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Messages - Diax

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76
Map-wide bed sized? WHAT THE forget? My computer sucks and these only lag if I am pointing at my feet. The explosion is no where loving near map sized.

You need to charge it fully and then you can take a loving look.
Lol look at the goddamn pictures I posted, that is fully charged massiveness...

Pretty much bedroom sized.

77
Help / Re: Bots
« on: June 17, 2011, 09:48:35 PM »
Wow... Ok.

I think its somthing like this:

Onspawn-bot-setteam:1
Onbotspawn-bot-attackteam:2 (You need a bot who is switched around opposite of those.)
(Fights enemy thing but I don't think that works with the next event on I think it breaks it.)
Onbotactivated-bot-setbotmovement-follow-player

That will probably be glitchy and quite possibly not work due to the fact those two events do not mix well. Sorry if it does not work and if it does, Lol, I am amazed. Those events are best used separately.

78
Help / Re: Events help.
« on: June 17, 2011, 09:44:57 PM »
Sorry I seem to be having a problem where I cannot edit my posts... The button seems to have litterally dissapeared, so my posts may be a little stuffty.

79
Help / Re: Events help.
« on: June 17, 2011, 09:43:35 PM »
If you ask for help nicely, you will receive kind help. Don't yell at people just in case.

Wut..? I didn't yell at people I said if you said this wasn't and I was an idiot in the same post to forget off.

You are a handicap. Read the whole loving post and UNDERSTAND IT you loving moron before you rage at me, loving stuffstain.


User was banned for this post

80
Help / Events help.
« on: June 16, 2011, 11:44:58 PM »
Ok, here is what I want to get out of events and I have seen this before so don't give me bullstuff,"Dis nawt pissibl." I want to have hitpoints for a certain point on a TDM map. I am going to make a Bot fighting TDM where players have to drive away hordes of bots and if they stay at a certain point on the base or if the base is shot too much the base explodes and the players lose. I think this is possible in VCE but I am not sure because I am not much of an experimenter.

If I figure out how to do this, look for the TDM. It will not contain many players but it will be fun.

Thank you for your help BL Forum people. And if you call me an idiot and a cigarette and say this is not possible and I'm dumb, forget you and prepare for raging from me.

81
Your stupid


Wow. Have you tested this? On full power this can crash a server if your targeting a large build. forget you sir, forget you.
To prove my point, these images.

82
The Shining Laser will definitly be a banned weapon. It is like the Mininuke on steroids when it is fully charged. Lol. DOWNLOAD IT BEFORE IT IS GONE FOREVER!

83
Add-Ons / Re: Frog's Weapronry (R.1)
« on: June 15, 2011, 05:46:06 PM »
What will the Blast Rifle's function be? Will it be an insanely powerful rifle? This is a great pack that will be useful for modern TDM's I imagine. The Pop Guns look like they could be a futuristic police weapons, and the weapons that are alot darker that look like the Auto Shotgun could be Militaristic or SWAT like. This would be great for Rebellious TDMs. The heavy magnum A would be a good starting weapon. I got one question for the Heavy Pistols though: Can you make secondary versions that do not utilize the T+T2 Ammo mod please, like a starter weapon with unlimited ammo?

84
Add-Ons / Re: Frog's Weapronry (R.1)
« on: June 14, 2011, 08:20:05 PM »
The update with the Blast Rifle and the Light Rifle does not work. I redownloaded 3 times now and I havent found them at all on my item list. Please tell me if they are under alternate names or their broken... forget I'm a handicap. Sorry didn't read everything...

85
Add-Ons / Re: The Raygun(LEARN TO READ POEPLE)
« on: June 13, 2011, 01:14:17 PM »
Lallzl can you makz a mnational socialist azominhbie agamepmoe1/!? an a klwinder wageffffe.!> Jk.
Good addon. Useful for epic mowin' down from bots to players to zombies.

86
Modification Help / Re: Takato14's Laser Weaponset
« on: June 12, 2011, 12:36:28 AM »
Links broken. "Looks like a laggy weapon" Fix to avoid insane flames, use Mediafire or somthing.

87
Modification Help / Re: Gravity Cat's Add-On Dump
« on: June 05, 2011, 05:16:03 PM »
Gravity, I notice on your belted weapons, Ares Shrike and the other one I forgot the name of... Fail... I notice that when you get down to like 3, 2 or 1 round the belt on them still shows like 6 rounds being left, will this be fixed when you find reloading animations for them or is it a known problem?

88
Add-Ons / Re: Blockland title
« on: June 01, 2011, 11:50:54 PM »
Awful.

89
Gallery / Re: Heretic Cruiser-Class Spaceship: A NEW DESIGN
« on: May 24, 2011, 09:49:35 PM »
I have a few ideas: Since the colorscheme on the outside plays a sort of biological color I would say, I would make it like connected to many creatures. Like pods that are organic made for sleeping and a general non mechanical scheme for the inside. (Btw looks like a penr!)

90
Help / Re: additem NOT working
« on: May 21, 2011, 12:58:48 PM »
It's definitly not default. It's an addon.

Just Dl it.



(Can you help me maybe? I downloaded your weapon pack, what's it supposed to be called? I looked everywhere and I can't find it... Does the dowload work? It's like it didn't even dowload.)

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