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Messages - Space Guy

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 410
2716
Suggestions & Requests / Re: Auto seat changer.
« on: August 04, 2009, 05:23:46 AM »
If you're in a car race and the driver is suddenly killed by a sniper bullet it'll take a bit of switching around or time to realise...

2717
Creativity / Re: Blender - First Renders
« on: August 04, 2009, 03:52:39 AM »
This website makes very high quality custom Lego-like parts. Perhaps ask for a custom minifigure or something :cookieMonster:

2718
Suggestions & Requests / Re: PYLONS!
« on: August 04, 2009, 03:18:40 AM »
Someone suggested a set of plates or similar that were the only places you could build on in a minigame, which might be interesting.

2719
Games / Re: Phobia of underwater monsters. D:
« on: August 03, 2009, 03:11:00 PM »
Super Mario 64 and the sections where you had to go underwater, effectively timed by drowning. I now really don't like going in water in video games...

2720
Turn up your graphics settings, anisotropy and anti-aliasing. There's some very bad looking lines between bricks on both.

2721
Off Topic / Re: Comment the above person
« on: August 03, 2009, 02:57:09 PM »
Nice things about the above poster.

2722
Music / Re: REQUEST...... I HATE THIS PART
« on: August 03, 2009, 02:51:58 PM »
It's interesting how the first two posts this person has made insist they are female.

2723
Suggestions & Requests / Re: New Items
« on: August 03, 2009, 02:50:00 PM »
New wave of spam, fill the entire Slate with foam particles.

2724
Modification Help / Re: Chase Cam?
« on: August 03, 2009, 10:55:59 AM »
It'd be nice if the camera permanently looked at you (at full speed) and followed the path you took. Then you'd always be 'in-frame'.

2725
Help / Re: How to use JVS
« on: August 03, 2009, 09:17:35 AM »
That's what I do.

2726
Help / Re: How to use JVS
« on: August 03, 2009, 05:09:16 AM »
Input Events:
onContentStart - When the brick first activates. You might use this to play sounds, start certain actions, open other doors or de-collide the brick to allow people to walk through the door.
onContentStarted - When the brick is fully activated e.g. button pressed in, lever in "on" position, door fully opened. You might use this to trigger closing the door or the events that happen when a button is pressed. ("You activated the countdown!")
onContentStop - When the brick starts to deactivate e.g. door closing again, lever moving to "off" position.
onContentStopped - When the brick is fully deactivated. You might use this to do things when a lever is turned "off", play closing sounds or re-collide the brick so the door is shut.
onContentRestricted - When a player attempts to use the brick but is restricted by the events. (See below) You might use this to play sounds, show error messages or activate traps.
onContentStuckPlayer - When the brick has stopped activating, many of the Door ones will trigger this event if a player is inside the area where it has reappeared in. You might use this to re-open the door, teleport players away or kill them for larger doors.
onContentStuckVehicle - As above, but for when a vehicle is stuck inside the door. You might use this to respawn vehicles. There's not much you can do with this yet since there's no events that can apply to vehicles.
onContentBlocked - This is triggered when bricks or vehicles are in the way of doors opening. You should use this as an indicator to clear out the general area if your own build is in the way.
onContentCreated - This happens when the content bricks are initially loaded or placed. You might use this to set up more complicated door events, such as a button being "deactivated" and not functioning until you need it to.

Output Events
contentStart - Activates the brick. You can set a direction for some to open in. (doors opening clockwise or anticlockwise, for instance a set of double-doors opening together) You can also make these bricks restricted so only certain players can use them, triggering the onContentRestricted events instead.
contentStop - Stops the brick if it's open. It'll close in the same direction it was opened in and can be restricted in a similar way.
contentHide - Hides the model shape until started again. You can use this for "hidden doors" inside walls etc.

2727
Drama / Re: The phrase "Wanna be a team?" is driving me nuts.
« on: August 03, 2009, 04:54:23 AM »
I make a team with me and my Sniper Rifle.

2728
Modification Help / Re: Code for Player's Name
« on: August 03, 2009, 04:04:25 AM »
Also in theory you could package .getPlayerName() to return other things which would be nice but causes authfails. I'm still thinking if I can somehow bypass that (so RP mods can package chat less and be more complete in their coverage).
Packaging it works on a single player server.

2729
Suggestions & Requests / Re: random brick remover
« on: August 02, 2009, 12:45:28 PM »
Do it yourself - it'll look much better, guaranteed, as you can fit it in with your style and it won't remove the main parts you expected to have detail or other supporting non-baseplate structures.

2730
Suggestions & Requests / Re: Friends
« on: August 02, 2009, 12:00:13 PM »
Well i just really dont wanna go through the trouble
RTB makes things much, much easier. Installing Add-Ons, getting updates, contacting people and controlling your server.

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