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Messages - Space Guy

Pages: 1 ... 170 171 172 173 174 [175] 176 177 178 179 180 ... 410
2611
Add-Ons / Re: Redo
« on: August 08, 2009, 12:24:30 PM »
I was running it without RTB installed. In which case, it's broken for them. It can't be included in v13 because it doesn't work.

And even if the back history is set at one you shouldn't be able to make floating bricks. It should check for that and remove them.

2612
Add-Ons / Re: Redo
« on: August 08, 2009, 12:22:29 PM »
Remember, report any bugs to me!
The one I reported to you which is quite severe and you released it anyway?

yeah
did rtb approve it?
oh, no they didn't (yet)
There is a reason for this, but for some reason you people keep posting your broken mods here instead of actually fixing them for RTB.

2613
General Discussion / Servers: Please disable 'GreekBots'
« on: August 08, 2009, 12:15:47 PM »
The mod is broken. It completely breaks death messages and any other mod that affects deaths/scoring for people, which is very annoying if I join your completely unrelated Capture the Flag or whatever server and then get killed twenty times by something I cannot see because you installed stupid mods.

I really think it should be added to Badspot's auto-disable list or something, but until then just turn it off.

2614
Lots of these "spread machine guns" already exist. Use them instead.

2615
Suggestions & Requests / Re: A Practice Dummey!
« on: August 08, 2009, 10:07:29 AM »
Spawn a Horse on a vehicle spawn. Shoot it and it gets hurt. When it dies it'll respawn a second later.

2617
Drama / Re: Stop bumbing old topics.
« on: August 08, 2009, 09:43:12 AM »
People get angry if you post a new topic and one already exists, even if it's twenty pages back and locked.
People get angry if you bump an old topic to post something new and relevant.

What are you supposed to do?

2618
Creativity / Re: Blockgrounds: EVERYTHING by EVERYONE!
« on: August 08, 2009, 08:19:12 AM »
Trace it with vectors or something.

2619
Modification Help / Re: Inverted Arches
« on: August 08, 2009, 05:39:15 AM »
First one = awesome fort shooting holes.

2620
Modification Help / Re: Colorshift Vehicles?
« on: August 08, 2009, 05:38:31 AM »
You could use scripts and setNodeColor("ALL",whatevercolor) when they are spawned. Look at the Scooter for use of vehicle onAdd.

2621
Modification Help / Re: HL1 Models (.mdl to .obj)
« on: August 08, 2009, 05:36:36 AM »
Doesn't exist. This IS the forum to use for modelling help.
Quote
Sound, textures, dts, etc

2622
Modification Help / Re: Testing Add-On in-game
« on: August 08, 2009, 05:33:46 AM »
Disable "hide known file extensions" in the Folder Options if it's on. Does your description.txt rename to "description.txt.txt"?

2623
Help / Re: Setnodes in developement consle
« on: August 08, 2009, 05:32:40 AM »
And skirtTrimLeft/skirtTrimRight.

2624
Help / Re: Setnodes in developement consle
« on: August 08, 2009, 05:32:05 AM »
You missed headSkin.

2625
Suggestions & Requests / Re: People currently online
« on: August 08, 2009, 05:13:45 AM »
I can't, no. Ask Ephialtes.

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