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Messages - murder burger

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136
Modification Help / Re: Hells&Khain Weaponry
« on: June 25, 2014, 11:08:36 PM »
I was looken around for weapons and i found this weird lookin Japanese LMG of some sorts during WW2. (specifically the butt-stock)

This could spark some ideas.



(i am pretty sure this addon pack isn't including any WW2 weapons but i could be wrong)


 

137
General Discussion / Re: Disease
« on: April 02, 2014, 07:37:18 PM »
Infected can't use guns. They're infected.

Is this reply just because you got infected and fell off the bridge?

i didn't say that infected can use guns... T_T i meant for the survivor to find and use guns

and plz the bridge is weak and right when you get on it   it breaks...   its like there isn't a bridge and you have to jump across which you cant...

and i like it how you go and correct my comment like i turned in an essay...
i am starting to think you act like i am some 5 year old kid complaining O_o

i am not here to rage or some stuff like that

but this is what i was thinking when playing the game

its vary fun!
i just feel like the infected can infected others so easy and the survivors have to hit them about 3 times

and the gun aspect was to deafened at a longer range but were every one can have a gun

Welp :/

hope that helps you under stand what i mean

138
General Discussion / Re: Disease
« on: March 28, 2014, 11:48:44 PM »
the infected can easily infect others just by a click and the survivors haft to hit them about 3 times with a melee wepon (survivor always get a random melee from T+T)

this seems hard for the survivors. I would just say maybe 2 clicks or just make a melee for infected which only dose 50 damage to survivors.

i under stand that the infected don't have unlimited lives and that's maybe why its only on click. it is just too easy for the infected...

another thing.

the bridge in the middle at the top isn't a bridge its more like using a popsicle stick for a bridge at least make a few more seconds before the bridge brakes.

one more thing you could add is that you can have a gun spot that could change positions every round ( when i mean gun i mean the Pistol in T+T)

And I think that's pretty much it for improvements in the game

these are just my suggestions to improve the game. it might be a good idea and it might be a bad idea.



 

139
Faces, Decals, Prints / Re: Team Fortress 2: Faces
« on: February 07, 2014, 07:30:46 PM »
These are good faces but square heads and intense faces sometimes don't fit but good faces 

Except for memes. They seem to fix good...




140
Add-Ons / Re: Sphere Pack
« on: January 24, 2014, 11:02:18 PM »
what the heck is a sphere
i really hope this is a joke

But still...

*face palm

141
Modification Help / Re: [Add-On Pack] - LEGEND OF ZELDA
« on: January 22, 2014, 09:49:49 PM »
could you make this???



when ever your cursor gose over a brick named boomerang or an enemy while holding down the mouse botton it locks on with a symbol and when let go the boomerang gose to the selected bricks/enemys in order from which was selected first to last.

142
Add-Ons / Re: Sphere Pack
« on: January 20, 2014, 12:58:38 PM »

143
Add-Ons / Re: Sphere Pack
« on: January 20, 2014, 12:28:25 PM »
IF NO ONE HAS NOTICED YET

2 words "Wipe out"

big balls just to give an idea on what to us these for

144
Add-Ons / Re: MainG Custom MainMenu GUI
« on: January 13, 2014, 07:55:11 PM »
for me it looks a little bit like Gmod main menu. just the background is blury you could get a rid of the blur
 

145
General Discussion / Re: can we have a brick limit save
« on: January 09, 2014, 10:41:18 PM »
me too i have no problem with it but i wonder why though

pulse i am not sure if i should make my own medfire download for it on this forum but would that be copyright of some sorts i am really not sure

146
Suggestions & Requests / [BOT] Lego Battle Troll
« on: January 03, 2014, 07:28:21 PM »
Just a quick little idea i came up with...

Can somebody make a "Battle Troll" Bot from the LEGO set  Castle Trolls' Mountain Fortress for example.

Make the Troll model kinda fit with the style of blockland

here is a pic



Plz this was a quick suggestion so if i didnt putt enough info plz tell me in the comments below and i will get to it


 

147
Faces, Decals, Prints / Re: Attack On Titan
« on: November 27, 2013, 03:20:28 PM »
i love this good job :D

i love every thing about it:D

cookie for ju  :cookie:

148
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: November 24, 2013, 04:28:31 PM »
my opinion would be that the sniper carbine would look cool if it was changed into some kind of like a nail gun that's semi automatic and that shoots train nails of some sorts + it doesn't need the aiming at all sense its the only one that can in the pack and really you can zoom in any ways...   and  yes bushido has already made a nail gun... but that uses the ammo system... just my opinion... giving an idea to others... 


149
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: October 30, 2013, 07:15:12 PM »
BTW i changed the stuff in the classic shotgun script and it worked!!!

thanks AromaniaFTW 

150
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: October 27, 2013, 10:14:39 PM »
OH
i actually remember that

it's because for the image datablock the model is set to like classic.shotgun.1 or something which doesn't exist and isn't in the .zip
change it to the name of the classic shotgun file that is in the .zip and try again
thank you i will try that :D

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