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Messages - murder burger

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76
Modification Help / Re: Shaolin Shaker [Stuff]
« on: May 28, 2015, 08:15:38 AM »
The model is well done! looks like the backburner from TF2.

I wonder if the stats could change to something more of a fun concept like the bullets when hit the ground forms fire for a few second like creating a fire trap/wall for enemies to get hurt in but any other concepts would be fine. In my opinion I find half fire half not to be a bit bland for this weapon to stand out alone. But what ever choice you make is fine with me.   

77
Modification Help / Re: Hat Pack 3
« on: May 27, 2015, 01:29:16 AM »
Now i can finally make a zombie bot with a head crab on it...


78


can I jiz on this art plz and make it mine?

i love it

it beautiful...

79
General Discussion / Re: Boss Battles - Scientific!
« on: May 08, 2015, 11:52:00 PM »
or I'd have to go with a fillcan to find every white block available to make it a few shades darker, which would be a pain and make the map look ugly. I'll sort this out tomorrow and fix what I can, but I am not pleased in the slightest.
Why not make an environment that has the snow flakes but doesn't allow you to pick up snow?

80
General Discussion / Re: Boss Battles - Scientific!
« on: May 08, 2015, 11:35:43 PM »

Look at your map. It's not done. There are many errors and you're releasing it with them. The staff and players have all said so.

you mean the only structurally good opinion form Tophat? Because i don't see any other evidence that "every one" hates this map. And if you say that it wasn't finished why was it accepted and added by Pecon in the first place? And If you have any good advice please tell me some suggestions on how to improve the map. Or if you would like you can continue the argument about the map being bad.

81
General Discussion / Re: Boss Battles - Scientific!
« on: May 08, 2015, 06:21:31 PM »
You guys really need to spend more time building, testing, and evaluating your map. Your maps aren't good at all if you don't do that. Don't make other people do the hard work for you.
Btw its not much work any ways the map is entirely done. the code room however I wasn't sure how to set that. It was stated in the topic that you didn't haft to do the eventing but "redconer" did a lot to the spawn and some other things but we didn't fully do the code room and the code room is just a small portion of the entire map that is presented. sorry but I find your comment to be vary poor...

82
General Discussion / Re: Boss Battles - Scientific!
« on: May 08, 2015, 12:50:09 PM »
so apparently you can now have a snowball fight on the new map.

10/10
they just removed the snowballs :c

83
General Discussion / Re: Boss Battles - Scientific!
« on: May 08, 2015, 12:49:20 PM »
Who made the Blizzzard map?
  I see a lot of people talking about this. Every one the blizzard map was made by me, redconer, that blue creeper, and backara. you can also look at the map credits when you spawn in the normals spawn and that can also tell ya the answer...
and yes my BL name is Biotracks if you didn't know sense my forum name is different
 
Any ways...
a few things that need to be done is the code room doesn't have a code for the door to open i would ether need admin on the server put the events in as well putting the computer in there cuz there is nothing in there.
What i am saying is that any admin right now can build what ever they want to put in the code room.

this also might be much but i am sure i am most likely not going to get but..
Could i get the code for the code room if the code is set to it because its my map which is sorta a poor excuse

84
I'll be waiting...

85
General Discussion / Re: Boss Battles - Scientific!
« on: May 03, 2015, 03:25:43 AM »


Map Save
http://www.mediafire.com/download/4tety1qkalqa5wr/BB_Frost_bite.bls

Work credit with in build

Note: i know the save name is called Frost bite its final/official name is Blizard

86
Add-Ons / Re: Slayer
« on: April 30, 2015, 09:42:18 PM »
That is way better.

I think the skull would be better off along at the end of the words though.

I assume the outline is just to keep in "Style" but I'm curious to see what it would look like without the outline.
Also the red looks too Saturated, try setting the saturation of the red to like 80% instead of 100.

Here's my mockup of what I mean, I hope you don't mind me borrowing the skull.

[ig width=1000]http://i60.tinypic.com/25a223q.png[/img]

Edit: I saw that Greek suggested to someone else to add "Advanced Gamemode System" so here is a variant:

[IG width=1000]http://i61.tinypic.com/xdcrag.png[/img]
I touch up on the title you made and gave it some more lighting.


87
winter is comingM  A  P

88
Faces, Decals, Prints / Re: All Mighty Loaf Is Here
« on: April 14, 2015, 03:33:09 PM »
Blump pump bump

https://www.youtube.com/watch?v=VAC-5BQnuXI

^ discription idea came form this vid

89
Add-Ons / Re: Instrument Weapons & friends | Chicken Gun (updated)
« on: April 11, 2015, 01:10:27 AM »
how about a flute sniper?? sorta like a blow dart gun.

90
Faces, Decals, Prints / Re: All Mighty Loaf Is Here
« on: April 10, 2015, 11:01:41 AM »
^ one lovey beast

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