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Messages - chubaka452

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1066
Drama / Re: Spamming on Big Steve XC's Crouch race.
« on: November 10, 2013, 10:23:40 PM »
They are now going as Bot 1, 2 and 3.

bot 1,2,3 came just awhile ago to v20 blockland :s lame

1067
Drama / Re: Bad host warning for city rpg people!
« on: November 10, 2013, 09:58:13 PM »
Yea this drama died fast lol

1068
Drama / Re: Spamming on Big Steve XC's Crouch race.
« on: November 10, 2013, 08:58:24 PM »
Yea.. Those people have nothing better to do :/ Thats life, there will be a lot of idiots...  Lame :s

1069
Drama / Re: Bad host warning for city rpg people!
« on: November 10, 2013, 08:53:15 PM »
haha coming from the guy who was going to 'edit' the mod and make it 'better'

10/10

Yea.. I gave up on that and was actually making a new 1 with a friend (:.I) - lol thats a face :3

1070
Drama / Re: Bad host warning for city rpg people!
« on: November 10, 2013, 08:48:18 PM »
Yea.. What's his problem xD It's just a game and plus...

I'm pretty sure he is using Iban's city rpg so I'm pretty sure he can pardon himself..

You can never get far with ibans mod D:

1071
Music / Re: Taking Music Requests
« on: November 08, 2013, 05:23:14 PM »
Respect pleaseee the original old version

1072
Creativity / Re: Music Megathread
« on: November 08, 2013, 05:17:56 PM »
Can we post our music packs for blockland here?

1073
Modification Help / Re: Trigger error now... help?
« on: November 07, 2013, 10:03:00 PM »
Now I get an error of

Code: [Select]
Add-Ons/Gamemode_Testing/chewbacca.cs (233): Register object failed for oject (null) of class Trigger

That happenes everytime i place my brick

*EDIT*
 I fixed it.

1074
Modification Help / Re: How do Triggers work?
« on: November 07, 2013, 07:39:06 PM »
good.

we're done here op, if you still don't know what you're doing, ask. we can stop loving with this thread now.

Ty <3 perfect

1075
Modification Help / Re: How do Triggers work?
« on: November 06, 2013, 10:16:53 PM »
...that would be automatic.

he is talking events i dont want events, i want it auto without placing the events on the server manually

1076
Modification Help / Re: How do Triggers work?
« on: November 06, 2013, 09:50:08 PM »
use VCE?

onPlayerTouch > Client > centerPrint > "<var:cl:bl_id>"

Na, I want to do it script sided so it does it automatically.

1077
Modification Help / Re: How do Triggers work?
« on: November 06, 2013, 08:22:28 PM »
Aight then, we can't explain stuff to you without knowing what the hell you're doing.

gosh i was joking :s, I want it to show the persons bl_id or name when someone steps on the brick on the screen (client) ;s

1078
Modification Help / Re: How do Triggers work?
« on: November 06, 2013, 07:26:16 PM »

1079
Modification Help / Re: How do Triggers work?
« on: November 06, 2013, 12:00:57 AM »


well it didnt really explain what they are.. or what they're used for(concept), but ty for trying

1080
Modification Help / Trigger error now... help?
« on: November 05, 2013, 11:40:11 PM »
Could anyone perhaps explain or have a link on how triggers work?

I know so little, I would like a better understanding for triggers and how they work...

Thanks for reading

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