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Messages - murder burger

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151
Suggestions & Requests / Re: Vehicle idea: Medieval Catapult
« on: October 27, 2013, 11:13:02 PM »
you can hold it down and it will shoot farther/shorter. it also can rotate.

it's not final and the model isn't done and there is no base to it. the velocity for the boulder is too high and i'll have to adjust that too.
oh well then i will just download that now thank you....  but this post is not over if anyone else read this

152
Suggestions & Requests / Re: Vehicle idea: Medieval Catapult
« on: October 24, 2013, 06:22:50 PM »
If you want my unfinished catapult, i'll release it. It doesn't mount as a brick, it's just a vehicle like the PCannon. The projectile velocity isn't final and there's a bug (forget what it is) with firing that occurs sometimes.

You load up the "boulder" item into the catapult to fire rocks, and you can also load up another player and launch them.
Download!
ya i have heard about your catapult and it is vary nice... but what i am thinking were it has some feature of the default add on the pirate cannon to apply to the catapult like for example if you hold down the fire button the projectile will go farther and how the cannon has a full horizontal 360 spin.. I am kind of thinking it would look similar to the pirate cannon   

153
Suggestions & Requests / Re: Vehicle idea: Medieval Catapult
« on: October 24, 2013, 10:04:17 AM »
Your not Heed.......?
oooh i thought you were talking about me. like.... you were talking to the other guy about me, just in a weird He.... DERP :P  

154
Suggestions & Requests / Re: Vehicle idea: Medieval Catapult
« on: October 23, 2013, 11:00:18 PM »
This sounds like a lovey idea. I like it.
and i agree with you vary lovey indeed also i don't think any one as made an add-on like this i am not sure...

155
Suggestions & Requests / Re: Vehicle idea: Medieval Catapult
« on: October 23, 2013, 10:58:43 PM »
Heed made an awesome catapult (and a bunch of other awesome stuff), but he doesn't release much.
I am pretty slow at some things. I put effort into my work to make sure that i have posted it correctly and without dumb errors which you have seen in the past + on top of that is school but i try and get some things out just not as fast but i can say i will post some thing that involves textures probably soon here.... 

156
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: October 23, 2013, 10:51:54 PM »
the classic shotgun wasn't intended to be in the latest release so it's unimportant whether it has bugs or not and it's pretty much up to the user to fix it accordingly
you can always copypaste code from other shotguns to fix it but keep whatever's important like damage or sequence timing
ok thanks + i saw in the code script or what ever, its name  had two dashes in front of it "//" which i thought was a way to make the command or text not function i saved it and entered blockland. then it showed up but what happened when i selected it in my inventory it showed up as the item that was next to the shotgun.. if i didn't explained well...

say that i was scrolling in my inventory to a weapon and i past a pistol which was next to the weapon i would be still holding the pistol even though i selected the weapon..

so that's why i asked...  

157
Suggestions & Requests / Vehicle idea: Medieval Catapult
« on: October 22, 2013, 07:02:34 PM »
Medieval Catapult




Whats My Vision of the catapult
 
the catapult brick (displayed in the image) could be attached to a stance, like the pirate cannon with a seat on the left

the catapult could shoots a projectile that looks like a LEGO boulder (displayed in the image)

This would be good for medieval team death match or castle defense game

Hope you guys like the idea

158
Add-Ons / Re: Tier+Tactical 2.1 • UPDATE 9/23/2012
« on: October 22, 2013, 12:12:53 PM »
I dont know if any one has talked about this yet but......
the classic shotgun??
it seems to be broken of some sorts and disabled in the add on of some sorts... i dont really know but if some one could tell me why that would be great

159
Add-Ons / Re: Vintage Blockstang 2010 [Remixed Reupload] [By Pandan]
« on: October 19, 2013, 12:14:36 PM »
i think he did a good job... may be a little more adjustments and improvement.... but other wise its a good start :D 

160
Faces, Decals, Prints / Re: Steam Logo Decal
« on: August 28, 2013, 11:28:40 PM »
?

161
Faces, Decals, Prints / Re: Steam Logo Decal
« on: August 28, 2013, 10:55:42 PM »
Could you show one ingame? I think it looks good but it looks a bit low res in that picture.
sure i can see now

162
Faces, Decals, Prints / Steam Logo Decal
« on: August 28, 2013, 10:09:52 PM »

Blockland and Steam are even closer than before after Blockland was "Greenlit" and would soon be a playable Steam game. In support of this, why don't you show how much you enjoy Steam by wearing one for yourself. Also, you could indicate if a player is using the Steam decal, you could probably assume that they have a Steam account as well. Ether way its a nice decal to download.(my opinion)

"preview of different color shirts"

Download








163
General Discussion / Re: WWII Server 1.1 Join us NOW!
« on: January 28, 2013, 06:40:03 PM »
anyone who knows anything about history at all.



You should also add Italian, Japanese, British, and Russian armies
you know what i  could make another map away from the first map and have it be what ever armys you named so it is always a much different team you playing against

164
General Discussion / Re: WWII Server 1.1 Join us NOW!
« on: January 28, 2013, 06:35:52 PM »
Can you link me to that weapon pack?
here is the link the download is at the bottom

http://forum.blockland.us/index.php?topic=156871.0

165
General Discussion / Re: Hogwarts (Need Builders!)
« on: January 28, 2013, 12:03:37 AM »
noooo downloads O_O

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