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Messages - Katadeus

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14236
Suggestions & Requests / Re: Can someone fix the GSF Fishing Boat?
« on: July 11, 2011, 02:58:19 PM »
I really want it too, but it's a car type vehicle, isn't it? It would require a specialized map.

14237
Suggestions & Requests / Re: Better Parkour Player
« on: July 11, 2011, 02:56:43 PM »
But I need this big paragraph clarified if you can please.
I saw all your comments, clarified what I understood might need clarification.
However, I think you misinterpreted the part where I talked about the "angle it could not handle." This means that it would the player would move around in the vehicle, exactly like normal walking, but if it tilted over sideways or forward, it would cause the player to fall, possibly tumble, and sustain around 5-15 damage.
Clear enough?

14238
Suggestions & Requests / Re: Better Parkour Player
« on: July 11, 2011, 02:53:33 PM »
Yeah, I think so. I could look into all sorts of related scripts, though, and still fail horribly.

14239
Suggestions & Requests / Re: Better Parkour Player
« on: July 11, 2011, 08:51:17 AM »
This seems pretty cool idea. Just don't think it is possible for the part.
Those things are possible for vehicles, but not players. The player would have to force use of the vehicle, or it could be toggled.

14240
Suggestions & Requests / Re: Better Parkour Player
« on: July 11, 2011, 08:48:44 AM »
so when they jump, it equips the skis or something.
That is such an inaccurate summary, I don't even know how you assumed that.
This would be similar to the skis.
It wouldn't just be when they were in midair, it would be when they were on the ground as well.

I wouldn't even dream of suggesting something so crude.

14241
Gallery / Re: (C.O.N.) Spaceship build.
« on: July 11, 2011, 08:10:40 AM »
-snip-
 4th. it is a school for all  6 year kids.
-snip-
Really?
Oh, ok.

14242
Suggestions & Requests / Re: Better Parkour Player
« on: July 11, 2011, 07:47:44 AM »
.devreseR

14243
Suggestions & Requests / Tilting player
« on: July 11, 2011, 07:35:12 AM »
OK.
So, the other night, I was sitting in bed, trying to fall asleep, when I remembered an idea that I had a little while before. I couldn't get it out of my head for at least five or ten minutes, and then eventually fell asleep.
This playertype would have to use extensive scripting; in fact, even though it seems possible to me, it might not be.
You see, the playertype would not be only a playertype, it would use a vehicle, which would be forced or toggled. Probably toggled.

The vehicle would have to allow the player, or force the player to run the running animation, so that it would still walk. It would have no wheels, no model, nothing. This would make it a vehicle rather like the skis.
The similarity to the skis allows more to happen. The player would still be able to run, and run it would, until it reached angles which it could not deal with, in which case it would fall and sustain tripping damage. It would use the jump script from the skateboard, or the abandoned bit of code, jumpforce, would be used. When the player is in midair, and probably on the ground too, the player can tilt and stuff. In midair, it could be magnified to doing flips, barrel rolls, etc. Also, this would probably lend itself to jumping off of and running up walls.
So that's that, and I hope some good scripter looks at this, because I cannot get close to doing this at my level of competence.
If anyone actually starts making this, then please contact me. I would love to test it out.

14244
Add-Ons / Re: Disable Use Print Gun
« on: July 10, 2011, 02:05:17 PM »
I really don't mind invisible paths where you have bow and arrows to find the bricks. I, unlike many others, have the patience to go across a 64 stud gap on invisible 1x1 plates. Useprintgun and that idiotic console tidbit are merely getting rid of the entire point of the exercise. Invisible bricks aren't stupid, they're there to weed out the impatient noobs.

14245
Add-Ons / Re: Explosive lemon [V2]
« on: July 10, 2011, 02:02:01 PM »
Sticker is ugly.
Sticking with the first version.

14246
Add-Ons / Re: Pirate Ship v0.6
« on: July 10, 2011, 02:00:13 PM »
Would it somehow be possible to make the ship so that it had a zone around it, and in that zone, the player would move with the vehicle? I really really want a good ship like this.

14247
Add-Ons / Re: Player_Jump
« on: July 10, 2011, 01:41:05 PM »
HUEHUEHUE FERST PAWST WEEE

14248
Add-Ons / Player_Jump
« on: July 10, 2011, 01:39:05 PM »
Can run slightly faster than normal, can jump the height of an 8x cube. That is all.
http://www.mediafire.com/?37ccgjoy4e8fi76
Durr

14249
Modification Help / Re: Possibly useful playertype
« on: July 10, 2011, 01:37:22 PM »
:D k

14250
Suggestions & Requests / Re: No Item Spawning Script.
« on: July 10, 2011, 12:27:35 PM »
Socky, I hope you realize how invalid that point is.
I don't know how to script things to be admin or super admin only, but I'm sure there's someone who is willing to and knows how.

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