Beta is full! No vacant places! stop applying!Well, not a big topic, the beta test will begin soon, people will have to register here, i keep only the 16 first people.
Clothes sell system - Drugs mod - Farming mod - Lot zones - New jobs - Many news commands
The server may lag, it's a old one. For some reason, i refuse kalphiter's services. (
http://forum.blockland.us/index.php?topic=153918.0)
you say:
Your name and id
If you are recommanded by someone
If you already played on Diggy Metropolis Server
Your age and spoken langage
Don't ask for admin, i don't want more.
Official forum:
http://www.blocklandworld.com/sylvanor-city-rp-f24.htmlPictures:
http://www.blocklandworld.com/sylvanor-metrorp-pictures-come-here-others-topic-outaded-t89.htmlFor 16 first people: Server password will be given when the mod will be ready for beta (some day, a week max)
Vacant places: 0/16
Update: Subscriptions are now closed.
For people who are in the beta, i will communicate you a helpfile for commands and more when the beta will be ready. Please understand that the mod (iban v3) has bead very modified, and is now more complete and complicated than a simple rp. Thanks to wait a bit.
Notice: I dont take more people in the beta now, it's closed. Please, for the 16 people in, do not release the password i will give, it will make you perma banned from the server, you and your friends. The server will be open for everyone soon, just wait, i need serious beta testers, no noobs spamming and hamering everyone, thanks.
A bug: Beta testers get a bug icon in the left of their name, they will keep it after the beta. People will know who was here first =)
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Information: If a beta tester come and notice a bug (there is many) please send me a message or Mawpius. That's your role, don't forget it =)
Updates during the beta test, by Moppy:Ima just post some current features so far (also there's tons of servercmds, after beta should come a GUI):
+ 5 lot types
- Residential - for housing or apartments
- Commercial - for selling food, seeds and clothes
- Industrial - for selling weapons and ammunition
- Agricultural - for starting a farm
- Governmental - for banks/pd/etc.. can't rob or murder inside them
+ Witness system
- get away with crimes!
- for someone to witness a crime, they either need to be near you or able to see you
- if a cop is a witness, the person doing the crime gets demerits
- if there are no cops, but there are civilians, they can run to the police and type /tell to report the crime
- if someone is the victim of a crime (and still lives) they can type /plea to yell for help, if cops hear it the criminal gets demerits
- if you kill all of the witnesses and there are no police, you're off the hook!
- there's also self defense, if someone harms you, you can attack them without gaining demerits
+ Clothes 'system' redone
- there is an event for selling each type of clothing, you can sell shoes/shirts/pants/hats/gloves of any color
- /takeoff [piece of clothing] to take off your clothes!
- /defaultclothes to put back on your default civilian clothes
- /uniform to put on your job uniform
+ Ammo
- pretty simple, all weapons require a certain type of ammo
- ammo can be sold on industrial lots by gunsmiths
- gas is used as ammo (chainsaws, flamethrowers) and used for vehicles
- drop ammo on death
+ Farming (still a wip)
- players use agricultural lots to start farms
- a player needs to place 16x16 farming plots, and then plant soil onto them
- plant a seed by typing /plant [seed] while looking at soil
- buy seeds with sellseeds events from shop keepers
- plant types: wheat, grape, cabbage, tomato, carrot, corn, turnip
- you can harvest your plants and sell them to the city
- the city might or might not require a food storage for shop keepers to be able to use sellfood
- chance of growing a mutant plant
- plant new seed types as your exp farming increases
+ Exp (still a wip)
- each job has some form of gaining exp
- exp types: shop, police, labor, criminal, law, farming
- shop exp - gradually lowers the baseprice of everything they can sell
- police exp - every 25 exp or so you get a better baton with a new model
- labor exp - you can mine and cut trees faster
- criminal exp -- not sure what to do for this yet
- law exp - the more exp the less it costs officials to pay demerits, pardon, or do other law tasks
- farming exp - higher the exp, the more seeds you can plant/harvest. you also harvest faster
- if you gain lets say, shop exp, and you switch to a police job, all of your exp but police exp will slowly drain
+ Drugs (still a wip)
- players can plant drugs.
- players can use the drugs.
- players can sell the drugs.
- players can deal the drugs to other players.
- each drug has a different affect on the player, helping or handicapping him
- don't get caught doing drugs! it is tied in with the witness system and can get you demerits
- policemen can take drugs and turn them in as evidence, giving the owner of the drugs demerits
+ Some miscellaneous stuffs
- Batons can break bricks if their volume is low enough, but if the owner is not wanted they will receive demerits (if witnessed ofc)
- Bricks cost lumber depending on their volume (destroying them gives you back the lumber)
- Safes are being worked on, they will store items and money
- Gold ingots can be placed for $1000 and destroyed to regain the money. used to show off just how wealthy you are
- City Hall infobrick - can be used to buy a license, enter the lottery, or clean your record
- Vehicles cost money (a lot), but they are permanent
- Lumberjacks and Miners get better equipment
and then a bunch of other stuff.
I'll post updates as I make them goobyez