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Messages - Megaguy2

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61
General Discussion / Re: What I found on my old hardrive
« on: October 31, 2015, 04:59:53 PM »
This gets mentioned like every time anyone posts about either of these weapons and them being fail binned and crap on'd but the reason why is because they overwrite the damages of two default weapons: the mininuke overwrites the rocket launchers damage, and the ion cannon overwrites the default guns damage. It is nothing to do with how powerful they are, how much they lag your computer, or how people can abuse them on freebuilds or something. These are problems with them, but that is to be considered by the host.

If you would like a version of the mininuke that doesn't overwrite the rocket launchers damage, it is available here.

Edit: this is a lot of words to basically say this topic is kind of pointless and there's nothing noteworthy about having access to broken addons, but whatever

62
Help / Re: Crashing When Loading a Save?
« on: October 30, 2015, 11:14:15 AM »
Okay, I finally made this save able to load by disabling every addon except modter. I am not sure what was causing the problem but it's working now! Thanks!

63
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 29, 2015, 10:15:13 PM »
Im getting an error saying I need System_ReturnToBlockland. This is the first time I ever downloaded a gamemode and don't know what to do. Help is appreciated.
Just in case I forgot to include it, The file can be found here

64
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 26, 2015, 08:38:54 PM »
just package it with an outdated slayer version (doesn't have to be years ago, maybe just a couple sub-versions back from the current) and make a big notice saying not to update it, until greek fixes whatever issue it is or you figure out what's the problem.

Yeah, the slayer version in the .zip is the current non beta one. (Not slayer 4)
As far as I can remember when I was working on this a year and a half ago, the team weighting was busted then, as was the shuffling in relation to teams that aren't an equal number of players. It seems to just inherently be a problem with slayer, so I've had to put it out in this state. Oh well.

65
Help / Crashing When Loading a Save?
« on: October 25, 2015, 10:52:07 AM »
Hey, when I load this specific save, my game crashes. I've had a friend try to load the save and it seems to start fine for him, but for me, I crash every time. The save and it's required addons can be found here. I've attached my console.log.

66
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 23, 2015, 02:16:34 PM »
Added some information about team weighting not properly dealing with a playercount less than four to the main post. I could be incorrect, and it could work with three. A very strange problem.

67
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 21, 2015, 02:09:01 PM »
Bumped for a reason.
I put all the add-ons into my add-ons folder and music into the music folder. But when I try to select the B.O.S.S gamemode in the gamemode selection menu it just says "Required files/add-ons missing:Ambience_-_Wind_Winter_Inside" Please help.
Hm. Curious. That file is included in the .zip of the required files, and I've just tested it myself and it appeared to work. Perhaps you misplaced the .ogg? Not sure what to tell you...Sorry.

68
General Discussion / Re: siba's GTA:SA - Playa del Seville complete
« on: October 20, 2015, 01:39:43 PM »
I really hope you guys publicly release this when you're done. There's a big need for cool mod-ter builds that can be used for anything and it'd be nice to have a SA themed map out in public again.

69
Okay, I have updated the tank bot to fix a horrible issue with it where it would turn invisible when painted or if anything tried to color it (???) and also gave it a death sound, as the default bot events do not come with the ability to play sounds from a bot, which is unbelievable...  It also includes a nice brick icon made by MasterLegoDude!

Please redownload if you downloaded before 19/10/15. Or like, the modification date on the topic.

70
Add-Ons / Re: Bot_Zombie_Tank and Sound_GMZombie Ported from Left 4 Block
« on: October 18, 2015, 04:47:13 PM »
i can see why you did all this, so that people could customize, but I like it when my bots have minimal events so that when i do /resetbots i dont get that "Too many events at once!" message.
Fair enough! Try putting your events on a delay and raise your schedules in server settings.
Why create in code if you can event and personalise? I feel like that's what the default bot events are good at, so I wanted to allow for that, especially as the tank zombie can't be recoloured or have his appearance change at all, really, meaning his customisation is pretty lacking.

