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Messages - Antares

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61
Forum Games / Re: Earth 5.0 - Planet Terra Redux
« on: August 19, 2019, 07:35:49 AM »
Country name: United States of Peekarica

Flag:


Government type: Democracy

Country type (economic, military): Economic

Economy type (Market, Command, Mixed, Traditional): Market

Ally(s)*:

Population: 483.561

Capital: Peek City


National Anthem**: Auld Lang Syne

Languages: English

Military Technology**:
Land: 1.143
Sea: 2.810
Air: 1.231


DEFCON Alert posture***:

Geography:

62
Forum Games / Earth 5.0 - Planet Terra Redux
« on: August 19, 2019, 07:35:24 AM »



Planet Terra (map by Antares)




MONTH AND YEAR
2049 - You decide the time speed!
(January, February, March, April, May, June, July, August, September, October, November, December)

CONFLICTS




STORY
After Hera was on a collision course with a meteor, two space ships left. Each with their own destination for two Earth-like planets. The Spaceship Anageas IV headed for HDJ 200b, also known as planet Terra. The people were put into cryosleep to travel the long journey. Once the spaceship crashed on Terra they woke up, the technology was all lost but humanity made it. The world had mild deserts, dense forests and grasslands, and two polar ice caps.




THE RULES
It's important that you follow the rules, before you make a country.
You can:
1. Start a war, if you really need to. Contact me before you do.
2. Form alliances. Contact the person you'd like to form an alliance with before you do so.
3. Establish trade routes. See above.
4. Terrorist attacks, covert operations. You don't need permission for these.
5. Whatever you can think of that's not below.
     You can't:
1. Randomly start wars for no reason.
2. Have any super laser weaponry stuff or travel light speed shuttles, we're not THAT far into the future.
3. Use real world leaders to represent your country IE: Riddler, Stalin, Bush, etc.
4. Have really stupid and handicapped named like "SUPERGUNNATION" or "MINECRAFTLAND". Be creative.
5. Wars last a minimum of 5 months.
6. No stupid alien technology stuff about super powered weapons, invasions, first contact ect.
7. Colonize the polar icecaps.
If you country does not follow the rules, it will be suspended.




COUNTRIES

ALL NATIONS
North and South Peekarica continent
- United States of Peekarica
Eurazia continent
No countries yet
Aquaric continent
No countries yet




CREATE NATION

Now it is time to make your country. If you want a country, tell the name of it. Start with a population of 400.000 people.
Code: [Select]
[b]Country name:[/b]

[b]Flag:[/b]

[b]Government type:[/b]

[b]Country type (economic, military):[/b]

[b]Economy type (Market, Command, Mixed, Traditional):[/b]

[b]Ally(s)*:[/b]

[b]Population (Max is 1,000,000 for now):[/b]

[b]Capital:[/b]

[b]National Anthem**:[/b]

[b]Languages:[/b]

[b]Military Technology**:[/b]
[i]Land:
Sea:
Air:[/i]

[b]DEFCON Alert posture***:[/b]

[b]Geography:[/b]

63
General Discussion / Re: Blockland Development
« on: August 03, 2019, 11:45:50 AM »
I'd still like to see this game brought over to Torque 3D
Indeed. I am sometimes following Torque 3D’s development and they are making v4.0 now. Haven’t checked out what is new in there.

64
General Discussion / Re: Did Badspot completely abandon this game?
« on: August 02, 2019, 06:25:31 AM »
brickadia
It doesn't have to be Brickadia. See games like Shores of Hazeron, a complete different game to build up your civilization in a massive online universe.

65
General Discussion / Re: Did Badspot completely abandon this game?
« on: August 02, 2019, 04:37:26 AM »
I wish that there was a better solution to keep the terrain and interiors code and fix them up. The problem lies within Torque Game Engine that hasn't been updated since 1.5.2 in May 2007. I hope someday that a new game will popup that is similar to Blockland with sandbox building to gain that popularity again this game once had.

66
Games / Re: Eco Survival - OFFICIAL THREAD
« on: July 12, 2019, 06:20:33 PM »
30 dollars for a glorified minecraft clone huh? i'll pass
This game can do more then Minecraft. I have been playing it since last year and had no problems at all. Eco Survival is worth the money.

You can also just go in creative mode and spawn blocks and build around without affecting the planet environment too much.

67
Games / Eco Survival - OFFICIAL THREAD
« on: July 12, 2019, 06:08:56 PM »

Create a civilization capable of stopping a meteor without destroying the ecosystem in the process.

Buy at Steam


Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?

Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.

As your civilization grows, you’ll need to brown townyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.


Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor (this can be disabled in server settings). Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.


All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.

