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Messages - Iban

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2236
I know you don't like me, but my add-ons work fine. Thanks.
If the script is sending out a quit(); they are functioning fine.

2237
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:37:43 PM »
I assume you mean that there's more to it than this mod?
Albeit your day/night cycles would be attached to cityrp and probably not customizable.

I ask because "when I'm done" could mean months from now.
The day and night cycle has a sun that crawls across the sky in real time. The day and night cycle has 12 stages that change every 2 in-game hours, or every 1 1/2 minutes. I'm adding a bunch of celestial objects for the night sky.

2238
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:35:20 PM »
CityRPG's day and night cycles are beautiful. You'll see when I'm done.

2239
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:32:15 PM »
I'm at a loss for words.
It appears to have worked. I swear to god I've tried this method before in the past a thousand times over.
I would be pissed I was so flagrantly wrong, but I'm overjoyed that this might be an actual solution.
I just don't understand how I overlooked it. This was the first thing I tried to do. I have no idea what I was doing wrong.


I'll have to do some tests on a live server but in the mean time, congrats on simultaneously proving me wrong and fixing one of the largest issues I've ever had. This is fantastic.

2240
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:20:18 PM »
Creating two skyboxes does not crash the client.
Creating two skyboxes and deleting one does.

2241
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:17:54 PM »
The time elapsed between you and the server is short enough that the game does not render the skybox incorrectly.

if there is high latency the client has a chance of rendering the sky incorrect and crashing.
if there is high latency the client has a chance of rendering the sky incorrect and crashing.
if there is high latency the client has a chance of rendering the sky incorrect and crashing.
if there is high latency the client has a chance of rendering the sky incorrect and crashing.
if there is high latency the client has a chance of rendering the sky incorrect and crashing.
if there is high latency the client has a chance of rendering the sky incorrect and crashing.

2242
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:12:51 PM »
You would know this... how?

Because I've been working with dynamic skyboxes for months now.

2243
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:10:16 PM »
Completely irrelevant to the point being made. The subject matter I'm discussing with you is over your head.

2244
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:06:48 PM »
Uh, there's no variables to that sky.
I believe this must be tested with a sky that has adequate variables assigned to it.
And what the hell do you mean locally?
I've done these though an eval chat mod on a server I was connected to that's hosted in a different computer on a different IP.

2245
Off Topic / Re: Need Help to Raise £100 ($135)
« on: March 05, 2011, 06:03:01 PM »

2246
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 06:00:20 PM »
I've done this and have not crashed before.It does not, I've more than adequately tested this.
BECAUSE
YOU ARE
DOING IT
LOCALLY.

Go into a single player game.
Create a new sky with the name "Sky2"
new Sky(Sky2);

Then, delete the old one.
Sky.delete();

The game crashes, every loving time.

What you're doing is this:
new Sky(Sky2); Sky.delete();

This works because it happens so quickly your game does not have a chance to render incorrectly.

2247
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 05:53:31 PM »
Yet again, I've tested this.
Yet again, my hypothesis is proven correct.

If you delete the sky, the game crashes.
If you create two skies and delete one, the game crashes.

The only exception is if you do this in such a quick succession that the game does not have time to render both skies or no sky.

And since the create and delete packet are separate, if there is high latency the client has a chance of rendering the sky incorrect and crashing.

This will cause crashes. I am willing to bet money on it.

2248
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 05:46:33 PM »
I've had this mod, or some variant, for quite a while also.
I've never witnessed anyone crashing from this mod.
Though technically the sun is deleted before the new sun is created, I should change that, though it won't amount to much of a visible difference.
The sun is already made to be dynamic.
The sky is not.

2249
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 05:43:38 PM »
The mod literally has only existed since I posted it.
How could you have emailed badspot about it?
And this mod has never crashed anyone on my server.
Because I've been working with dynamic skyboxes for months now. You're the last horse to cross the finish line.

2250
Add-Ons / Re: Day/night + weather simulation for slate maps.
« on: March 05, 2011, 05:39:34 PM »
Didn't you loving email me saying that this causes random crashes and now you're releasing it anyway?
That was me.

This will cause crashes to clients with high latency.

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