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Messages - Antares

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166
Games / Re: Blockland Classic Mod
« on: September 28, 2016, 04:38:00 PM »
The grand ol' Viano City is back. It's still a mess with drugs and crime on this island!

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Welcome back to Viano City, a map that was made by Antares back in December 2011. Viano is a crime and drug island that has become a mess years ago. Blockheads are not feeling safe, drive-by shootings have become a daily routine and drugs is sold for millions of dollars. The new mayor promises that he will change Viano City.









167
Games / Re: Blockland Classic Mod
« on: September 28, 2016, 04:23:42 PM »
Im downloading this when V9 comes out. This is exciting.
There is not much difference between both versions. Version 8 is stable, version 9 gives the finishing touches that was not done in version 8 but had to be. After version 9, the game will be updated each year around August like Blockland Retail did each time years ago.

Oh yeah, I just ported Viano City to Blockland Classic Mod.

168
Games / Re: Blockland Classic Mod
« on: September 28, 2016, 02:41:12 PM »
You double-posted in a editable subforum again.

Also, this game is free, you doofus. How's it going to use your key?

It's a mod of Blockland Vanilla, the one were keys weren't even a thing.

Anyway, I think you should show us your maps if they aren't too personalized. It could be pretty cool.
I have been working for ages on this maps. Since I had to quit my study and find work, a lot of time was lost to continue any progress on the maps or the game development. Check out the maps section on Peekarica, it's in the official post. It's all the maps I have right now or working on.

Good thing I saved all the maps I made.
The Add-On system works the same as Blockland version 8 did. The .mis, .ter, mission lighting file and map image goes into missions folder, the terrain textures into the terrains folder (make a sub folder for your own terrain and water textures), make a new folder in skies... or whatever, download one of my maps and see how they were zipped.

And no, this game is not using a key system. This is a heavily modified Blockland Vanilla. Some pretty awesome stuff is still missing like vehicle spawn or better weapons. I am making a far better add-on system in V9, which will be easy to execute add-ons like weapons, vehicles or other things.

While your games have little players (as far as I know, I'm very new compared to everyone else,) you keep updating them good! Wow!

You deserve props just for that.

Anyone thinking of hosting a server?

Peekarica was more like a test game to try out Torque Game Engine for the first time. Version 12 is ready, but it is rusting away on my desktop right now. After I cranked up my skills in Torque Game Engine, Blockland Classic Mod popped out of it.

169
Games / Re: Blockland Classic Mod
« on: September 28, 2016, 12:43:27 PM »
Manto Island has been released!

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Welcome to the island of Manto. It's also called a lost island. Strange things happened here, there is still a lot that we don't know about this island. It's time for adventure, go out there and be careful for yourself! The night version of this map will follow very soon.




Doradus Galaxy has been updated!

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Welcome to the Doradus galaxy! A mysterious galaxy far away from the milky way at the edge of the universe. The map is full of easter-eggs, undiscovered worlds and adventure! In 2218, the Blockhead civilization abandoned Earth because of the dying sun and moved on to planet Terra. This is where their new home begins.






170
Games / Re: Blockland Classic Mod
« on: September 28, 2016, 04:00:54 AM »
looking at it actually makes me feel like its actually v0002, it has that same feel
this shall be called Blockland v0003

The first release was called Blockland 0003. But it was confused for many people so the mod was named Blockland Alpha Mod. Then in version 4 it was named Blockland Classic Mod.

I mean this download vs. this download.
Yes, they are the same.

171
Games / Re: Blockland Classic Mod
« on: September 27, 2016, 11:49:53 PM »
Can you port it to mac? Please?

I still need to figure that out but it will be made.

Is that download the same as the one at http://www.peekarica.com/ ?

Yes. This is version 9 which is in heavy progress.

172
Games / Re: Blockland Classic Mod
« on: September 27, 2016, 05:14:49 PM »
An actually good attempt to re-feature a game that was already talked about on the forums (This means good.)

One thing, though - wasn't this named Blockland Classic, without the "Mod"? What's with the name change?
Some people called it Blockland Classic, but it's actually Blockland Classic Mod to make clear that it is a modified game. Actually, the game is a standalone from Blockland Vanilla.

173
Games / Blockland Classic Mod | * Trailer updated *
« on: September 27, 2016, 05:02:58 PM »

Welcome to Blockland Classic Mod! Blockland Classic Mod is a heavily modified Blockland Vanilla. This modification can be seen like Return To Blockland 1.045, a major overhaul for Blockland 0002/Vanilla. The base for the modification was build on the Blockland Mods 1.6 core. This made some features easier like saving, giving your self a handful of bricks via a brick window and some other things. This features were also fixed up and made better in the last versions of BCM. Most of the Vanilla textures, tools, GUI, gameplay and other stuff was mixed up with Blockland Retail.

It is not meant to copy Blockland Retail but it is to resemble Vanilla and old Retail (2007-2012) together, since Blockland heavily changed in Summer 2012. The game works the same as you played Blockland Vanilla or Retail.

If you're playing on a laptop, I'd recommend to change the build brick controls in the options window.

