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Messages - Space Guy

Pages: 1 ... 171 172 173 174 175 [176] 177 178 179 180 181 ... 410
2626
Suggestions & Requests / Re: Duplicator: Flip
« on: August 08, 2009, 05:10:49 AM »
Use the Duplicator, press a special key/type a command, then it flips based on which direction you move the brick/plate relative to the other.

If you move it north, it flips on a north/south line. If you move it northeast, it flips both north/south and east/west. Distance doesn't matter.

2627
Suggestions & Requests / Re: People currently online
« on: August 08, 2009, 05:08:53 AM »
The RTB forums show how many people are using RTB3 at the time. (Currently only RTB3 beta so not many)

2628
Add-Ons / Re: Altitude Display [Quark]
« on: August 08, 2009, 04:21:45 AM »
Before I DL. Is this a Crap-On?
It's quite badly made, pretty useless and may lag your game/server (if you're the host) with schedules if you have a particularly bad PC.

2629
General Discussion / Re: OH stuff!
« on: August 08, 2009, 03:49:27 AM »
I didn't actually look at what he did (if anything) to the explosion, I just failed it when I saw the model.

2630
General Discussion / Re: OH stuff!
« on: August 08, 2009, 03:21:52 AM »
Don't worry, I've already saved you all from Legend Spells.

*Failed* - he stole Bushido's "Missile" and wrecked the textures. He painted the missile's body green and yellow, presumably for "realness" as he said, and probably missed the fact that you can recolor vehicles anyway.

2631
Suggestions & Requests / Re: Hot Air Balloon/Car Walk Mode
« on: August 08, 2009, 03:20:24 AM »
Turn off strafe-steering, use C, W and the mouse. Much easier and gives you more control.

You can also press Jump (Space) for a "lock all wheels" brake.

2632
General Discussion / Re: DeleteDataBlocks();
« on: August 08, 2009, 03:05:58 AM »
Probably clears all datablocks for when you close the server, as they can't be individually removed now. However, Torque crashes if any brick, weapon image, item, vehicle or probably player is in existence when you delete its datablock as it's referencing stuff that isn't there - out of bounds checks and such.

2633
Modification Help / Re: Testing Add-On in-game
« on: August 08, 2009, 03:00:51 AM »
Don't you only need that if you're trying to put your Add-On in a zip file? You can just put your files in a folder named "Weapon_Gun" (or similar to yours, removing the zip file if there is one) and that will be treated as your Add-On's directory.

2634
Suggestions & Requests / Re: Blockland Demo Rip-offs
« on: August 07, 2009, 05:15:15 PM »
Can I go to your LAN party? It gets boring because i'm all alone.
Let's have an online master list of all the LAN games so people can join them over your internet connection instead.

Wait...

2635
General Discussion / Re: What is your favirote use for the Push broom?
« on: August 07, 2009, 03:34:54 PM »
radioWaveProjectile.collideWi thPlayers = true;
radioWaveProjectile.directDam age = 12321437;
pushBroomImage.projectile = radioWaveProjectile;

2637
Add-Ons / Re: Altitude Display [Quark]
« on: August 07, 2009, 02:08:15 PM »
His "cm" = Torque units...

Fail repeated schedules. No.

EDIT: A Lego brick is eight millimetres wide. Assuming a Blocko brick is the same dimensions, one Torque unit would be 1.6cm.

2638
Creativity / Re: Blockgrounds: EVERYTHING by EVERYONE!
« on: August 07, 2009, 01:44:07 PM »
Very well made.

2639
Drama / Re: Jeep Gladiator IS NOT DSi.
« on: August 07, 2009, 01:42:13 PM »
It's funny how every alternate one of Jeep Gladiator's and Enterprise's posts is to totally agree with what the other one says.

2640
Modification Help / Re: Blockland crashes EVERY time i try to play!
« on: August 07, 2009, 01:38:55 PM »
Copy key.dat somewhere else and then back in once installed.

You should really save the installer somewhere when you use it...

Pages: 1 ... 171 172 173 174 175 [176] 177 178 179 180 181 ... 410