Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Decepticon

Pages: 1 2 3 [4] 5 6 7 8 9 ... 1375
46
General Discussion / Re: My worries about Blockland as of now
« on: September 11, 2019, 10:56:18 PM »
i think the sun is starting to set on the old BL. for real, its had a seriously good run so far and has had its own highs and lows over the last ~15 years this game has existed. i think there's still a chance there can be some kind of revitalization or something that'll give it a hefty boost, but only time will tell. til then i'll probably still be coming on for the remainder of its life lol

as for brickadia, i havent been able to try it myself yet cuz i cant really use their discord, but from what i've seen i think it has potential to be a prime successor to BL. if they get a modding scene going and manage to make personal customization one of their priorities, i have no doubt we can relive many of our past experiences in blockland and start creating fresh ones again, as we did when we were first starting out on BL. i'd like to see them preserve the anarchic aspect of community that blockland's had though, its kinda been fun

Forums are antiquated, they'll probably stick to discord.
GOD PLEASE NO, those kinds of discord-only communities are the loving worse, i have no idea how they can be considered the replacement for forums when they're such clusterforgets

47
Off Topic / Re: [DEBATE] Which license plate of USA is the best?
« on: April 04, 2018, 12:55:39 AM »
i vote the previous OK license plate

best aesthetic 2017 worst year of my life

48
Off Topic / Re: DISCORD IS NOT FUNNY.com
« on: March 31, 2018, 04:47:22 PM »
If i recall correctly, Messenger Plus lets you set a custom message under your name for other Plus users to see, you can color your text, there's additional emotes, even animated ones, you can make custom emotes, change the messenger's theme and color, i think you can even send sounds through the messenger
i can do whatever customization i want with my text, make custom emotes, change the messenger's theme/color through normal MSN 6.2 right now as far as i can tell. not sure about the custom messages under names or the additional/animated/audio emotes (winks?) though, but at the same time i think i'd prefer MSN without them too lol. i'll look a bit more into it, but it does seem like you're right in Messenger Plus! including more emotes and maybe more themes

49
Off Topic / Re: DISCORD IS NOT FUNNY.com
« on: March 31, 2018, 04:31:57 PM »
Windows Live Messenger (Plus?) vastly improved on that
did it? i think i've heard of messenger plus! but admittedly i haven't used it, i've mostly been using MSN 6.2 (was using 5.0 for a bit but that started freezing up on me a little while ago ago so i had to 'update' to 6.2)

50
Off Topic / Re: DISCORD IS NOT FUNNY.com
« on: March 31, 2018, 04:25:39 PM »
damn............. i will be moving to msn messenger now
lets all go to msn messenger
you people joke now but MSN messenger is genuinely good and more customizable than any big messengers i know of today

51
Games / Re: Hunt Down The Freeman (2018) Teaser Released To Public
« on: February 24, 2018, 07:20:52 PM »
holy forget i'm loving this, i'm only like an hour through tyler/VNN's HDTF first impressions stream but goddamn it's like watching head-on trainwreck. not to mention the fact that apparently the devs even left loving debugging tools/software in the game which could lead to the recreation of the source engine, someone invested $50k into the game, maxx supposedly worked on it for a little bit, and keemstar is the loving president




also i can't even begin to count how many ripped left 4 dead 1 & 2 props i've seen so far after just 1 hour

52
huh thats odd

53
i'm sorry for repeatedly making posts like this but there's no edit feature so i guess i gotta make do with what i can. weird thing just happened, friend #1 provided us with a new save, we loaded it in on friend #3's server, and everything seemed to be fixed?? i could click on bricks and activate bricktext and everything, granted later on i had a couple issues when trying to activate the events on my own server at first but after a restart it loaded in with events and everything just fine.

honestly i'm really not sure what caused the problem or what solved it

54
sorry, almost forgot, not sure how useful they'll be, but here's my console/launcher logs. every addon i have other than bricktext is disabled, not sure how much that counts for since this is more of an issue that seems most prevalent online more than singleplayer

55
i feel like i should also mention that i'm using a non-steam version and was originally playing via a steam shortcut, later on after around my second reinstall i decided to just play the game directly without steam at all which just brought the same result

