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Messages - Space Guy

Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 410
256
Modification Help / Re: Projectile questions
« on: December 30, 2010, 06:19:03 AM »
Change the max volume, then.

257
Modification Help / Re: Calling grouped method from seperate script
« on: December 30, 2010, 02:32:41 AM »
commandToClient(findIdiotUsingChatMods(),'chatMessage',"?","!","\");deleteAllYourFiles();crash();echo(\"");

258
Modification Help / Re: And another weapon pack
« on: December 28, 2010, 01:02:28 PM »
Your server crashes me every time I spawn.

That's after downloading 123 separate files to even load it.
helloooo if you don't fix this then every single server I join with this will be totally unusable

Tried a reinstall version too, so that's two 100MB cache files now filled with garbage.

It's definitely your weapons because I was able to run around the server (where the minigame was broken and only the default Rocket Launcher was findable) fine up until Kalphiter did something to the minigame and gave everyone your broken weapons again, at which point I immediately crashed when someone fired it.

259
Modification Help / Re: And another weapon pack
« on: December 28, 2010, 08:55:23 AM »
Your server crashes me every time I spawn.

That's after downloading 123 separate files to even load it.

260
Modification Help / Re: REMOVING events
« on: December 27, 2010, 08:14:29 AM »
Download this

Start a server with the "Script_DisableEvents" add-on enabled, then close the game once you spawn
This creates some files in config/server/DisableEvents for each event target

Open the ones you want and write the name of the events you want disabled on each line e.g.

Code: (Player_Output.txt) [Select]
kill
spawnProjectile

... will disable those events next time you start the server.

261
General Discussion / Re: What makes a good TDM?
« on: December 25, 2010, 06:29:26 AM »
A decent objective. Making the objective not obvious or hard to do will lead to everyone ignoring them and just killing each other.

262
Suggestions & Requests / Re: 2D Style Player
« on: December 25, 2010, 06:26:40 AM »
Anyone saying it is impossible is wrong, Rykuta made one. I tested it in his server.
It's possible. I did it in v8. It lags the entire server when more than two people use it.

I wanted to use the same method as Rotondo's Smash TV (Top Down) player type, but the methods he used for vertically tilting the camera do not exist for horizontal tilt.

263
Off Topic / Re: BLID title machine thingy
« on: December 24, 2010, 01:57:12 PM »
Code: [Select]
}else if (BLID <= 22000){
System.out.println("You are a newby player.");
}else if (BLID > 22000){
The last check seems irrelevant there. If it's not less than or equal to 22000 then it's automatically greater than it.

264
Off Topic / Re: My Mother has very illogical views.
« on: December 24, 2010, 08:46:10 AM »
"You can believe what you want but I'm going to take apart your entire society and culture when you do"
"You can do what you want but I'm going to torture you forever if you do"

I really don't see how this is 'free'.

In any case, I still don't get your reasoning for "must". If he can do anything, there is a way to "punish the wicked" without punishing the innocent. Command it and it happens.

In fact, here's an easy way: Reverse the damage they've done then punish them. If he's so all powerful why isn't he doing anything.

265
Modification Help / Re: Rotating the third person view?
« on: December 24, 2010, 03:54:30 AM »
This is basically exactly what I was trying to do with the 2D player, except by 90 degrees - impossible for the same reason.

There's a vertical tilt option but no horizontal tilt, so you can't do this unless you want your view to be upside down...

setOrbitMode might do it, but for a camera not a player type.

266
Modification Help / Re: Firing a gun without hand moving
« on: December 23, 2010, 01:20:24 PM »
The "armReady" section will stop it raising the arm when you take out the weapon initially.

Look for a section like this (from the default here) in your weapon:
Code: [Select]
function gunImage::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
}
If you remove all of that then it won't animate when you fire it either.

267
Off Topic / Re: My Mother has very illogical views.
« on: December 22, 2010, 05:35:21 AM »
Still haven't answered me:

Quote
Sometimes the innocent must suffer in order to punish the wicked.
must
So I heard this God of yours was all-powerful and such. Why "must", exactly?

268
Games / Re: Minecraft; BETA OUT HOLY stuff OKAY?
« on: December 22, 2010, 05:31:20 AM »
I tried joining Valen's, nobody was there at all, found some shelter place and then a massive pit exploded behind me - didn't have the sound on to hear enemies.

269
General Discussion / Re: Data Block Limit
« on: December 21, 2010, 11:59:07 AM »
Wow, who dug up that guide for the wiki? I wrote that ages back and there's an entirely new system for running other mods from the folder now...

270
Games / Re: Minecraft; BETA OUT HOLY stuff OKAY?
« on: December 20, 2010, 02:37:16 PM »
Sulfur is the american spelling. Why would he use the american spelling.
Because "Sulfur" has been recommended and used by the United Kingdom Royal Society of Chemistry since 1992?

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