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Messages - Space Guy

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 410
2656
Add-Ons / Re: Server Trust Levels
« on: August 07, 2009, 08:04:45 AM »
Continue discussion in the new topic. The links there should work.

2657
Suggestions & Requests / Re: Gasoline and Matches
« on: August 07, 2009, 06:40:54 AM »
The "darker" colour would have to be in the colorset, which might not work for all paint colours. How about having it give off "gas fumes" as an emitter?

In the way you described it I think this is all possible.

2658
Suggestions & Requests / Re: Vehicle Gas Mod
« on: August 07, 2009, 06:39:05 AM »
There isn't a way to detect whether you're actively driving it (holding W) vs coasting under your own momentum that I know of.

2659
AoT General / Re: Male option Idea
« on: August 07, 2009, 05:49:54 AM »
well, he actually means for the character selection to SHOW a male model with "no" written all over it and so it cant be actually used, not implemented in game
Then it'd still need to be modelled, if not animated. For no reason.

2660
Modification Help / Re: re-load inventory menu
« on: August 07, 2009, 05:35:31 AM »
While hosting a non-dedicated server:
localclientconnection.player. dump(); will give you a list of every 'player' function.
localclientconnection.dump(); will give you every 'GameConnection' function.
localclientconnection.brickgr oup.getObject(0).dump(); will give you a list of every 'fxDTSBrick' function. (Place a brick first or you get "nonexistant object")

2661
Suggestions & Requests / Re: Vehicle Gas Mod
« on: August 07, 2009, 05:32:57 AM »
If you used the Cloak and Dagger's method, being shot out of a cannon or free-falling after riding off a ramp would still drain your fuel.

2662
Modification Help / Re: re-load inventory menu
« on: August 07, 2009, 05:29:31 AM »
You can't just invent functions out of nowhere and hope they exist. It doesn't work like that.

It's probably to do with Blockland's client clearing out only the first five slots when you die. I'll look at it later.

2663
Suggestions & Requests / Re: Minigame setMusic Event
« on: August 07, 2009, 05:11:14 AM »
As far as I know, you cannot stop a sound played to a client in the way that I started it for Minigame/Client::playSound. You could have it start music, but you wouldn't be able to change it and it'd keep playing even if you played other things on top of it until it becomes a garbled mess.

2664
Modification Help / Re: Created Brick Trust Problems
« on: August 07, 2009, 05:09:04 AM »
[any brick].dump(); gives you a list of all its methods and variables.

2665
Modification Help / Re: Stopping a Play3D
« on: August 07, 2009, 05:07:56 AM »
As far as I know you can't. See if it returns anything. Make it a music brick and blah.setMusic?

2666
Modification Help / Re: re-load inventory menu
« on: August 07, 2009, 05:07:11 AM »
I got it the wrong way round.
Code: [Select]
	function Armor::onNewDatablock(%data,%this)
{
Parent::onNewDatablock(%data,%this);
if(isObject(%this.client))
commandToClient(%this.client,'PlayGui_CreateToolHud',%data.maxTools);
}
Try that. It works on my server.

2667
Modification Help / Re: Multiple Key press?
« on: August 07, 2009, 05:03:51 AM »
Clientside or serverside?

2668
Modification Help / Re: Bullets wont fire straight ahead
« on: August 07, 2009, 05:01:37 AM »
with the 1st it shoots horisontally for some reason and with the second one it doesnt even spread out
You wanted it to shoot horizontally?

Try this:
Code: [Select]
%x = (%shell - 4) * 25 * %spread;

2669
Games / Re: Epic Survival Game? My Idea.
« on: August 06, 2009, 04:56:47 PM »
You could just watch I am Legend if you want it to be like that so much.

2670
Modification Help / Re: Created Brick Trust Problems
« on: August 06, 2009, 03:05:46 PM »
%client.brickgroup.add(%brickobject);

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