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Messages - Megaguy2

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46
Gallery / Re: Speedkart_Cavern_Cross Version 4 [A New Ending!!]
« on: November 18, 2015, 02:11:10 PM »
Okay, guess that's an official statement. Speedkart tracks go in gallery. Thanks for the move Badspot.

47
Add-Ons / Re: Archive for Old & Obscure Add-ons
« on: November 17, 2015, 06:43:36 PM »

48
Suggestions & Requests / Re: No shielded/halo type players?
« on: November 17, 2015, 01:28:45 PM »
Ya know what man? You're pretty cool. Had this at some point but I totally forgot about it. Thanks man! This actually suits my specific needs even better.
No problem!

49
Suggestions & Requests / Re: No shielded/halo type players?
« on: November 17, 2015, 01:17:31 PM »
There are items that do this, I believe. They can be found within bushido's Quake-Type Weapons, located here.
I think these might work more like Borderlands shields, though.

50
I'm sure everyone's had the problem of making a save years ago and not being able to pinpoint what custom bricks it actually uses, making you say that it requires stuff that it really doesn't. What I suggest is a decent way to detect non standard bricks, according to their names in a .bls file, and then spit out what brickpacks they actually are from a database... This could probably work as a website, and could also probably work as some kind of program or even an add-on, though a website would be preferable.

Perhaps this could function as an extension to a save file upload site, too, so that people know which addons a save file requires, but that's another suggestion.


51
Bumping this thread, it was pretty good. We're waiting Ike!!

52
Gallery / Re: Speedkart_Cavern_Cross Version 4 [A New Ending!!]
« on: November 14, 2015, 05:09:43 PM »
I don't really like how the new bridge looks, that and I would like it if the new ending was stone-colored/textured like other parts of the map. In my opinion the bridge would look better if it were just a large ramp instead, even though the first part of it would probably block some of the entrance to the cavern. Also, the sign is hard to read because it's in the same direction as the sun flare.
To be fair, you'd want your billboard to be readable until it turns to dusk, right? That's when people would see it the most... There is a more readable one in the opposite direction near the start though. I guess those signpost people are really serious about getting those statistics out there. Maybe it's just to spite the pirates... Or it's because it's just there to add something else to the ending section, and was put in place before the pillars, pretty late at night.

As for the ramp, it looked awful as a large ramp going down. It was pretty boring, too. It's already just a grey shape. It could be a lot worse.
Also it looks way less gravity defying this way.
Kind of. I wouldn't think about it too hard.
Stone's pretty heavy, right? I'm surprised it didn't just collapse on itself.  Whoever built that temple must have been really smart.

See what I mean? Don't worry about it.


And yeah, maybe you're right. The beach does stick out. It was meant to, to break up the monotony of the flat stone submerged in water. Which was there originally to make the cavern more of a thing.
I wanted to overhaul most of the start of the track anyway, but people seem to like cavern cross and I'm not really sure why, so I wanted to play it safe. This is a very safe release overall! I just wanted to fix the lame skip, make the track longer, and remove the unfun ending.

I kind of just wanted the track to use more than 2 textures (It uses 3 now!), and have less of a flat feel. That's why the bridge isn't a flat ramp, and that's why the sand is basically opposite to the flat stone throughout, connecting to the ground in a nice way, with things sticking out of the ground for obstacles, as opposed to holes in the ground. It's also why the temple's roof is pretty different now.


Maybe I think about these things too much.

Maybe the changes will grow on you. Thanks for the criticism!

53
Gallery / Re: Speedkart_Cavern_Cross Version 4 [A New Ending!!]
« on: November 12, 2015, 12:15:11 PM »
Glad everyone is just as confused as I was in regards with where to put this, haha.

I would appreciate if we could discuss the track, though.

54
Gallery / Re: Speedkart_Cavern_Cross Version 4 [A New Ending!!]
« on: November 11, 2015, 08:30:10 AM »
This is a build, so it should be in gallery.
Yeah... But you can understand why I was confused though, right? It is an addon technically. It adds to the default speedkart gamemode and is packaged. So I dunno. I've posted tracks here before and it was the same deal.

Maybe this should be moved, then.

55
Gallery / Re: Speedkart_Cavern_Cross Version 4 [A New Ending!!]
« on: November 10, 2015, 07:53:26 PM »
Still not sure if this is the right place to put these? Has there been a verdict on that? Hm...

56
Gallery / Speedkart_Cavern_Cross Version 4 [A New Ending!!] [Download now!]
« on: November 10, 2015, 05:50:46 PM »
thanks to masterlegodude [ID 590] for the logo!!!
Cavern cross is a new racetrack for the default Speedkart Gamemode. Set around a strange set of islands, it's tight corners and cragged rocks will be sure to thrill you! The promise of treasure(and silly non-accessible islands) await you and your 19 fellow Speedkart enthusiasts! I totally didn't copypaste this from the old topic! Shut up! It's fine!

Cavern Cross is a track with some history... I made it back in February of 2013. Since then, I've seen it on a ton of different speedkart servers! It's really quite something to take a long break and come back and see stuff you made still used. Gotta love it. In any case, I recently became aware of a big problem. Actually it's more like a giant problem.
Basically you can skip maybe 20 seconds off a lap time. And if one person on the server knows about the skip... then everyone else has to do it. And that's kinda bad for a track that's maybe only a minute or so long.

So hey, I fixed that. But here's the deal. That spiral staircase going down ending surrounded by invisible walls? Lame. So I took that out. In it's place is an entirely new ending section, adding to the length of the track and hopefully making the track more fun? I dunno. Aside from that, not much has changed.


Images





Download
Speedkart_Cavern_Cross

57
Gallery / Re: Deadfall07 Screenshot Scrapbook!
« on: November 07, 2015, 02:03:52 PM »
(Inner Fangirl Erupting)

I thought you asked me to put it in drama! Unless Mega-Kun told me.
I am thoroughly confused. And also worried. Please do not refer to me in this way ever again.

You should probably lock this so that people's cool builds and stuff don't get ignored in favor of people posting their favorite reaction images or whatever

58
Suggestions & Requests / Re: Add ammo event for T+T weapons.
« on: November 06, 2015, 11:53:35 AM »
This event would be very helpful but the system of buying items isn't really what t+t is built for. In any case, for now, consider spawning the item from a brick with the spawnitem default event.

59
Emotion/Garage Sale (1982 Ver.) - Your Lame Uncle

60
General Discussion / Re: [Builders?] Piexes' Innovate
« on: November 02, 2015, 01:25:16 AM »
I really hope I'm wrong but the op leads me to assume you get gain skill points by spending more time in the server or getting kills?
Because like... Don't do that. That sucks. All it does is make people who have stuck around for longer inherently better than others which discourages new players. It's also very manipulative and is a tool to make people stick around. People should stick around if they enjoy the map or the gamemode, not because they want an inherent advantage different from their skill.

Aside from that huge worry (which I'm sure you've considered) this seems neat! What weapon set will you be using?

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