71
Add-Ons / Re: Bot_Zombie_Tank and Sound_GMZombie Ported from Left 4 Block
« on: October 18, 2015, 04:24:24 PM »
why? I liked the knockback, made him more of a threat in certain places and was true to l4d
thanks for the sounds tho
When I say knockback I mean he takes no knockback. Sorry, Could've made that clearer I guess. You can pretty easily event him knocking you back with OnBotDamage or OnBotTouched.

I didn't want him to make his sounds because if people wanted to change his death sound into something not ripped from L4D with events, his sound would play over them. You can event his death sounds back with OnBotDeath, and make him make his idle sounds with events, too.
???
explain pls
That's just me being a moron. :cookieMonster:
I can actually include his pain emitters but if I remember correctly the tank never spawned any anyway.

72
Add-Ons / Re: Bot_Zombie_Tank and Sound_GMZombie Ported from Left 4 Block
« on: October 18, 2015, 03:24:34 PM »
Finally. Do witch next pls.
I'd love to but I'm really no coder. I just know how to rename stuff and change variables, which isn't really anything worth talking about... You can event the witch fairly easily, actually. I might make a gallery topic with some sample bot holes as duplication files at some point in the future. Look out for that, I guess?

73
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 18, 2015, 02:15:28 PM »
Slayer has two different team shuffle modes that you can choose between. In the Advanced tab, try setting "Teams | Shuffle Mode" to "New Team Every Time".
Both of these seem to have the same effect due to the team weighting.

74

This is the old Tank from gamemode_Zombie (Also known as Left 4 Block) by Rotondo turned into a bot hole and also a playertype. 1500 HP, takes no knockback, and a lack of a standard player animations. As you'd expect it does quite a bit of damage in comparison with the default zombie and even has a slightly larger range. The damage can of course be modified with the default bot events, as well as the health. He makes no death or pain sounds, and emits no pain emitters, as he doesn't have time to react to pain.
Also so you can event your own with Onbotdamaged and onbotdeath.
Speaking of...

A nice little bonus. These are sounds from Gamemode_Zombie, and feature the Tank's bellowing and grunting, the witches's crying and anger at being disturbed, and the sounds that were not directly ported from L4D, which were made with a acoustic guitar and a keyboard, presumably played by Rotondo? Hm. Anyway, these had some real problems with their noise levels. I have attempted to turn down the noise on these sounds, so they sound slightly better.
Code: (Sound list) [Select]
L4BGameOver.Wav
L4BHordeIncoming1.wav
L4BHordeIncoming2.wav
L4BHordeIncoming3.wav
L4BHordeIncoming4.wav
TankZombieDeath.wav
TankZombieIdle_1.wav
TankZombieIdle_2.wav
TankZombieIdle_3.wav
TankZombieIdle_4.wav
TankZombiePunch.wav
TankZombieYell.wav
WitchZombieAttack_1.wav
WitchZombieAttack_2.wav
WitchZombieCry_1.wav
WitchZombieCry_2.wav
WitchZombieCry_3.wav
WitchZombieCry_4.wav
WitchZombieDeath.wav
Enjoy!!

75
Game Modes / Re: B.O.S.S- Box Of Sneaking Specialists, A stealth TDM
« on: October 18, 2015, 01:09:15 PM »
It's a nice gamemode, but the team shuffle is being wonky at least for me... As in it's not doing anything.
Which version of slayer are you running, it might be even more broken than I know of in slayer 4. Download the one in the zip, but it's not much better.

Basically this issue has plagued this add-on. Servers that are running teams that aren't balanced (as in players on both teams, not in terms of gameplay) via team weighting...the team shuffling seems extremely biased towards people that have just joined, and tends not to move players around for rounds at a time. It seems to improve as more players join, and the weighting gets better with 3 infiltrators to 9 guards if you're running at 12 players (Which you should be, the map isn't big enough for more than that and the infiltrators have a tough time past that amount) Blame Greek2Me. For all I know this might be fixed in slayer 4. I'm waiting for a stable release of slayer 4 that isn't busted as hell and is compatible with all of it's sub game-modes to patch this to slayer 4.

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