56
heya, alright, first off, i'm really not sure what would cover this glitch. i can't tell if it's a server-sided issue, an issue that has to do with my own client, or even if it may have to do with any kind of hardware/software of mine. essentially, this concerns Event_BrickText (which me and my friends have gotten from http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilec9cd.html?id=3811 )

now, this came to my attention pretty recently since a friend of mine (friend #1) sent me an older (maybe around a year old at this point? a little less? not sure) BL save file of a pretty decently sized build over discord. at a time when it was still being used, the save contained bricktext events which were sort of vital for information on the build (locations, names, etc), so i went ahead and downloaded the addon from where i downloaded it before (see link above). i should note that bricktext was never an issue for me and worked pretty well overall. i loaded the build up, it loaded pretty much as it usually would. (1000+ or so non-essential bricks not loading, but that was a pretty small number considering how the save in total was around ~100k bricks)

i went ahead and checked around the save while in singleplayer, clicking on bricks that i distinctly remember eventing at the time to check if anything was still there, and found nothing. i checked their event lines, no events whatsoever were transferred over from the save. i just assumed it was either a weird bug over the transfer of the save, or it was saved without events. i went ahead and made my own bricktext events just to make sure everything was working, and it was. text would show up over bricks i clicked, like normal, and i chalked up them missing to the save being saved without events.

sometime later, i decide to test if my friends can connect to me, and one (friend #2) was able to. i loaded in the save, flew around, and i decided to start working with the save again, like re-adding the bricktexts. i replaced the first one that i thought of, tried clicking it, nothing. i'm not sure what the problem was at this point and i'm still not sure, so i asked friend #2 to come over and click the brick, he did, and it showed up. i was pretty confused at this point, i started making more bricktext events, (mostly 'onactivate > self > bricktext > [text]' kind of stuff) and none of them would activate when i clicked on them, but would all activate when friend #2 clicked on them. at this point, i still didnt really mind it, so i disconnected.

skip to a while later, friend #3 decided to host, friend #2 and me went on to join and i offered to load in the save since we were a part of it and contributed to it when it was still in use. the save loaded in after a while, still with no events which i expected. i tried setting up bricktext events again, the event lines would be made just fine, but again, i couldn't click them whatsoever. i was thinking it might have been a server issue of some kind, but friend #3, who was the host, clicked the bricks with the events and it worked just fine, and it was the same with friend #2.

also, around this point i was asking friend #1 for help about it and was wondering about the save he sent me having no events, but according to him, the save is just fine and has the proper events that it did before on his end.

to keep the rest a little short, no matter what i did, i was not able to use bricktext events whatsoever. i deleted my blockland cache and the addon itself, tried installing it via BL glass, i uninstalled blockland completely (i deleted all my saves, screenshots, add ons, etc) and reinstalled it, deleted the cache on that new installation when it didnt work, reinstalled again, yet no matter what i did it just didn't work. everyone was still able to click and activate the bricktexts just fine, but not me, for some reason it just wouldn't register that i was activating the event. we even tried changing the activation process, from onactivate to onplayertouch and onprojectilehit, nothing worked for me. but whenever my friends touched or shot these bricks with bricktext events assigned to those kinds of activations, it worked fine for them and the text showed up.

so, really, i'm pretty much clueless as to what this could be. i'm beginning to think it might have something to do with my mouse, maybe? but at the same time that doesn't seem to make sense, the game itself registers my clicking, normal events like self > fakekill or client > chatmessage work just fine, as do many other of the default events, but bricktext and 'bricktextscroll' just doesn't work whatsoever for me, so if anybody has any idea or any possible solutions, i'm more than happy to hear them

57
Forum Games / Re: Smash or Pass: The User's Avatar Above You Edition
« on: February 03, 2018, 05:34:22 AM »
im gonna have to pass this one man

58
Off Topic / Re: badspot and rotondo did a podcast thing
« on: January 31, 2018, 01:38:57 AM »
i'm liking this so far, their talks about police cases & were interesting (also glad to hear a shoutout for my boy donut operator) so i'm looking forward to listening to more subjects being talked about by them if ever. good background noise

59
Games / Re: This Is the Police but somehow the dialogue is worse
« on: January 31, 2018, 01:02:28 AM »
looks interesting, especially since it looks like you'll be playing as some sheriff's office, but ehhh idk if its just me but the art style/animation doesnt really look like it matches up too well with the first game's which had it's own charm.
i get what you mean with the dialogue too, it's kinda odd and doesn't really seem like the first game's kind of style either

60
Off Topic / Re: Degenerate Netflix Vid Gets Crazy Dislikes
« on: January 05, 2018, 02:14:53 PM »

Pages: 1 2 3 [4] 5 6 7 8 9 ... 1375