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Messages - Space Guy

Pages: 1 ... 176 177 178 179 180 [181] 182 183 184 185 186 ... 410
2702
Modification Help / Re: Blockland crashes EVERY time i try to play!
« on: August 05, 2009, 11:13:55 AM »
Post the script here.

2703
Off Topic / Re: I got my palm read.
« on: August 05, 2009, 10:10:23 AM »
And then she mentions money in a good way like five more times so I think I am covered on that level. :D
The palm reader will be very good for money in future, thanks to you.

2704
Creativity / Re: Blockland Tank
« on: August 05, 2009, 10:05:08 AM »
I wonder who voted 1/5...
also, PILLS HERE.
Clearly he missed the PILLS HERE option.

2705
Modification Help / Re: Homing Projectile
« on: August 05, 2009, 10:03:06 AM »
Loops, most likely. It was a flying "player type" missile that glitched up if anybody except the host fired it due to lag and scheduled loops.

2706
Suggestions & Requests / Re: request to fill a complaint
« on: August 05, 2009, 10:02:29 AM »
Maybe if bricks lose ownership to whoever's plate they're on? Not exactly sure how that'd work though.
Like I said?

2707
Modification Help / Re: Homing Projectile
« on: August 05, 2009, 09:47:06 AM »

2708
Modification Help / Re: Homing Projectile
« on: August 05, 2009, 06:37:39 AM »
You could have projectiles that curve towards players by having a player-lock-on function calculate an acceleration vector for that projectile the exact moment before it's fired, but the acceleration would remain constant throughout the projectile's flight once it's fired. It wouldn't be homing in on players constantly.

I'd figure atleast this would be doable since you can assign Gravity to a projectile which curves it's trajectory. Everything absolutely has to be predefined with projectiles though.
I made some kind of event for my server that does this - it fires a projectile according to the target's (activating player, closest player or closest vehicle) current velocity and attempts to get some kind of acceleration so that it can hit you most of the time with perfect accuracy. (if you move in a straight line)

Attempting to fly a plane by the Auto Gravity Rocket Turret was funny, seeing a barrage of missiles coming your way and trying to avoid them.

2709
Modification Help / Re: Homing Projectile
« on: August 04, 2009, 04:48:54 PM »
Option 1: AI controlled Missile - Would need to be a playertype and would be very jerky/unnatural looking I believe
The AI would most likely be controlled or updated by scheduled loops.

2710
Suggestions & Requests / Re: request to fill a complaint
« on: August 04, 2009, 04:48:20 PM »
Give the normal Hammer control over other peoples' bricks built on yours as if they were your own, and the Wand as well if you have full trust. Stops the problem of full trust allowing you to go and wreck other people's builds, allows you to co-operate. I like it.
Do this. If they had trust to build on your bricks, it's like you have full trust with those specific bricks to destroy them. If they fully trust you outside your bricks, then it's like you built anything they build on yours - you can wand them and edit them to any extent.

2711
Suggestions & Requests / Re: PYLONS!
« on: August 04, 2009, 04:47:01 PM »
It's more like on a specific plate - build in front of e.g. a cliff for an objective to climb it, but not being allowed to build anywhere on the cliff-face itself or in an area say around the spawn point to annoy people.

2712
Suggestions & Requests / Re: PYLONS!
« on: August 04, 2009, 02:47:41 PM »
Someone suggested a probably more understandable "minigame-only build plate" back.

2713
Modification Help / Re: Rainbow player
« on: August 04, 2009, 02:46:14 PM »
System32 is not located inside your Blockland folder.

2714
Forum Games / Re: Gang Garrison 2 Maps
« on: August 04, 2009, 11:22:26 AM »
For comparison, this is one of the default maps in the game:

2715
Suggestions & Requests / Re: request to fill a complaint
« on: August 04, 2009, 11:05:55 AM »
Give the normal Hammer control over other peoples' bricks built on yours as if they were your own, and the Wand as well if you have full trust. Stops the problem of full trust allowing you to go and wreck other people's builds, allows you to co-operate. I like it.

Pages: 1 ... 176 177 178 179 180 [181] 182 183 184 185 186 ... 410