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Messages - Katadeus

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14251
Suggestions & Requests / Re: Akimbo Hammers
« on: July 10, 2011, 12:24:14 PM »
I think that akimbo push brooms would work, as they are a default add-on, not part of the base script of Blockland or whatever. Yeah, push brooms would work akimbo, they'd just look really strange.

14252
Suggestions & Requests / Re: sacrifice for mini games
« on: July 10, 2011, 12:06:35 PM »
Fixed, but I still need to beta test. I'll send it to my other computer so that I can finish it at my mother's house.

14253
Suggestions & Requests / Re: sacrifice for mini games
« on: July 10, 2011, 11:24:01 AM »
OK, I've gotten pretty far into the script, and I will post exactly what I have so far, so that people can flame at it and/or give helpful advice.

function serverCmdSacrifice(%client, %target, %number)
{
   %target = FindClientByName(%target);
   if(%target.bl_id == %client.bl_id)
   {
      messageClient(%client,"", "\c6You cannot give yourself a life, stop trying.");
      return;
   }
   if(!isObject(%target))
   {
      messageClient(%client,"","\c6You cannot give a life to nobody!");
      return;
   }
   if(%client.tdmLives <= 0 && %target.minigame.tdmLivesLimit > 0)
   {
      messageClient(%client,"","\c6You have no life.");
      return;
   }
   if(%client.tdmLives <=  DON'T KNOW WHAT TO DO

What I need to do there is to use %number as a variable in order to make sure that the client can give enough lives to the target.
I could continue with the script so that you only give one life to the specified target, and then run into a similar issue later.
The problem would be here

        else
        {
                 %target.tdmLives ==  DON'T KNOW WHAT TO DO

This is a weak point for me.
I have very little idea how to do this, but I will do some research and see if I can.
I believe there was a useful tutorial somewhere.

14254
Suggestions & Requests / Re: sacrifice for mini games
« on: July 10, 2011, 11:05:52 AM »
Hmm. So sacrifice yourself, meaning that you can give away ALL of your lives, and die on the spot? I THINK I can do that. It'll mean that I have to work with the variables, and make sure that if you give away all of your lives, you die, but I can do that.

14255
Suggestions & Requests / Re: sacrifice for mini games
« on: July 10, 2011, 10:59:20 AM »
Lolwutoops
I hate having bad memory.
I know how to make this, I BELIEVE. It would kinda use the same stuff as the resurrect script, if anyone else wishes to attempt making it. Just make it so that it takes one life away. Of course, it would check beforehand how many lives the person had. If their lives were not greater than 1, it wouldn't continue. If their lives were, it would give a life to the other person. Because the other person has no life. Yeah.
Sorry for letting this kinda die.

14256
Suggestions & Requests / Re: Akimbo Hammers
« on: July 10, 2011, 10:29:32 AM »
I'ma look at the guns akimbo script, see if I understand it. If I don't, who cares.
If I do understand it, I will post the resulting failure here.
EDIT: dunno how I thought I could do this; can't access default hammer files.
RagingFury, all the stuff you need for akimboness is in the guns akimbo script.

14257
Modification Help / Re: Possibly useful playertype
« on: July 10, 2011, 10:12:33 AM »
Well, I have received very little feedback, which, to me, means that the trolls have very little to say about it.
The only complaint I have received is that this was easy to make; no work at all. That's pretty much right, but that does not in any way, shape, or form have any effect on the usefulness of this particular playertype. So, if no-one has any other complaint, then I will post this in the add-ons section.

14258
Modification Help / Re: Possibly useful playertype
« on: July 09, 2011, 02:44:12 PM »
Q*BERT!
Looked it up, but whaaaa?

14259
Modification Help / Re: Possibly useful playertype
« on: July 09, 2011, 02:40:08 PM »
Red Cube has an excellent point. I've now tested out the playertype a good bit, and I actually do like it a lot. It takes some getting used to, and builds have to be different sometimes, but it is really useful, especially on stuff like DMs with lots of terrain height changes. Also, I had also found the Halo Playertype, and saw that it was epic stuff. I don't think this is the best way to go with a script for a Halo playertype, anyway, since I've only played Halo maybe once or twice with our family's exchange students.

14260
Modification Help / Re: Possibly useful playertype
« on: July 08, 2011, 08:35:49 AM »
Then you do realize that your post was entirely unnecessary.
RedGajin, I believe, covered the matter, and with good humor.
I did read the whole thread.
I do believe that sarcasm is still necessary to learn. Don't get all indignorant on me.

14261
Add-Ons / Re: Explosive lemon.
« on: July 08, 2011, 08:28:21 AM »
Awesome. Awesome. Awesome.
Perfect.

14262
Shoot. I would offer to give you my playertype (scripted, no model), which I have been told is like Halo, but I'm not sure about how useful that would be. You've got a really good playertype model in progress here, and I don't think my work is necessary. I will respond to a request, though.
Lol@MeNotRulingOutOptionsForReasonsOfEgo

14263
Modification Help / Re: Possibly useful playertype
« on: July 08, 2011, 07:50:21 AM »
Jes, I realize that. Read the whole thread. Learn sarcasm.
I don't care how little work this took; all I see is that this could be good for certain TDMs or DMs. However, if someone has already made a Halo playertype, this may be considered useless. I will check around the forums for a Halo playertype.

14264
Modification Help / Re: Possibly useful playertype
« on: July 07, 2011, 10:33:10 PM »
Just to spite, I created a crappy rocket DM server. It turned into a respectable and epic server in which I jumped from tree to tree while knifing people. While they were trying to kill me with magnums and sniper rifles and butterfly knives occasionally. And my teammates did nothing for extended periods of time. Or so it seemed. Short sentences. Whee.
It worked. I like my playertype, but it only seems to function perfectly on timescales 0.8 and 0.9. However, I was lagging horribly, for some reason. Usually, as Amazing, I tend to do well with not having lag, but oh well. Something must have been up with teh internetts.
Yeah.
Hey, this isn't a blog. I should stop posting stupid stuff.

14265
Modification Help / Re: Possibly useful playertype
« on: July 07, 2011, 10:23:44 PM »
Lol, what I need more is counting skills.
There were more than that. Running has multiple numbahs too.
Yeah, then a little packaging. Nothing especially interesting.
Bow down, if you will.
Kthxbai.

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