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Messages - Antares

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46
General Discussion / Re: the BLF is now 15 years old
« on: March 10, 2020, 06:08:58 PM »
Isn't it actually older? I wasn't around, but I remember seeing posts about a previous version of the forums before this one.
Yea, the first forum was using the phpBB forum software. It has been archived on archive.org.

47
Off Topic / Re: Post real life pictures of yourself.
« on: January 22, 2020, 07:09:50 AM »
..because everyone does, here are mine.



48
Games / Re: BLOCKS Of Time (looking for coders)
« on: January 21, 2020, 05:31:01 AM »
The map itself looks great, cool to see you working on this after so many years

Thanks! I was hoping all those years that Age Of Time would have the host and join server feature back, so people could work on the game, change the player model, etc.

glorious textures
reminds me of GSF ghost's maps
Thanks, most textures in the map are from Age Of Time or GSF Ghost.

this is the true blockland 2, will there be the golden brick?
I was planning to put a sunken castle underwater with a rare item that will sometimes spawn in hours. But first I want to get the basics done for a RPG.

49
Games / BLOCKS Of Time (looking for coders)
« on: January 20, 2020, 05:34:52 PM »

Hey all,

Two and a half years ago I began with making a game similar to Age Of Time. The idea of making a Blockland-themed Age Of Time had been floating in my head since 2011. But when the interiors and terrains were removed, I decided to abandon that map. But now since 2017, I decided it was time to make an Age Of Time inspired game with Blockheads, but more fun. There's still a lot to do, but it looks already nice! Don't know what Age Of Time is? Check out this thread, yes the AoT v3 server is still alive.

Want to contribute to the project as a coder, modeler of beta-tester? You're welcome!

FINISHED FEATURES
- Simple jail system
- Log Challenge
- Horse

PLANNED FEATURES
- Login/Register system
- Inventory system
- Quests
- Local talk
- Grappling Hook (requires engine coding)
- Coins system
- Destroy crates for coins
- Bank system














50
Games / Re: Blockland Vanilla port on Torque 3D
« on: January 07, 2020, 11:02:53 AM »
I thought Torque 3D died long ago, had no idea it was still being worked on.
It has always been kinda active.

51
Games / Re: Blockland Vanilla port on Torque 3D
« on: December 19, 2019, 10:22:02 AM »
If only Blockland had a more dedicated team behind it, we probably could have gotten a T3D port after some time
I think that it had to do with the customized engine of Blockland. Everything would have to be remade in Torque 3D from zero. I hope that Badspot does continue with making games in the future on T3D.

52
Games / Re: Blockland Vanilla port on Torque 3D
« on: December 15, 2019, 07:45:23 AM »
does T3D have real time lighting? damn, thats pretty cool. I might take a look at this

Thanks man!

man imagine if retail BL was ported over to T3D that would be so fuggin awesome

The reason why it never happened has to do with rebuilding the entire game. A lot of functions in T3D are different. Something that really bothers me is that they were slowly removing the .dif feature in T3D 1.2. You can still place .difs into the game in version 1.2, but the faces of the interior are glitched. So far what I heard from Jeff (one of creators) is that they will implant a similar Torque Constructor software into the engine during the 4.0 release.

53
Games / Blockland Vanilla port on Torque 3D
« on: December 13, 2019, 05:04:58 AM »
So guys,

I had a port of Blockland Vanilla for Torque 3D between my folders. I never really finished the port, I screwed up something in the code. GitHub wont allow me to upload the entire large project there, so people can work on the source code of the game.

Screenshots










Bugs
- Player animation is broken (T3D has a different play animation code maybe?)
- Player can no longer pickup items (I have screwed up something ages ago but I forgot where in the code..)
- The shadow of the player moves slowly in low frames per second

To do
- Skin customization
- Save and load system
- Floating bricks
- Editor Wand (For rotating and scaling bricks)
- Fixing the screenshot system

Download > Source Code

54
Games / Re: Return To Blockland Classic topic
« on: September 19, 2019, 04:01:07 PM »
hhhhHHHHHRRRRRRRRAAaaagggg why does it open in internet explorer
Bump.

I have no idea. Torque's Master Server is back online again.

55
Games / Re: Return To Blockland Classic topic
« on: August 31, 2019, 06:15:51 AM »
what the forget the water looks very good

It is indeed!

I made some progress today with importing the Blockhead player. The animations do not work yet (no idea why, T3D may have a different playAnimation function)...



56
Games / Re: Return To Blockland Classic topic
« on: August 30, 2019, 06:09:00 PM »
How have I been missing out on this?!
This looks so good.
Thanks. I had some fun yesterday with building in Torque 3D.

57
Games / Re: Return To Blockland Classic topic
« on: August 29, 2019, 01:12:06 PM »
is that the torque 3d demo assets lmao
Demo assets?

Anyways, I do know why Badspot never upgraded Blockland retail to Torque 3D. You have to edit a tons of stuff and some functions of TGE no longer exists. Inventory works.


Update




I can't wait to finish the brick plant system and Blockhead player model.

58
Games / Re: Return To Blockland Classic topic
« on: August 29, 2019, 11:31:54 AM »
is it 2012
Nope.

I am currently working on a Blockland 0002 port to Torque 3D. Might take a long time but it looks promising.


Basic stuff I am doing right now;
- Implanting the inventory system
- Implanting the building controls
- Implanting the bricks

59
Games / Re: Return To Blockland Classic topic
« on: August 28, 2019, 05:51:32 AM »
editor wand time
Join the RTB discord, and let me know when you are on so I can give you the EW.

60
Games / Return To Blockland Classic topic
« on: August 27, 2019, 03:33:53 PM »

A modernized version of the original Return To Blockland 1.045 (2006)


Return To Blockland Classic is a clean modernized version of Return To Blockland 1.045. The game was ported to the latest Torque Game Engine version, 1.5.2 which dates back to May 2007. The game has become more stable, less crashes and less laggy so far. To preserve an awesome mod and keep it working in the future, this was the best option so people can still hop on and play it with friends.

The only features that no longer work is swimming, crouching and sliding with the good old ski. Some stuff had to be recoded in a default engine source. The ski, swim and crouch resources were no longer available on Garagegames. There are also some maps that have been fixed with a better environment looking.

RTB's history
Before the Add-on Return To Blockland was made for Blockland Retail, it was a mod for the prototype of Blockland in 2005. Return To Blockland introduced new features such as more spray can colors, the editor wand to use up less bricks in the server to avoid lag, new maps, more options to make a better looking player appearance, tons of new bricks, IRC client and much more. Return To Blockland had a huge player base back in the day and Badspot slowly started with developing a more completed Blockland version with more features. In late 2005 or early 2006 it became known as Blockland Retail. Return To Blockland released there last version 1.045 and began developing RTB as an Add-on for Blockland Retail which was released in late 2008, a year after Retail's release.

The older RTB community began to move on to Blockland Retail while others stayed behind. During a master server failure in 2010 and a little bit later, most of the last players left the original Return To Blockland.

What makes Return To Blockland Classic important to the original version?
- The game wont crash a lot on Windows 10. (Personally it hasn't crashed for me since the day I ported it)
- The dedicated server of Return To Blockland Classic wont suddenly shutdown because of a memory error.
- Return To Blockland Classic does accept Torque Constructor interiors now (in the original version, the game gives you an error and wont spawn the TC interior)
- Maps can have a much better environment with a lot of effects, this is an example from Blockland Classic Mod and here.






















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