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Topics - Katadeus

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31
Suggestions & Requests / Damage overhaul
« on: March 30, 2012, 10:20:22 PM »
A script that would overhaul damage done to check for damage multipliers and/or resistances.

32
Music / Killing Floor - Smiles and Laughter (Request)
« on: March 29, 2012, 06:46:19 PM »
Well, here's the link to the video.

I love this, and I want it just to go from the start to about 44 seconds in. Judging by the video, it should loop properly, but if anyone does make this, PLEASE take the time to get the looping just right. You can't judge it quite properly by the context, so I suggest listening to the whole thing and then finding the exact point as you listen to it.

Note: I haven't even played the game, I just love this. I don't even know exactly why I love the music.\

Thanks

33
Suggestions & Requests / Overlappable terrain bricks
« on: March 14, 2012, 05:32:04 AM »
that you have to place in a zone because they're always floating, because they have no placing grid.
Is this possible?

34
Forum Games / Map of Blocklanders
« on: February 28, 2012, 12:26:15 PM »
Not sure if this is the best idea, but I was thinking of having a map of the earth, and each Blocklander could add a pin to the map where they are. I'm an idiot when it comes to coding things, so I don't know how this could be done, but I'm sure someone could manage this.

35
General Discussion / Community Builds
« on: February 25, 2012, 09:47:23 AM »
I think they're extremely good for Blockland society in general, and they bring people to trust each other. However, I haven't really seen any recently. The last one that I saw was Rusty's, where everyone pitched in and it turned out fantastic. Nothing has happened like that since.
If anyone has any comments about community builds, ideas, or wants to host one, please post it here.

36
Creativity / I made music
« on: February 21, 2012, 05:03:08 PM »
Advice/medication needed

37
Off Topic / Google search links yield foreign sites
« on: February 19, 2012, 10:09:18 AM »
Basically, that's all I know.
The roots of these sites are searchdynamic and vredsearch. I do not know how or why they are doing this, but whenever I click on a google search result, it redirects.
I found one article on this, on a website for this kind of thing, when I searched for vredsearch. The person fixed the problem, but I didn't follow how. Here's the link to the discussion.

Just now, to top it off, a svchost that I notice in the task manager has been taking up almost all of the CPU, and when I end the process or the process tree, it often comes right back. Firefox is also not running anymore, giving me an error.

I have other virus troubles as well, but they aren't urgent, as far as I can tell.


If you can help, please do. If you can't, don't bother.

38
Off Topic / Otis, the Great Prophet
« on: February 17, 2012, 05:44:55 PM »
Woner if Lego will screw you over and put their own game out like Blockland, totally screwing it in the process.
You don't know how long it took to get this quote to the right time, but worth it.
I still kinda hate the guy, but wow.

39
Forum Games / Other letter game
« on: February 12, 2012, 07:48:15 PM »
Exact same, except two letters matching instead of one. If anyone breaks the game, PM me and I will add them to the OP for every post that wins. No need to wait for anyone else to think of a new word to begin; if there isn't one, make one up.

A demo:
Katadeus: Postage
Feral: Gelatin
Katadeus: Ingot
Feral: Otter
Katadeus: Ermine
Feral: Nemesis

Starting with:

Turnstile

40
Suggestions & Requests / ChatToVars Event
« on: February 11, 2012, 08:54:19 AM »
Basically, it would treat every letter of your chat message as a separate brick variable, up to maybe 20-25. You would have a field to enter the prefix for the variables.
Say I wanted to create a system for putting admins' chat on a series of evented print bricks.
The brick that the admin would click to do this would have these events:
OnActivate-client-VCERetroCheck-IsAdmin==1 [1 2 3]
OnVariableTrue-client-ChatToVars[CharA]
OnVariableTrue-namedbrick(CharA)-VCEModVariable(char)-set-[<var:br:CharA1>
OnVariableTrue-namedbrick(CharA)-firerelay

The individual screen bricks would have the event
OnRelay-self-setPrint[<var:br:char>]


Please consider the idea, give feedback, and possibly even make.
However, since this is me, I can't see this request going far.

41
General Discussion / Good boats
« on: February 08, 2012, 05:16:20 PM »
So, there have been many boats attempted, and a few have turned out nice. However, I would really love to have boats that work well on a larger scale. Is there any possibility of this happening?

Also, I have a foolish idea. So, the limitations, overall, boil down to the problem of the boat floating like a bot, but moving like a vehicle. So why not create a bot and a vehicle, and control the vehicle from the bot and vice versa, allowing the vehicle to do tilting and steering and such, while the bot does the floating? I don't have any idea if this is possible, but couldn't you just set the velocity of each to be the same, and all that?

42
Suggestions & Requests / Windowpane bricks
« on: January 23, 2012, 02:29:57 PM »
Simple as that. They visually overlap into the bricks beside them, and are much thinner than normal bricks. Possibly in sizes of 4x5, 4x4, 4x2, 1x1, 2x2, I dunno. I want 4x4 the most.
They also would not have to be free of other bricks; they would be like water bricks, so they can have bricks inside that make windows look better.

Please comment, address concerns, add ideas, etc.

43
Gallery / Rexx has hax much
« on: January 03, 2012, 06:19:01 PM »
He mah bro, but
Hax much

Clarification: this was taken at the well respected and frequented "Centhra's Dueling" server, on which Rexx has no admin. He confesses his ignorance as to how he ended up outside of the map.

44
Modification Help / Rocket skis
« on: January 01, 2012, 02:33:58 PM »
I am wondering how lazy I can get with this. I only want to make a few minor modifications at first like acceleration and suchlike; I'm not evengoing to bother changing models or particles. Is it possible to, after forcerequiredaddon'ing the skis, can I "cite" them in the script and overwrite only what I want to change, while still having the default skis usable?
My laziness is provoked by the fact that I have attempted this the exceedingly long way and almost succeeded, but couldn't stop an error where the "rocketskivehicle" wouldn't be deleted, and though I could probably fix this if I really focused on it, it was duplicating datablocks and adding possibly unnecessary script.

45
General Discussion / Deathmatches and the Lack Thereof
« on: December 31, 2011, 10:27:33 AM »
I don't know what happened to nice, simple, old school deathmatches. They were always more skill-oriented than TDMs or anything. On the few occasions that I have hosted deathmatches recently, I have barely gotten any visitors. Where did the deathmatches go?

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