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Messages - Antares

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181
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: July 25, 2016, 12:49:36 PM »
My only problem now is permissions for building while I'm not home. I tried using Mission Editor to delete my ownership from the baseplates but nobody is able to build still.
Which mod? I doubt that no one can build in BL Classic Mod.

182
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: July 22, 2016, 03:41:49 AM »
I'm trying to get my dedicated server going. Port forwarding and firewall configurations have been accounted for like I've been doing for the past 9 years but it's not showing on the master server.
Move the Blockland dedicated installation to your desktop. Start up the server from and let me know if that worked. Which mod of Vanilla are you talking about?

183
Games / Re: Blockland Classic
« on: July 22, 2016, 03:40:13 AM »
As in, 2:master.garagegames.com:28002? Because I can still ping it and a friend's server was up today. I'm currently trying to get my dedicated server going but I can't see it on the master.
Remember that there is no UPnP function like in Blockland or what ever the name was. You need to open port 28000 for your self.

184
Games / Re: Blockland Classic
« on: July 19, 2016, 04:32:56 AM »
Bump. Anyone else interested to play BCM tonight?

185
Games / Re: Age of Time Discussion
« on: July 03, 2016, 08:50:20 AM »
I will soon host a 24/7 server with the Log Challenge and more quests in it.

186
Games / Re: Age of Time Discussion
« on: July 01, 2016, 05:27:48 PM »
wait a second guys

theres shadows AND terrain/interiors in AoT
jesus christ if it only had building it would be automatically better than bl
It wouldn't be too hard to port the BL Vanilla building script into AoT. Maybe a nice idea to change the bricks to the white static door, wooden boxes, editor wand plus the wooden shelter model that is located in the Swamps. Maybe I'll spend my time on this in the upcoming weeks and see how it turns out.

187
Games / Re: Age of Time Discussion
« on: June 30, 2016, 06:23:07 PM »
Damn, I've discovered my old AoT v3 copy from 2009. The reason why AoT v3 rocks. If I will ever re-host the San Andreas or Port Town server, I need a function that prevents players from making their character too large (scale hacking) which will crash the server.








188
Games / Re: Age of Time Discussion
« on: June 30, 2016, 06:06:15 PM »
Hosting a V3 server would be nice. I have the installation somewhere...

189
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: June 18, 2016, 05:27:24 AM »
I'll make later this weekend a better thread post for the OP. Does anyone know why the Age Of Time board was locked?

190
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: June 17, 2016, 08:54:07 AM »
Bump.

191
General Discussion / Re: Server Up for V20, Join us!
« on: June 02, 2016, 04:03:29 AM »
Move on. It's just boring to play version 20 with just three people. Why not play version 14 before the problems occurred like the green weird colors on interiors or the limited fog distance which pretty killed off the planets map.

192
Games / Re: Blockland Classic
« on: May 15, 2016, 09:37:57 AM »
:cookieMonster: ok just how do you get addons 
Add Ons still must be made but there is still no one who actually did it. I am plannong to make an easy Add Ons system so I can hide the rest of the files. However user made maps will automatically popup into the start game menu when you install them.

193
Games / Re: Blockland Classic
« on: May 07, 2016, 08:44:36 AM »
Bump. I think about starting a new thread about this since the OP hasn't been responded to my PM's yet or updated his post.

194
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: May 03, 2016, 06:42:56 AM »
Hey! i play v0002 sometimes, but singleplayer. i can host, though. i just choose not too.
Why not use RTB where you have protection on your bricks?

195
Games / Re: Blockland Alpha/Prototype/Classic/v.0002 Megathread
« on: May 02, 2016, 06:37:02 PM »
i still play blockland's classic mod it's awesome :cookieMonster:
Thanks! I have a lot of ideas on the "to do" list for version 8 of BCM. I hope that people will rebuild the classic maps in Torque Constructor.

In Peekarica, I made a map last year named Manto Island. It's based on the series of LOST with the secret stations everywhere. I will port this map soon to BCM.

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