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Messages - Altiris

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31
Uh, the preferences management window on linux is blank, and I still have a resolution issue...
I already know what the reply to this will be...

32
General Discussion / Re: How does downloading add-ons work?
« on: August 22, 2013, 06:30:07 PM »
Assuming that these hashes are actually just a reference to their CRC values, the game's built-in file manager has already enumerated and calculated the values of the local files and created a directory for easily finding each file. Checking these files takes a very short amount of time. The only issue with this is that if a file changes while the game is running, the game may attempt to handle the file incorrectly, and will then usually crash.
Okay, thanks for answering I understand now!

33
General Discussion / Re: How does downloading add-ons work?
« on: August 22, 2013, 06:18:53 PM »
When the server starts it generates a "manifest" of all the shapes and resources it uses. It does that by taking a hash of the contents of the file (that's like a long string of numbers and letters) which it uses to refer to that particular file - it doesn't use filenames at all.

So when you join, the server just makes sure you have a file that matches the same contents as the file it uses as the model for Gun A, for example. The important bit is that files are identified/referenced by their contents and not their name.
Alright sounds cool but I am a little confused. By "the server just makes sure you have a file that matches the same contents as the file it uses as the model for Gun A" does it only check in the cache.db file or also locally too (add-ons folder)? (I dont think it checks locally because then it would require that all of  those addons generate a manifest?) Sorry if this takes me a while to understand.

34
General Discussion / Re: Possible Linux port if Blockland was greenlit?
« on: August 22, 2013, 06:14:37 PM »

You could care less? Then why don't you, as you said you never asked for our opinion. If you couldn't care less then I'd understand, but I'm a little confused why you could care less. How much do you care exactly?


God loving damn it, dooble. You've made me look like a handicap.
I already stated this in the beginning but you may have missed that and I dont blame you, I dont expect anyone to read every single post so I will sort of re-post. If I went and said that I didnt care at all about their opinions then why should they care about mine? In this case, that Linux is a good OS or that Blockland should be ported to it. If I care a bit about your opinion then you would also feel to care a bit about mine as well, no?

35
General Discussion / How does downloading add-ons work?
« on: August 22, 2013, 06:12:22 PM »
Alright so I just have a few questions about addons/mods that are downloaded when you select "Join a Server" and it downloads all of the files before you spawn in. If I have lets say Weapon_Machinegun that I downloaded manually and the server uses it also, will it download again because of how online mods work (they go in the cache.db file?). My other question is, how does Blockland know when there is a new version of that addon?

Thanks guys!

36
General Discussion / Re: Possible Linux port if Blockland was greenlit?
« on: August 22, 2013, 11:39:39 AM »
no, whenever a game gets ported to linux, there's always a flood of people complaining about weird incompatibility issues with their vague builds
it's what happened when steam went to linux, and heck, it still happens a lot
This is an older post but im replying because I just thought of something. Valve has been working with Windows for 15 years, about 3 years with Mac (at least for the Steam application) and Linux for about 1 year (started in December 2012). However, Steam was only officicially released for Linux last February..6 months ago. Of course there will be bugs, considering the fact that video drivers for Linux were already bad (AMD and Nvidia, now its the opposite, nvidia and AMD drivers have gotten better thanks to Valve). On top of that you will always have a handful of bugs when releasing something new, espicially for a platform never tested on before. Vague builds? The most popular linux distrubtions are Linux Mint (which is directly based off of Ubuntu), Ubuntu and Debian (Ubuntu is based off of Debian), Fedora, OpenSUSE. All of these distros have their own Steam client and are already configured out-of box.

This is offtopic to what you are talking about but something pretty neat to notice is that when L4D2 was in testing for Steam and receieved many optimizations it actually outperformed the D3D version of Windows by 45FPS (pretty big difference). Compared to the OpenGL version of Windows the linux version outperformed (and still does) by 12FPS (not so significant but 10+ FPS is pretty good).

