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Messages - Gunnyz

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76
Games / Re: Dead Space 3 looking for Co op
« on: January 18, 2016, 10:16:01 PM »
I guess the Dead Space servers are really just serving as "Dead Space".

get out oh my god lmao

Someone put this man in chains

77
Games / Dead Space 3 looking for Co op
« on: January 18, 2016, 10:02:47 PM »
Anyone own dead space 3 willing to run through the entire campaign on impossible with me?

After trying to que for an hour I gave up

78
Help / Re: Deleted Events Help
« on: January 18, 2016, 07:23:02 AM »
I remember something like an event limit in RTB settings, if you set it too low all the events would disappear.

Bingo. thanks locking topic

79
Help / Re: Deleted Events Help
« on: January 18, 2016, 12:36:19 AM »
when does it delete, when you click save it doesn't apply?
when loading it doesn't load the events?
after a certain amount of time from clicking save/loading events, they will be functional then suddenly deleted?

does this happen with a clean install?
does this happen on other servers and you're trying to event something on them? (could be client issue of not being able to load events on bricks from a save file or save events from the event GUI)

This happens when I host, i've tried disabling everything and only enabling default addon's after a clean re install of bl not sure whats going on.

The events show up, but they delete themselves after I apply them

80
Help / Deleted Events Help
« on: January 17, 2016, 06:30:54 PM »
The server im hosting deletes any event I create even on default addons.

Does anyone know a fix to this?

81
Creativity / Re: The new and improved 3D model topic!
« on: January 16, 2016, 04:17:47 AM »
Working on some ships for my rpg I was wondering if it's too detailed for blockland? It's still a wip im gonna add some rigging and small details






82
Modification Help / Re: High Polycount
« on: January 16, 2016, 03:20:53 AM »
It's not really about the model lagging out Blockland unless you really screw the pooch somewhere it's more about how the model fits into Blockland.

Thanks locking topic

83
Modification Help / High Polycount
« on: January 16, 2016, 02:37:06 AM »
Whats considered high poly count for a vehicle?

Im modeling a few things and im not sure if this will lag out bl or not

84
i like planes

 looks nice so far

85
Help / Re: Server does not ping out of the blue.
« on: January 11, 2016, 04:40:41 PM »
and thats when the firenation attacked


rip server postponed

86
Gallery / Re: Cube Scaping (wip)
« on: December 27, 2015, 10:02:46 PM »
these screenshots are too big for my 4k 28 inch monitor

theres an issue here if you couldnt tell

I have an ultra wide I apologize

87
Gallery / Re: Cube Scaping (wip)
« on: December 27, 2015, 09:12:08 PM »
Future tip: hit preview before posting.

I did hit preview.

Almost forgot how hostile the forums were, I fixed the photos could someone confirm?

88
Gallery / Re: Cube Scaping (wip)
« on: December 27, 2015, 05:33:40 PM »
Anyone know other hosting sites? im using post img and this has been happening a lot

If you want to look at the build server is up 24/7

89
Gallery / Cube Scaping (wip)
« on: December 27, 2015, 04:52:45 PM »
Title~

   Cubescaping for a Rpg i'm working on I'll make an official topic later Sorry for the large ass images, im not sure how to resize them


  Also looking for builders if anyone is experienced enough

  Server is up 24/7 If you want to check the build out.
  Fixed photos (Ithink)














90
Add-Ons / Re: New Duplicator 1.1.1 | MIRRORS RELEASED
« on: December 15, 2015, 06:23:38 PM »
im not really sure if this is just me but events seem to no transfer over after duplications

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