Starting a server
Most of the people will know the great old start server window. Press on a map name in the list, check out the map image, checking other important stuff and launch the server whenever you're ready.


Joining a server
To join a server, press Join a Server in the menu of Blockland Classic Mod, press Query Internet and a list of servers should popup. If this doesn't happen, there aren't any servers up at the moment. If there are servers popping up, press on a server name and click Join Server.


Waiting to spawn
Since version 9 it's possible to see the map image during the loading process. This will make it easier for people to recognize a map faster, this only happens when you have the same installed maps as the host.


Decorate your Blockhead
The best way to decorate your Blockhead is by joining or starting a server, wait for spawn and you will see your player in third person by pressing TAB. Press CTRL + O, press on the Appearance button in the menu and change the looks and color of your player.


Sitting was never so easy
Since version 8, you can sit everywhere you want. Press the X button on your keyboard to sit.


Build anything you want
Blockland Vanilla is using bricks as static shapes. Since Torque Game Engine 1.5.2, the latest version, can support more static shapes in a map it should be possible to hit the 1000 to 2500 bricks with little lag.
Quote from: Wedge
Retail uses a new brick rendering system.

First of all, it renders in quads instead of tris. Traditionally, bricks were rendered as a series of triangles arranged in a cube shape. Now, the bricks have each of their faces rendered as a cube. This effectively doubled performance. Instead of lagging at 900 bricks, the game began to have performance issues at 1800 bricks.

The editor wand was originally an old work around for this problem in Vanilla. With the release of Retail, it is being dropped from the game.

There is another side to this story though. If you have seen some of the videos or images from Retail, you will notice that it can handle a lot more bricks. This leads into the second reason why the editor wand is being dropped.

To further increase performance, Badspot created a new rendering method. Bricks were no longer models. Instead, a series of angles and textures were fed into the engine, and boom, a brick appeared. No more model. This resulted in a huge change to the game.


Editor Wand
In Blockland Classic Mod you can use the Editor Wand if you're a administrator in the server. Simple, open up the Administrator menu by pressing CTRL + A. Hit the Editor Wand button, close the Administrator window again and hit the brick you want to scale or rotate. Now press CTRL + Q, and you can change the brick properties. Don't forget to press Numlock 0, or the brick will disappear!


Brick Selector
Just like Blockland Retail, you can open up the Brick window by pressing the B key. Now you can select a brick you like by pressing the gray button below it.


Any questions are welcome!

174
Creativity / Re: Fallout Heerlen map
« on: September 23, 2016, 01:26:38 PM »
legit

making me nostalgia hard for good maps
I wish that Badspot made two Blockland clients. The current one with shadows and shaders, the other one version 20.

175
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: September 21, 2016, 05:34:28 PM »
Anyone in for playing Blockland Classic Mod this weekend?

176
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 21, 2016, 05:28:56 PM »
I'll stick to the original Blockland. Why does the developer wants to recreate Blockland in a different way?

177
Creativity / Re: Fallout Heerlen map
« on: September 21, 2016, 03:24:28 PM »
wow this is nice
i imagine it's pretty neat making a map based on your city
I have been living here since my birth. I know every street out of my head, Heerlen isn't that big. There are 89,000 people living here. If there was a better software then Torque Constructor I would have made a 1:1 scale of the city. Here is some more of the place where Heerlen is located. You may recognize the Maankwartier in this Fallout map near the train station.

178
Creativity / Fallout Heerlen map
« on: September 21, 2016, 03:00:13 PM »


Hey all,

I will keep it short. I think that everyone knew Lord Tony's map Fallout. Last year some idea's popped up to rebuild my home city into a fallout map. The development began quickly and so over the past months I've nearly finished the map. It has been made for Blockland Classic Mod, a v0002 standalone mod. Too bad that the interiors and maps were removed in Blockland Retail, it would have been amazing how this could have been turned out with lots of players doing RPG or DM'ing in this map. Imagine this map with all the useful Add-ons that Blockland has to offer like vehicles, bots, weapons, etc.


The story in this map
Welcome to Heerlen, a small city with a population of 89.382 people in the South part of The Netherlands, Limburg. It was July 2018 when the Ukraine crCIA began to burn like fire. By mistake, Russia began to destroy NATO ammunition warehouses. NATO responded with shooting back at Russian and Rebel forces, but that very same day, Russia invaded the Baltic states pushing hundreds of miles into Europe.

Quickly a electromagnetic pulse was detonated over NATO headquarters in Brussel, causing a massive destruction and chaos to the West Europe's infrastructure. America and NATO respond back with electromagnetic pulse bombs over parts of Russia, East Europe, Ukraine and China. Then the air raid sirens were raiding the skies, everything went quiet after that white flash and loud dull bang bounced through the skies for hundreds of miles.

It's 2056 now, Heerlen has been abandoned like many other cities over the world after World War III. It is time to go to the surface and see what is left of the city.














Let me know what you guys think of it.

179
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: September 21, 2016, 02:58:56 PM »
Bump. Keep this alive!

180
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: July 25, 2016, 01:46:00 PM »
Like I said before, I'm on Blockland 0002 with RTB 1.045.
Already tried another map on the server?

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