Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - murder burger

Pages: 1 [2] 3 4 5 6 7 ... 15
16
Drama / Re: Darryl McKoy/Boltster, Posting research; Troll
« on: May 05, 2018, 11:30:05 PM »
PS Can i have my lawnmower back

Lawnmower? I don't understand them kid hoodlum memes any more. What's the point if I can't like and share. Time flies when the waters runs too fast down crusty river.

17
Drama / Re: Darryl McKoy/Boltster, Posting research; Troll
« on: May 05, 2018, 11:18:33 PM »

19
Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16)
« on: January 12, 2018, 03:24:06 AM »
i just made it look good for blockland
the blockhead models aren't exactly proportional to human beings

had to shorten up the back so the stock didnt stick all the way through the back of the players arm
the barrel was lengthed and thickened to look more cartoony

and the i took off the front sight to make it look further differentiate it from the ak47 and make it look more streamlined

I could have still done a better job but I'd rather move onto making something new and more interesting


Yeah sometime I miss these key design choices.

I guess my main concern was just the handle placement not sitting right with me, being that it looks a little scrunched. However I'm now seeing that detail probably wouldn't be shown as much because you would usually be seeing In someones hand and it would fit better in blockhead's hand.

When I originally saw the weapon pack I wasn't entirely getting the vibe of it being cartoony but now you mentioning it I'm starting to like it a bit more.

20
Add-Ons / Re: [Weapon Pack] SWeps v1.3 (Upcoming updates post on page 16)
« on: January 12, 2018, 01:26:37 AM »
Here are some key comparisons that I found off that make It feel weird.



Although It shouldn't be too hard to fix... I think.

21
Drama / Re: [PSA] MonsterJ is Zapk
« on: January 06, 2018, 10:27:45 PM »

22
General Discussion / Re: LIMERICKS (limerick's) DEATHMATCH (deathmatch)
« on: January 05, 2018, 07:46:44 PM »

How could you forget?...

23
Drama / Re: Magnum#7492 Dming people research on Entropia
« on: January 03, 2018, 03:51:45 PM »
Iv'e yet to notice and what they even contain but I originally thought it was those two images. Seeing the ethesis on the censored images. I wasn't sure if those were the same imgur or not. Also do you think it's for the forums when its only happened to people in only Entriopia. I might just have to add a drama channel just for you. Jokes aside I don't think this is getting anywere

24
Drama / Re: Magnum#7492 Dming people research on Entropia
« on: January 03, 2018, 03:31:50 PM »
Dude you claim he sent you research, when all he sent you was a cat laying on a carrot and even then a carrot itself and nothing else loveual isn't technically research. It's just nsfw I believe.

I also love it how its one of the first images to pop up when searching "cat laying on carrot" on google images



25
Drama / Re: Magnum#7492 Dming people research on Entropia
« on: January 03, 2018, 01:00:15 AM »


You missed a spot...

And isn't that just a carrot.

26
Off Topic / Re: [NEWS] South Carolina is attempting to ban Bump-Stocks
« on: December 19, 2017, 05:23:41 PM »
Guns...

27
Gallery / Re: Doka_Temple [TDM]
« on: December 12, 2017, 01:37:13 PM »
would you mind if I used this for my quake-like DM?

I wouldn't mind you using it as much. Just don't forget who made it ;) and add credit if you find it necessary.   

As well... I'll be hosting the improvements today as I said previously.

28
Gallery / Re: Doka_Temple [TDM]
« on: December 12, 2017, 02:02:00 AM »
Played on it last night. Design is okay but the end zones become huge hotbeds while the rest of the map is desolate.


I'm working on a fix to help better spread people out with more of an objective based gamemode to the map with a center point to capture and also adding health pickups and a way to trigger a trap at the center from under the point to make people be on their toes. This might incentivise more people to explore and do different things but I'd need to see how the map plays with a lot more people. I'll update the save once I've tested for tomorrow.

29
Gallery / Re: Doka_Temple [TDM]
« on: December 11, 2017, 01:13:12 PM »
Just woke up and I'm happy to see this...

holy forget this is nice

EDIT: does this use all default bricks?

And yes, I forgot to mention that they are all default bricks if you also count modter.

EDIT: I'm going to host the map for a bit in its full action I tried

30
Gallery / Doka_Temple [TDM]
« on: December 11, 2017, 01:40:57 AM »





Info
After losing my really old TDM maps...
 I then decided on taking the same style but really expanding my exploration through more heights and elevations.
 More in terms of pits, platforms, and tunnels in various areas. This map is most preferred with Bushido's Quake-Type Weapons
Overall I'm pretty happy how it all turned out.

Images





Special Thanks to the people that helped test the map:
Office Pirate, Køtt, APX, Ahead, Nixton, and stufflord. Tiki

Pages: 1 [2] 3 4 5 6 7 ... 15