfarchup
1x2choppedhalfarch
1x2choppedhalfarchup

1x3x2halfarch
1x3x2halfarchup
1x5x2doublehalfarch
1x5x2doublehalfarchup
1x2x2choppedhalfarch
1x2x2choppedhalfarchup

1x4x3halfarch
1x4x3halfarchup
1x7x3doublehalfarch
1x7x3doublehalfarchup
1x3x3choppedhalfarch
1x3x3choppedhalfarchup


Preview





Please feel free to post screenshots of these in action, I feel these screenshots don't show them much justice



Downloads



               






73
Suggestions & Requests / Re: Small Bricks + corner bricks
« on: January 19, 2018, 11:33:23 PM »
Do you mean those L shaped bricks? Your drawing is kind of confusing.

74
General Discussion / Re: older blockland user check-in.
« on: January 11, 2018, 10:36:03 PM »
Joined around late 2010 early 2011 area, have a 25k id.

Also, hi

75
Add-Ons / Re: Blockland Glass 4.1
« on: December 20, 2017, 11:44:38 PM »


Can this not be a thing? I get it oRBs is bad. But I don't want to see this everytime I host my server. I don't even have oRBs installed, what I host my server with has a fresh install of Blockland and I never installed oRBs on it just glass.

If this message pops up for an addon that just has the prefs for oRBs then that's dumb, cause how are we suppose to prevent this message from popping up without having to go in and edit every single addon that causes this?

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 22