37
It's very evident that a buddy support scheme is going on. Ephialtes was online this morning, and he saw that Lub came here and just made a trash flame post, so he deleted it since Ephialtes doesn't want Lub to get banned, luckily someone quoted his now deleted post. It's just Ephialtes unfairly protecting his butt-buddy Lub again.
I'm pretty sure Ephialtes just doesn't want to cause problems like the Kalphiter vs Lub due to them both having a hosting service.

38
Now this happened.
"The error that the other server returned was:
500 relay denied"
Please just use a regular mail service like gmail or something.
No, do you know how unprofessional that looks? Did you know that you have 0 privacy with your emails from almost every mail service, gmail, yahoo, etc.

39
General Discussion / Re: Blockland = NO FAMILY ROLEPLAYS?
« on: August 20, 2013, 08:34:13 AM »
Now tht you posted about someone or a group of people are going to start hosting to annoy you.

40
Drama / Re: forget you all, Dbags.
« on: August 20, 2013, 08:32:53 AM »
Blockland forum... You guys are horrible people.

You are intolerant pricks.

You begin flaming a person for saying something incorrect.

Im glad i left this site for better ones like Reddit.
But because of you i now have a serious disgust for forums...
Thanks for nothing.


User was banned for this post
When Badspots away Ephialtes saves the day!

41
General Discussion / Re: Possible Linux port if Blockland was greenlit?
« on: August 19, 2013, 11:10:54 PM »
what
that's what i'm saying, i've never really had problems with windows
i think the one issue i've had in the past year was when my quick links in explorer randomly disappeared, but that's really not an issue of any sort
anything beyond the past year i can't be bothered to remember but i imagine there's nothing
it may be a cliche, but it's nonetheless true that time is money
Lol you got me on that last one. I was referring to the linux problems, I haven't had any problems with my Windows 7 (few crashes, programs not responding, it's normal), I like it but its not the only thing I like. With linux I've had a fair share of problems, took it to the forums and almost all of them, except 1 or 2 have been solved, that was on the Ubuntu distro however. All of this is OffTopic btw but since Badspot hasn't been active for a good few days now I don't think it's bad to offtrack a bit. I've switched to Manjaro distro and I have everything working now, the problem with Ubuntu I had was that Skype would crash instantly, on Manjaro it doesn't.

42
General Discussion / Re: Possible Linux port if Blockland was greenlit?
« on: August 19, 2013, 09:36:10 PM »
Honestly, porting Blockland to Linux is not very necessary and a waste of time.
I don't think you read the OP. If anything it would be a waste of money not time, I spoke about Badspot hiring a linux developer, of course he or Kompressor would have to help initially with the engind and work together for future updates but his entire time wouldn't be spent only focusing on the linux port and the majority of the work would be done by the linux dev he hired.

that's a lot more times than i've ever had problems on windows
Out of curiosity, with what and how?

43
hey can you tell me how to do that?
NO! Jk. I used Photoshop for this but basically you put your imagine into Photoshop, after that select it in the Layers box and at the bottom there are a few tiny tools, there's one called "fX". Click that one and select "Blending Options" then a pop up box will show up and just mess with all of the checkboxes/sliders until you have something that you like.

44
Wow sweet another hosting service, Ive spiced up your emblem, if you like it you can use it (you don't need to give credit or anything).


45
Help / Re: Shaders Help (Mac)!
« on: August 18, 2013, 11:04:22 PM »
The reason behind this is that the video drivers for mac are missing something that require shaders to work (its not Badspot's fault, he can't  fix it). To see what this is set shaders to anything above minimum load a map such as the tutorial and once you spawn in press the ~ button and there will be a list of things that require shaders followed be something like "YES" or "NO" (I dont really remember).

I have said this many times and the only way this is to be fixed is if a bunch of the Blockland community members (mostly mac users as, not to sound harsh but its their problem) send e-mails or contact apple support or something about including this in their video drivers however I dont think anyone has spend their time doing this.

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