Included Features
  • Online Multiplayer - Collaborate online with a community of players.
  • Local Singleplayer - Build your own world, with the option to invite friends.
  • Dedicated Server Included - Host your own Eco worlds.
  • Over 30 different craft tables, with hundreds of recipes.
  • Hundreds of items, skills, craft tables, and building blocks.
  • A simulated ecosystem with dozens of unique species.
  • With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
  • Create your own backed or fiat currencies, using them as a means of exchange in the economy.
  • Build stores where you can sell your excess items for a profit.
  • Eat varied and nutritious food and build ever larger homes to increase your skills.
  • Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
  • Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
  • Run for election and make decisions that affect the globe.
  • View and compile rich data from the simulation and use it to argue for group decisions.
  • Claim land as your own property, and share access rights.
  • Give and remove reputation from other players.
  • Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.
Screenshots






Trailer
https://www.youtube.com/watch?v=ud_refZuQoA

Servers
Antares' Terra Server - IP: private

68
Off Topic / Re: Earth forum games
« on: July 08, 2019, 05:32:01 PM »
ooo add me
I may start this if there is enough support.

69
Off Topic / Earth forum games
« on: July 07, 2019, 07:14:10 AM »
Hey all,

Some of you remember that we had in the past Earth x.0 forum games where players could start their own country on a new planet, make trade deals, wars, placing news and much more. In the last years I haven't seen any of these Earth threads back. Some of my friends who are not on Blockland loved the Earth game so much because of its realistic roleplaying and events that you can create where other people can respond to it if their country is linked with it.

So after years I have started last week a new Earth game on another forum that has become quiet successful.

A list of Earth x.0 games

I have upgraded the Terra map with better graphics and it looks pretty well.






A new feature I did, spawning a tropical storm which will become a hurricane. If one of these hurricanes hit (H4 or H5) your country, you may lose a couple of thousands of people in your population.





Hurricane seen from space. A lot of work went into this.



If anyone is interested, I could launch this game again naming it Earth 5.0 - Terra Redux.

70
Suggestions & Requests / Re: Ideas for the Start Server/Main menu
« on: June 19, 2019, 02:33:51 AM »
Do you know how to make GUI's?
Yes. I have been working with Torque Game Engine since 2009.

71
Suggestions & Requests / Re: Ideas for the Start Server/Main menu
« on: June 16, 2019, 03:44:05 PM »
I am going try this out in a default empty Torque game.

72
Suggestions & Requests / Ideas for the Start Server/Main menu
« on: May 30, 2019, 04:37:54 PM »
Hey all,

This night I had nothing to do and was bored as hell. In my head there were some ideas going around, like this idea. It has been nearly seven years since the start server menu had a major update. The idea of this new start server layout is a mix-up of the new and old classic Start Server menu from v20 and before.

The new Server Menu
The new server menu is dedicated to the good old classic start server menu we had years ago before 2012. The simple settings are put together again in one window. So how will this server menu work? It will just work the same as the old one was. The only thing that is not visible is the Add-Ons button. It is explained below why:
  • If a player wants to load Add-Ons, he clicks on the game mode Custom. Whenever the player launches the game, the Add-Ons window will popup. The classic Add-Ons list seen in the picture is just an example, if Badspot is going to remake the layout the list should be small text compared to the classic one.
  • If the player chooses another game mode and he launches the game, the game will check if it does support Add-Ons. If not, the game will launch without the Add-On window.


Bring back the classic Tutorial button where new players go straight into the Tutorial level once they clicked the button.


The old server list doesn't match up the Start Menu server, lets give it a update too.

The Server Info window popups when a player moves with his mouse over the server name.


A make-over for the Blockland window GUI. It kinda matches up with Windows 8/10 now, it makes the game more modern. How more simple everything is made, the better the game feels like.

All screenshots are modified in Paint.NET and are NOT actual ingame screenshots.

What do you people think about these ideas?

73
Gallery / Re: Bagge Farmhouse V2
« on: September 17, 2018, 03:15:36 PM »
Brings up the childhood memories of Cartoon Network.

74
Creativity / Planets map in BCM
« on: September 03, 2018, 07:03:05 AM »
Hey all,

This is some piece of artwork that has to be shown. Let me start a quick story that takes us back to 2007. In 2007 there was only one user named ReactorWorker that made a planets map of the Solar System. The Solar System map quickly became fun and popular. The ground was limited, you had your own planet and you felt some kind of survival. Without vehicle, you were doomed to invade other planets if the server had a space roleplay. All those pieces together is what made the map cool, the adventure and building. However, ReactorWorker stopped with developing The Planets 2.0 in 2009.

Doradus
In 2012, I started with a new galaxy map named Doradus. Development continued in 2015 again, containing six star systems. There was only a couple of stuff missing: stars have a glowing effect, planets are lighted by its home star(s). Yesterday the map was updated, making it more realistic but, too late to make it for Blockland. Imagine if we had pull all of our effort to get the maximum out of Torque Game Engine with a planets map. Check out the video here.

Lighting effect
The planets are lighted by the home star(s). If a planet is very close, it is bright. If it is far away, it becomes darker until the planet turns black. There are two types of stars in the map: red dwarf and yellow stars. The blue stars do not work yet but these will be very bright.

Screenshots

















75
Creativity / Re: Blocko Santos - The map that was never finished
« on: August 20, 2018, 11:47:21 AM »
damn this video brings me back. do you remember how you got those underground tunnels? I never knew a way to "hollow out" terrain like that.
The bedroom terrain was kinda glitched so I made the terrain in Torque Game Engine 1.5.2 and exported it into Blockland.
The tool to dig a hole in the terrain can be found in Terrain Editor, "Set Empty".

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