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Add-Ons / Re: Weapon_Package_Complex - Receiver and FoF-inspired complex reloading systems!
« on: March 13, 2016, 07:00:34 PM »
After playing around with this for a little while longer, I came up with some little things that kind of turn me off.
1) The ammo disappears when you pick it up, making it difficult to fill up micro uzi magazines without spamming a 2 digit number of items.
2) Ammo named A: M1911, weapon is named Colt 1911 (caused initial confusion when I was looking for the gun after I picked up a mag)
3) You may have done this for balancing purposes, and I'm not going to pretend I know about guns past what I have learned by playing video games and information I have seen on the internet, but a 1911 chambered in .45 ACP with 15 rounds would normally have a magazine extending well past the bottom of the grip.
4) Colt Walker model is really gross...I'm sorry. I thought it might be the way the gun is in real life, but a quick search showed that the handle just looks really off from what it's supposed to look like.
Like I said, these are just small things, but I'm not sure how aware you are of them.
I think it would be nice if the spread on the weapons would work the same as in the H&K pack, in that single shots are usually accurate, even in fully automatic, high ammo capacity weapons (the downside is that these weapons usually have very low damage). In that pack, the semi automatic weapons begin to start using the brick up animation when the recoil gets out of control.
I am mentioning this because I see that the M1 Garand doesn't let you fire as fast as you can, which I am assuming is for balancing, but in the way I mentioned above, you can allow it to be used without making it seem like a one shot rifle, which it really isn't (a headshot won't even kill you, but the gun physically pushes you back when you shoot it).
I would also like to suggest a preference to automatically get rid of magazines when you eject them, to prevent point 1. I know already that empty magazines are automatically dropped if there is no space in your inventory.
1) The ammo disappears when you pick it up, making it difficult to fill up micro uzi magazines without spamming a 2 digit number of items.
2) Ammo named A: M1911, weapon is named Colt 1911 (caused initial confusion when I was looking for the gun after I picked up a mag)
3) You may have done this for balancing purposes, and I'm not going to pretend I know about guns past what I have learned by playing video games and information I have seen on the internet, but a 1911 chambered in .45 ACP with 15 rounds would normally have a magazine extending well past the bottom of the grip.
4) Colt Walker model is really gross...I'm sorry. I thought it might be the way the gun is in real life, but a quick search showed that the handle just looks really off from what it's supposed to look like.
Like I said, these are just small things, but I'm not sure how aware you are of them.
I think it would be nice if the spread on the weapons would work the same as in the H&K pack, in that single shots are usually accurate, even in fully automatic, high ammo capacity weapons (the downside is that these weapons usually have very low damage). In that pack, the semi automatic weapons begin to start using the brick up animation when the recoil gets out of control.
I am mentioning this because I see that the M1 Garand doesn't let you fire as fast as you can, which I am assuming is for balancing, but in the way I mentioned above, you can allow it to be used without making it seem like a one shot rifle, which it really isn't (a headshot won't even kill you, but the gun physically pushes you back when you shoot it).
I would also like to suggest a preference to automatically get rid of magazines when you eject them, to prevent point 1. I know already that empty magazines are automatically dropped if there is no space in your inventory.