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Messages - Antares

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211
Games / Re: Blockland Classic
« on: March 17, 2016, 04:52:05 AM »
Anyone who wants to play tonight?

212
Games / Re: Blockland Classic
« on: March 15, 2016, 07:17:07 PM »
Bump!

Version 6 has been released. Grab it here!

Quote from: Change log
+ Network settings put on highest
+ If someone is trying to impersonate, the entire server receives a message that someone has changed their name
+ Editor Wand added (FINALLY!)
+ People can finally build at the Slopes map
+ Slopes map textures updated
+ Loading image changed
+ Ghost brick changed
+ ..pretty much more which I forgot












213
Games / Re: Blockland Classic
« on: January 30, 2016, 06:05:36 AM »
Bump.

I am hosting a Return To Blockland server too. The server has been up for almost two months now and everyone can join. Here is some preview of the server that was made by Sephi.

1. Some simple background city set-piece.


2. WTC Tribute
[img  width=800]https://i.gyazo.com/2f6b78d9bfe8cb87d8901678244d344d.png[/img]



3. A moderately sized office building and an unfinished spire; RTB Tower. (Hence the flags and the color)





4. A 5-6 story apartment unit with a unique design.




214
Games / Re: Blockland Classic
« on: January 08, 2016, 11:37:37 AM »
can we make a law to where spongebob can't change textures to what he want's and we have to vote for it
I changed the textures back again.

215
Games / Re: Blockland Classic
« on: January 05, 2016, 07:16:59 PM »
-snip-

I prefer the classic v.002 studs and I'm REALLY not a fan of the color you chose for the head of the player.
The studs are too small.
Plus, the jetpacks are totally wrong. A simple click that you hold for 1.3 seconds and you get launched into the ceiling which kills you. You move too fast. nerf velocity pls

Otherwise I'm really happy with what you've done. But please fix/change the studs and head or make an option to switch.

<3
Working on a small update right now.

216
Games / Re: Blockland Classic
« on: January 05, 2016, 07:53:08 AM »
-snip-

Also use a different stud texture. This one has a shadow on one side and can make the studs look inconsistent and wrong.

Also, I would like to host a server/support the master server.
Questions:

If I host a server through Classic, do I have to portforward or does it already work?
Where can I send you money to support this game?
When are you making forums, and if so, may I help? One of my old forums I made for a friend who never really used it: http://199x.boards.net/
If you need help with models, may I help?
1. No, you'll have to forward your ports. If you're not sure, host the dedicated server on the default port (128000) and check the master server list of gnometech if it's up.
2. I don't need any money.
3. I haven't thought about this yet but the site will be made soon.
4. Sure, but I don't need any help at the moment.

Isn't this whole game pretty much the same as The orange block?

The Orange Block headed it's own way. Blockland Classic Mod is just a fan-made modification to mix some of Vanilla and Retail into one game.

217
Games / Re: Blockland Classic
« on: January 04, 2016, 04:12:00 AM »


I prefer the classic v.002 studs and I'm REALLY not a fan of the color you chose for the head of the player.
The studs are too small.
Plus, the jetpacks are totally wrong. A simple click that you hold for 1.3 seconds and you get launched into the ceiling which kills you. You move too fast. nerf velocity pls

Otherwise I'm really happy with what you've done. But please fix/change the studs and head or make an option to switch.

<3
I can change them back. It was Spongebob idea to turn the block studs into a sort of the old 'Lego' style but still keeping the Retail block stud texture. Jetpack will also be fixed as soon as possible.

218
Games / Re: Blockland Classic
« on: January 03, 2016, 06:40:13 AM »
holy stuff the nostalgia

Edit: by the way, pressing X on the Server Browser causes the game to crash.  I don't know if this is a WINE-related issue or if it applies to all systems, but to fix it just replace the closeCommand with Canvas.getContent().exit();
Thanks. I'll look at it.

219
Games / Re: Blockland Classic
« on: January 01, 2016, 03:52:19 PM »
Woah everything is coming up nicely done!


Great job Antares!
Thanks. I am currently going to port Return To Blockland 1.045. There is a lot of work to do but I think that this might bring the RTB community alive again.



220
Games / Re: Blockland Classic
« on: December 25, 2015, 10:19:25 AM »
I downloaded it, and it didn't run. However, now I can't delete it because it says that the file is in use by System. I already tried rebooting my computer, how do I get rid of this file?
EDIT: Using the Unlocker utility doesn't work either.
EDIT 2: I managed to remove it by booting into Safe Mode.
Which OS are you using? What does the console log saying?

Edit: seems like a Windows 10 problem. Try to run it in Windows 7 compatibility. I remember that I removed it from starting automatically in Windows 7 compatibility, sorry.
Edit 2: Setup has been updated, try it out now.

221
Games / Re: Blockland Classic
« on: December 24, 2015, 01:02:26 PM »
Hey all,

Version 5 has been RELEASED! Click the download button below to get the new Blockland Classic Mod.

(64 MB - updated 12/25/2015)

Version 5
  • Upgrade from TGE 1.1.2 to TGE 1.5.2
  • Jetpack recoded
  • Map terrains fixed
  • Blockland Classic Mod should handle more then 3,000 bricks for fast computers
  • Lag reduced
  • Change the map in a server
  • Removed the WheeledVehicle datablock from all missions, some vehicles were still 'falling' millions of miles
  • Added two new vehicles, just spawn them in MissionEditor in your non-dedicated server
  • Fixed the Bedroom lighting
  • Block studs has been changed to avoid confusion between the older and newer official Blockland game (Thanks to Sp0nge80b)
  • Classic Mod logo added into the main menu
  • Blue 'B' icon for Blockland Classic Mod
  • Removed the init.cs in the fps folder to avoid people stealing the work
  • Removed/fixed most of the console errors
  • BackgroundSleepTime set to '0', Blockland Classic Mod will run without any lag in the background of your OS

222
General Discussion / Re: Map to ModTer requests
« on: December 23, 2015, 07:54:10 AM »
Could you make a GTT viano City map?

223
Games / Re: Blockland Classic
« on: December 23, 2015, 07:01:43 AM »
I heard Antares had a car wreck which delayed the file for beta testers...
Everything has been solved now, the car is getting repaired this week. The reparation will be done by a simple man who has a lot of experience in the car model.

Ontopic - Everyone stay ready, I am fixing the last small console errors, BCM will be released today!

224
Off Topic / Re: Car engine wont start after accident
« on: December 15, 2015, 05:40:00 AM »
Problem has been solved! It was indeed the car battery. We started the vehicle with battery wires connected with my fathers car. The first five times, the car didn't start, after trying the car needed five seconds to start.

225
Off Topic / Re: Car engine wont start after accident
« on: December 14, 2015, 04:46:19 AM »
Yeah he can do that but it will just be salvaged, its a waste of money.
total loss = totaled.
Even if a car just needed new a new interior it can be totaled.
Not really. It's only the damage on the outside. Parts like that can be get from another Excel from the car graveyard.

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